Ezriilc

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About Ezriilc

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    Rocket Scientist

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  • Website URL http://www.Kerbaltek.com

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  1. Yaaaaay! I helped fix a thing! EDIT: Thanks for the follow-up.
  2. There is no toggle for that. You just press the "Ship Lander" button, and that dialog should appear. Here's a weird thing: Do you have more than one monitor? It may be popping up off-screen. To reset window placement, shutdown KSP, find the file at: "./GameData/Kerbaltek/HyperEdit/windowpos.cfg", delete it, then restart KSP. I hope this helps!
  3. @Syrius: No, I don't recall anyone reporting that particular problem. I can only suggest that it could be a result of some other mods you're using. Beyond that, I recommend that you try a fresh install with only HyperEdit installed to see if it's something else. Sorry I'm not of much help.
  4. My very rudimentary tests are good with the current version of HyperEdit.
  5. So I woke up this morning to news about the KSP update to 1.6.0 "To Vee or not to Vee." I'll be doing some testing to see if HyperEdit is up to snuff, and report back here.
  6. @Cataclism, That's a fun video, and I quite like your base setup. I can see how HyperEdit is useful in that situation. Thanks for sharing! I wonder if you knew that HyperEdit also has the "Orbit Editor" function to put your vessel into orbit around any body in the game. And that is the recommended method of landing on a body other than the one you're on. First you put the vessel in orbit with "Orbit Editor", then use the "Ship Lander" to put down on the surface. When you do it that way, you won't see the warning about landing on another body. The "Orbit Editor" even has a "Rendezvous" option to put you near any other vessel already in orbit. I'm glad to see you having fun with KSP and HyperEdit. Your enthusiasm keeps the community alive! Rock on!
  7. You are most welcome! It is appreciation like yours that motivates me, and I assume others that help me, to do so - that, and the fact that I use it quite a bit myself. I am constantly reminded of how great this community is. As always, @Cataclism, please feel free to contact us with any issues you may have. I'm happy to hear from you.
  8. No, I'm sorry. There is no comprehensive manual for HyperEdit, but much of it is common sense - except the complex orbit settings that I suspect you need. There is a help view and many things have pop-up info to help you. I don't know what you mean by "vortexed" as vortex is not a verb as far as I know. Also, HyperEdit will never stick you on the sun's surface unless you tell it specifically to do just that. However, if you have other mods installed, then all manner of crazy can manifest. As for repositioning a satellite in orbit, I'm pretty sure there is a way to do it with HyperEdit's Complex Orbit Editor, but I honestly don't know how to go about it. I'm sure that someone here knows, and hopefully will jump in here to help you.
  9. I suspect there may be some arbitrary serialization of the items showing in the Tracking Station. Could it be the vessel's "pid" or "persistentId"?
  10. I've uploaded a new BETA build (just recompiled) that corrects the .PNG image file output. I plan to add some new items as suggested by linuxgurugamer, and then do a full release. I'm not sure when that will be. As always, please let me know if you experience any issues with this build. EDIT: Oh yea. Here: http://www.Kerbaltek.com/graphotron
  11. Regarding the PNG image save, yes! I plan to do a release right after this holiday weekend. I'd like to roll in the new recommended items in the same release, or I may just do a BETA with the fix. Watch this space!
  12. I like how specifically strict you are being with yourself and your universe. It adds a level of importance that I thoroughly enjoy.
  13. I think that will work, but if one is not up to editing a save file directly - which can be tricky - here's what I recommend. However, I don't quite understand what your goal is regarding the time. Build the ship as it should be, then HyperEdit the corrected ship into the position you want. I hope this helps. Please let us know how it goes!