Ezriilc

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About Ezriilc

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    Rocket Scientist

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  • Website URL http://www.Kerbaltek.com

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  1. Thanks for the follow-up. I feel your pain, but I'm glad it's working again. By all means, if you learn anything new, feel free to contact us again here, or on my site. Good luck! @Nightside, I just realized that I failed to answer your other question. I'm sorry for that, I must have been moving too fast that day. Please know that I don't intend to ignore you. It sounds like you're doing things properly, but if the Lander does nothing, then something is up, as it does work for me and other testers. I would need to know some more specific information about your setup and what steps you've taken. It's probably too late now, but if you still need help and/or have any questions, please let me know. I'm happy to help.
  2. I've not heard anyone report this issue yet, and I cannot imagine how that could be related to HyperEdit, as it doesn't make any changes whatsoever to the terrain or buildings. That doesn't mean it's not happening, just that I can't see how. I recommend that you try a fresh install of KSP and HyperEdit, without any other mods. If you still have the same problem, I'd be happy to do some more testing, so please let us know what you find out.
  3. Good news, everyone! I've updated my Craft Fixer tool (on the Craft Kitchen page), so it will recognize new (KSP v1.4.5) .craft files, as well as old ones. If you got the "Unrecognized file content" error, then this fix may help you. Please try it again, and report any issues you may find. http://www.Kerbaltek.com/craftkitchen
  4. @Nightside: Yes! HyperEdit 1.5.8 works well with KSP 1.4.5. I've updated the note on the HyperEdit page.
  5. Yes, I believe so. I will do a test and then post back here and update the note on my site.
  6. Sorry, I'm just now seeing this. I appreciate your encouragement, even if it's misplaced. I will take a look and try my best, but I'm betting I'll need some help. Specifically, which method should be used in place of the one that doesn't exist any longer. I've created an issue for this in our GitHub repo. EDIT: https://github.com/Ezriilc/KSP-Graphotron/issues/12
  7. Have you tried Graphotron with the latest version of KSP? It may actually work. I now believe that I had thought this was my other mod's thread. Sorry for the mix-up! @Drew Kerman is correct. There isn't/wasn't a BETA. I apologize. To be honest, I haven't done any testing with the new version(s) of KSP recently. Any input ya'all might have is more than welcome.
  8. That's great, and congrats! Even though using HyperEdit is the epitome of ... ahem... cheating. I wonder, though, what actually fixed your issue? If you can describe it here, it may help someone else down the line. Regardless, thanks for coming back here to follow up with us! Feel free to let us know about any other adventures you have.
  9. Firstly, welcome to the forums! I'm sorry you're having trouble, and I'm here to help. Also, you may find this thread useful: We've not had any other reports like yours, and all my tests work fine. To figure this out, I'll need more information. Please try all these things and let me know if anything fixes it. Which version of KSP are you using? Which version of HyperEdit? Where did you get each? Try holding the ALT key while pressing H. Try running KSP with only HyperEdit installed and no other mods. Try looking in the log files for references to HyperEdit. I hope this helps, but if not, then please contact me again - here or on my site.
  10. I've learned that using clamps to keep the ship well off the pad seems to avoid the problem. I believe that auto-strut and rigid attachment were somehow attaching the ship to the pad. I'm very relieved about this, as I thought it was something with the Making History expansion.
  11. On further study, it appears the problem I had was with auto-strut and/or rigid attachment on the bottom set of engines (KE-1 Mastadon) touching the pad. So far, I'm not using any launch clamps, but I will do more testing to determine if using clamps fixes it. EDIT: I've learned that using clamps to keep the ship well off the pad seems to avoid the problem. I believe that auto-strut and rigid attachment were somehow attaching the ship to the pad. I'm very relieved about this, as I thought it was something with the Making History expansion.
  12. I've been doing some messing around with HyperEdit v1.5.8, and the new Making History expansion with KSP 1.4.4, and the results are... not ideal. In fact, the Lander seems to be totally borked. It doesn't move the ship, and just makes view shake and confuses me. I will do more testing soon, and I would appreciate any input from everyone here. Thanks in advance!
  13. I'm sorry if you're having trouble, and I promise to do my best to fix it. The error you've reported is not caused by network issues, and my hosting provider hasn't suffered any significant outage since I started the Kerbaltek site in 2013. If you continue to have problems, please contact me directly, so I can help. You can PM me here, on my site, and in IRC via EsperNet (#KSPofficial & #KSPmodding) and FreeNode.
  14. That means you're either trying to hotlink to my files (a no-no), or your browser is misbehaving due to plugins or some such. Please try it again with a different browser and/or with all plugins disabled.