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Drew Kerman

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Posts posted by Drew Kerman

  1. 5 hours ago, Arrowstar said:

    Mass modeling in particular is almost as much work as the trajectory design problem

    ugghgh and you'd think this is easy in KSP but I found out way more often that I would have imagined that somehow I managed to get it wrong either from not properly checking the input I gave KSPTOT or improperly reading numbers from the game myself. Sometimes I couldn't even track down where the hell the mass discrepancy came from even when I thought I was being meticulous. So it's just a PITA no matter what :P

  2. This was supposed to be an update to continue the KSA plot but that was when I was considering returning to this project later this year. Now I don’t think I am.

    The original plan last year was to take a few months off. Then a few months turned into a year. I moved twice in that time before finally ending up homeless just last month. This wasn’t an unforeseen development however so I’ve been able to pack all my things away into a 10×15′ storage unit that I now live out of. I can’t sleep there though so I have a tent pitched in my friend’s backyard and have been sleeping there the past month. I have recently acquired a conversion van from another friend who built it into a live-in vehicle.

    This all sounds pretty depressing but what I’m actually doing is by choice to save money since I refuse to participate in this bonkers housing and rental market. Despite having good credit and no debt, I’m currently not making enough to afford $800-1000 (at least) in rent or even more for a mortgage when I factor in food, gas, monthly subscriptions, etc.

    I could work more I guess, but I’m far from bored. I’ve got countless TV shows and movies to catch up on, 2-3 years of magazine back-issues across 12 subscriptions, an entire library of Star Wars books to read (never read some of them and never read all of them straight through in order) – the one and only thing I cannot do is setup my desktop computer. And I don’t feel like getting a third job (the other two I have are both part-time) to make enough money for a house to just use my desktop. Plus I have two more big 30+ day road trips to save up for and execute as well.

    So the KSA remains in limbo for the foreseeable future. Good news is that I spent the months following the operations pause doing a full review of the entire KSA history – I made sure I know what major plot points are still open, took note of any plot holes I managed to introduce (not too many, all things considered *pats self on back*), technical/factual mistakes, went through the Ops Tracker and made a lot of fixes to mission details and consistent presentation and compiled a full timeline of how the Monolith has affected things for the KSA. I’ve also done a full review of every post and page on the website to ensure that all formatting is consistent and to find and fix any plot flaws/typos. So the entire project up to the pause in Feb 2021 is in pristine shape to serve as a historic reference for anything that happened to the KSA during that time (I am really annoyed about the lack of future support for embedded timelines tho).

    I also know what happened to cause the KSA to pause operations and what’s been going on in the time since. I’ve already made plans for plots to introduce the new planetary terrain and scatter system as well as the volumetric clouds that are being worked on for KSP1. I even know what to do for a transition from KSP1 to KSP2. Arrowstar is still working on improving and expanding his launch and mission planning tool, there’s finally good support for rocket sounds and plumes and let’s not forget about that weather modeling system. Plenty of cool things for me to come back to – eventually!

    Of course, plans can continue to change but I feel it’s finally time to post something for an update. Hopefully in time I will have the opportunity to resume this project where I left off. Thanks to everyone who has followed along over the years.

    Oh and if anyone is annoyed that I left my Patreon active this entire time know that I made $0 from it – all proceeds went to LinuxGuruGamer to ensure all the mods I relied on remained updated.

  3. 12 hours ago, Tivec said:

    I took a look at the source for rotation, and unfortunately it's a non-trivial change to have precise angles.

    thanks for the check. Maybe we're coming at this the wrong way. is it possible for the camera to allow the vehicle to rotate? I haven't messed with KSP for a while now but I recall changing the vessel orientation would only change the lighting in the KVV window

  4. 2 hours ago, Arrowstar said:

    What do you all think?

    I think I'm glad I took a break and didn't launch my interplanetary mission last month like I had originally planned a few years ago :P Was *not* looking forward to getting it implemented in MA or LVD earlier this year given my shrinking time constraints. Look forward to plotting a new series of Extremis missions now! Bummer I need to go back to finding new flyby routes first since I only searched through 2021...

  5. On 9/3/2021 at 9:20 PM, Arrowstar said:

    First, would anyone actually use something like this when they play KSP? 

    *jumps up and down waving arms* ME! OOH! OOH! MEMEMEME!

    On 9/3/2021 at 9:20 PM, Arrowstar said:

    Be realistic, as this could potentially be a lot of effort. 

    But it wouldn't be for a while. KSA will resume ops in 2022 but it's still a ways from launching scanning satellites tho that is a priority. I'd use it right away for cameras tho

    Still, there's always people asking about good scanning orbits in the DMagic SCANSat thread and no one has really produced a tool dedicated to helping people with this. Best that's ever been done is a table of good orbits per instrument but that's been outdated for a while with more recent changes to how the SCAN instruments work

    On 9/3/2021 at 9:20 PM, Arrowstar said:

    there any other uses you can come up with that you might want to be able to do with this sort of functionality?

    Not yet...

  6. 5 hours ago, darthgently said:

    I was hoping to automate that process by having a sticky flag

    pretty sure this terminology is causing the confusion, especially since flags are an actual thing in KSP you can place on the ground

    @Ezriilcmy interpretation of this is he wants an option in the Hyperedit settings menu that when enabled:

    1. checks the type of vessel on scene load
    2. if the type == base then
    3. lift the vessel n (user defined amount in the settings) meters off the ground
    4. land it at the same coordinates

    So, automatically uses the functionality of the vessel landing feature

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