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manuelasa1999

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Everything posted by manuelasa1999

  1. Any video or tutorial is welcome ( Best in spanish ;P) PROGRES ON ARES I: 3d models are finished need texture -Stage 1: -Stage 2: -Stage 3: PROGRESS ON ARES V: 3d models finished Now me and kevinlacht are working in the CFG meshes and thextures, to see hes deplovement topic follow the url http://kerbalspaceprogram.com/forum/index.php?topic=15381.0]c: http://kerbalspaceprogram.com/forum/index.php?topic=15381.0
  2. Me encanta el progreso en el 0.16, gracias por hacer este gran juego que sepan que tienen un amigo mas en españa 8)
  3. Now i\'m working on the thextures, but i\'m not well at that, i\'m looking for two parthenrs to make a tree team i\'m the modeller one texturer and one cfg and data deplover for details look at this post:kerbalspaceprogram.com/forum/index.php?topic=14414.0
  4. kerbalspaceprogram.com/forum/index.php?topic=14677.0 I need 2 people to help my with the Konstellation and other part sets (up link for konstellarion) -1 texturer for the uv maping etc... -1CFG editor to make the CFG data mesh etc... I will be te modeller. The 3 members of the 'unnamed' team have the same reward. The deplovement method is: -we decide the parts we will do -i modell and add material -I give the 3d models to texturer and he make the textures -We revise the texture and model -The cfg editor makes the cfg and more dating of the model -All of we test and get up the models (I dont know how to make animations) Texturer: cfg\'s: kevinlacht requeriments: -Know how to use blender -Have experience in their camp -Be generous and sociable
  5. Yes i interesed, i like to add the Mech Jeb as Computer and the electricity pulgin for the orion capsule engine, I like to use power tech but i´am a beginner on blender and i have don´t know how to animate parts Beafore i forgot to update the pic of the 2 stage :
  6. I alreday see the IFE pack but i like to do this pack Oh look at the progress on the 'orion' spacecraft Please comment
  7. I decide to make the Ares V and Ares I because the actual 'kerbalized rockets' aren´t realistic. This is my first mod and i am a beginner on Blender so it probably take me a lot of time to make it. The idea is make this rockets: Any video or tutorial is welcome ( Best in spanish ;P) PROGRES ON ARES I: 3d models are finished need texture -Stage 1: -Stage 2: -Stage 3: PROGRESS ON ARES V: 3d models finished Now kevinlach is working on cfg´s and textures of ares I, i´m workin with meshes and textures of ares V Kevinlach deplovement topic http://kerbalspaceprogram.com/forum/index.php?topic=15381.0
  8. The delta fighter is a veri simple but stable spacecraft, the delta fighter has 2 missiles. Prestations: ;D+ -Crusier speed(9km) 300m/s -Capability to travel 1/4 part of kerbin -Can launch 2 missiles without be destroyed -3 langing gear -Very stable (if you keep on the sas) :\'(- -Very bad control under 150m/s -Hard to take off -Hard to land Mods that you need: -Modular missiles pack: http://kerbalspaceprogram.com/forum/index.php?topic=4886.0 Pictures: DOWNLOAD LINK http://www.fileden.com/files/2012/6/16/3316792/DELTA%20Fighter.craft
  9. When we re-enter in the kerbins atsmosphere the inclination of the craft dont care. As all of we know when a real space re-enter in the atmosphere the angle can make the espacecraft burns in the atmosphere or bounce into a major orbit ass in the apollo re entry phase: The apollo changes the inclination to break an later re entry.
  10. COOL hope this reday soon, i´ve waiting a lot of time for the Ariane rocket
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