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morph113

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Everything posted by morph113

  1. Once some must have mods are updated which are still missing, I will start a new hardcore career too. But I don't want to lose Jeb, Bill or Bob so I guess the inferiour white suit kerbals have to test the rockets before the 3 orange suit master kerbals are clear to go ahead and fly the tested rocket Still not sure yet how I will do this with with the Final Frontier mod. I don't wan't any white suit test kerbal to achieve the first kerbal on mun ribbon.
  2. I haven't had much time to play yet. But in my current save I have nearly 500k funds and I only flew maybe 5 or 6 missions. I could see that the next missions for Minmus, Duna, Ike etc. will even give me plenty more funds. So far the contracts pay extremely well but as i have already stated in another treaht, I do like this. Because I like to roleplay in KSP career mode and will also shoot a lot of satellites, space stations and colonisations on planets and for that I need funds so I like that the contracts pay well so I can afford to do own missions which do not yield any money.
  3. Something to consider when using stock. Don't know if you knew, but with the debug menu (alt+f12) you can deactivate the "revert to.." and quicksave/load functions. This will make it way harder because any rockets which fail and eventually crash are lost and so is the money and so is the Kerbal (if you deactivate kerbal respawn there as well).
  4. Yeah that is partly correct and I feel the same. But I think there will be more economy added in later patches and it will be more balanced. For now and for me, I think the balance is just about right. And here is why. I don't like sandbox and during a career play I also build satellites, space stations and you know pretty much all you can do. So if for example at the middle of the tech tree I decide to build up one or two space stations, I will have to send up at least a few big rockets for each space station and parts later in the tech tree get more expensive. So building stuff which doesn't generate any money will cost big time, if you are like me and like to have dozens of sattelites (with expensive equipment) orbiting Kerbin. Thats what I will be using the excessive funds on. So the contracts are merely to progress in the tree and to earn funds. And with that money I build space stations, satellites and bases on planets. If the cost of parts would be increased and/or contract payouts decreased, there (may) not be enough money left over to do other stuff than contracts.
  5. So wait a second. Does this mod replace the planets in the Kerbol system or does it add new ones or even new star systems? If those are all new planets in a new star system and everything works well without replacing anything, than this must be the coolest mod I have seen in the last few months. I knoew about others, but they were just replacing existing planets with new ones. And is it compatible with science, so you can get science from them?
  6. Wow easy there, I didn't mean it in a rude way or anything. Was just pointing it out.
  7. Well in general yes I try to be as perfect as possible. I have started the new career mode a few times over to test stuff. What I can say is, that if you are progressing too fast you are missing out on a lot of easy early cash. Like there are missions for setting a new height record, first at 5000 meter, then 11k, then 22k, then 33k, then 56k.... and everytime the amount of money you get from it doubles. You pretty much do them one after another with the first science node and get good cash quick. Or you can instead just leave Kerbin atmosphere on your very first flight and miss out on all that money. It's up to you
  8. Nice one. I just tried to imagine that. 2 things come to my mind. 1. That ship may have more gravity than Kerbin itself, so Kerbin would orbit around your ship 2. Kerbin would probably be hollow by then anyway, or where did they get all the recources to build such a huge ship?
  9. Thos entry purchase numbers were always there since they implemented the science tree. I think for now it's just a placeholder for something which they will add in future. I would have 2 suggestions of how they could implement it. 1. After unlocking a science node with science points, you actually need to invest (development) money for each part to make them available in the future. 2. Instead of using science points to get the whole science node, you can instead spend money on single parts to unlock them if you haven't got enough science or are unable to get more science for some reason. The current shown prices would be placeholders obviously and would change later. But I haven't heard anything from Squad on it, so not sure
  10. Well I didn't mean the flying the launchclamp parts. I merely meant to test launch clamps while flying at high speed. I do think from a logical point of view, testing launch clamps at high speed in an atmosphere is probably harder than testing launch clamps on the mun surface.
  11. Too much gold? Seems like someone where plays a bit too much fantasy rpg's
  12. Just wait until you get the contract to test the launch clamps while flying over kerbin in 20km height and 500 m/s speed. Talking about impossible
  13. Basically every new feature is great. But I do like the guy in the mission control building the most. His greeting "aha" or "ehe" or whatever he says is just...kerbalish.
  14. I will definitely use it as I like to have my KSP as realistic as possible. Only thing is I will be using the new NEAR instead of FAR but apart from that, anything which adds to realism is good in my opinion. I maybe even try to do a whole career with the "revert to.." and quicksave features turned off and everything done via IVA. This will be a whole new challenge with 0.24 where you are limited in funds and failures can cost you hard.
  15. Yes you just have to put the DLL file into your Data folder. Btw its working fine for me now, got the debris refund.
  16. He put the latest version in the first post as download link. I was going threw a few versions now and he always updated the download link in his first post. Current version 1.0.4. Trying it out right now.
  17. After updating to Debrefund 1.0.3 it doesn't work at all now, no message and the debris just dissapears. I was using the same rocket as before.
  18. Can someone tell what I am doing wrong? It always tells me the debris crashed hard and I don't get anything back. I tried attaching each (stock) 2 radial chutes, didn't work. 4 radial chutes, didn't work. Then I attached 6 radial chutes and 1 normal chute, still crashing hard. I put them on the small SRB's and decoupled the SRB's at a height of 5km and 200 m/s speed and also put the chutes in the same stage as the decoupler. I saw all chutes activating and the debris also didn't crash into each other. Why do they still "crash" and I won't get money back? I certainly don't have to attach 8 or 10 radial chutes on the small SRB's or do I? If I can't find a solution I am probably better of not using chutes at all because they all cost a lot of money was well which is then lost. EDIT: here are some screenshots http://imgur.com/a/iQQbR#3 EDIT EDIT: I have RealChutes installed but was using the stock chutes. The problem was/is probably, that the mod does not work when realchutes is installed, no matter if using stock or the alternativ chutes?
  19. I downloaded "HotRockets! Particle FX Replacement" today for the first time and while I really like that mod, it doesn't seem to work together with Atmospheric Sound Enhancement as it features new rocket sounds. Anyone know if it's possible to run both?
  20. Is there a way to make this work with the Atmospheric Sound Enhancement mod? It seems that the new sounds of this mod overwrite the "ASE" config to not have sound while in space or traveling faster than sound.
  21. Do you also use better atmospheres? Because for me in .24 EVE works but only if I don't use better atmospheres, don't know why.
  22. Ok thanks, just wanted to make sure. Because except from ModManager the mods usually have own folders.
  23. There is only a DLL to download. So should I just put it in my Data folder of KSP and then it works?
  24. For myself it works without any issues. I tested it with the standard and realistic config settings.
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