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manuelasa1999

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Everything posted by manuelasa1999

  1. Hi kerbal comunity, I´ve read abaut Unity and i think that updating KSP to Unity 4.3 could make the game really faster, as in 0.23 the game boosted a lot with the update to Unity 4.2.2 i think it would be even faster if the Devs update it to Unity 4.4 I also want to suggest a 64bit release, I know that 64 bits Unity core has got bugs but I think that a 64 bits release with bugs would be great because the devs can use multiple cores of the PC processor and multi-threading physics. Unity is improving every-day and the 64 bits version now is more stable than 6 months ago, I think that maybe the next year the unity 64 bits engine won´t have more bugs than 32 bits unity Sorry for my English, I´m from Spain
  2. I really that an optimization update what supports multi-threaded physics and better frame rate is more important than new solar systems or multiplayer. We need a stable game before adding lots of new features that maybe will slow the FPS rate. Sorry for my English I´m from Spain
  3. Yes what i was describing was similar to the KAS mod maybe with few modifications to make it more similar to the "KSP vanilla" building and flying method, it´s like autopilots, the idea of have some flying data like semi major axis and phase angle is OK but the idea of introduce a full autopilot to "KSP vanilla" like MechJeb would destroy the charm of the "KSP vanilla" flying method Sorry for my English again, i´m from Spain.
  4. Hi KSP players, today i´m writting you to make a suggestion, make Make kerbals in EVA able to connect two points with EAS-4 struct connectors and fuel ducts. If you are an experienced rocket builder you may know that when two big vessels are docked in orbit they become difficult to control, for that i suggest to make kerbals in EVA to be able to put EAS-4 conectors and then your docked vessels will become more stable and controlable, I also suggest kerbals in EVA become able to put fuel ducts because if you have many landers in the surface of a planet/moon and you need to exchange the fuel it could be very usefull to be able to connect them like if you have a hose. I know that to make more stable dockings we can use tri-couplers with docking ports in each of the sides. Sorry for my english I´m from Spain
  5. I love your project but i think if you make heat effects tihs will be more realistic. Another tihng What happend when you lose the integrity os your shield, explode, end mission, what?
  6. I love the Kerthane pack!! is very funcional but one question; In what file can i change the localitation of the kerthane deposits?
  7. One question where can i get the LPA for the rendezvous of the ascent pilot? In the orbital information only appear LPe but no LPa... Please answer
  8. Now i´m tryng to find a texturer, i like your idea of the habitat and we probably do it thank you for the idea
  9. I need someone who can make textures and uv maps for eagle industries please reply or PM
  10. If you know how to make textures you can become a member of Eagle industries http://kerbalspaceprogram.com/forum/index.php?topic=16370.0
  11. Where you get the emmesive and main texture files, do you make it? or it comes with the KSP unity package? If you make it, can you upload it and give me the link? If it come with the KSP unity package, where are it?
  12. PRESENTATION: kevinlacht, MrMadGameplay and me are now making the Nasa´s Konstellation program, we now this rockets are made by Jordan CoX in IFE but we want to do another models more realistic than IFE pack. These are the works of each: -Kevinlacht: Cfg data (35%) Deplovement blog: http://kerbalspaceprogram.com/forum/index.php?topic=15381.0 -MrMadGameplay: Textures (35%) -Manuelasa1999: Modelling and meshes (30%) _________________________________________________________________________________________________________ GENERAL WORK: Now we are working on the alpha relase (0.1) wirh models and textures on low resolution but later we make a hi-resolution pack. _________________________________________________________________________________________________________ PERSONAL WORK: Now i finish the hi-resolution models, i haven´t got a lot of time for this but i finished the ARES V 1st stage on hi-resolution ARES V 1st engine: 100% SRB: 100% http://img208.imageshack.us/img208/5943/70516212.jpg]http://img208.imageshack.us/img208/5943/70516212.jpg ORION CAPSULE PROGRESS: 100%
  13. Hey tadeass, what program do you use? Blender, autodesk, unity...
  14. I think he is new in KSP, at first times a simple help isn´t wrong, when he takes experiencie he will can land a ship on minmus manually.
  15. Today i´m happy to tell you something: With the imprescindible help of Kevinlach we have finished the first part of Konstellation program, i must confess that Kevinlach does the 70% of the job but now i´m a mod maker. To see the picture of the Ares I asas see the deplovement blog of kevinlach
  16. Hi! Do you try to use mechjeb orbital operations, it´s very usefull: Link to download http://kerbalspaceprogram.com/forum/index.php?topic=14066.0
  17. Hey Jordan, are you busy? Can you help you (or someone) with the textures of our Konstellation program? (Link in the sign
  18. Tank you for help us, do you want to became a member of eagle industries, we need people like you, actually we are 2 people me and kevindach and we are working on konstellation program (follow the link of my signature ) we love you became a membe of our team you can be tester and repairer, you have the same reward 33% 33% 33% what you thing?, answer my by PM or by reply.
  19. Please can someone help us with this? http://kerbalspaceprogram.com/forum/index.php?topic=15434.msg232294#msg232294
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