Jim3535
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KSP2 Release Notes
Everything posted by Jim3535
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That's not going to help people when they lose 15 hours of progress. F2P games have figured out that people don't like losing even a single level's worth of progress in a crap mobile game. Just look up all the sob story posts by people that hit F9 and then figured out they did a quicksave many hours or days ago.
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That's totally believable. Valve doesn't want developers selling the game themselves and giving users steam keys because it wouldn't give Valve their cut of the price. They aren't a free game distribution platform.
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They might see a small decline in sales after that...
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I bought two extra copies of the game to give away a while back because I was having too much fun with the game and wanted to support Squad.
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That is correct. Steam supports incremental downloads for updating games. This means that game patches are usually a small percentage of the size of the full download. It would be nice if they could get the KSP patcher working again....
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[1.0.2] Sentinel Memory Monitoring Utility (v0.3 Beta)
Jim3535 replied to Zeenobit's topic in KSP1 Mod Development
This mod is great. It would be awesome if we could toggle the display with the toolbar button. -
1.0 is already a really ambitious update. I doubt they would want to throw a major game engine change into that mix.
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I don't understand the objection with those conditions. In stock aerodynamics parts generate drag according to their mass, so clipping them does nothing to help the flight characteristics. Maybe you were thinking of FAR, or am I missing something?
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Tier One Space Center CONFIRMED: It's a barn!
Jim3535 replied to Starwhip's topic in KSP1 Discussion
Are there more than 3 tiers? -
Universal Storage 1.4.0.0 (For KSP 1.4.x) 13th March 2018
Jim3535 replied to Paul Kingtiger's topic in KSP1 Mod Releases
The download page keeps giving me US_Core_0.9.0.242.zip. Is there a download of 0.9.1 somewhere? -
[0.25] 6S Service Compartment Tubes - "Design smooth!"
Jim3535 replied to nothke's topic in KSP1 Mod Releases
I also have a newer firespitter.dll. I think I will hold off on updating 6S until this is fixed. I don't think going back to old versions of stuff will be good for whatever included the dll. -
[0.24.2] Wolf Aerospace - Perfectrons / L.E.S. Pack [11.08.2014]
Jim3535 replied to PDCWolf's topic in KSP1 Mod Releases
It would be great if we could get an updated download link. I just found out about the mod. -
Is there a current download link?
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[1.12.x] KSP Alternate Resource Panel v2.11.0.0 (April 10)
Jim3535 replied to TriggerAu's topic in KSP1 Mod Releases
One bug / issue that I see is that alarms work for both when resources are being depleted and replenished. If i have an alarm on electric charge, it will also sound when it is charging up batteries past the trigger point. -
taniwha: There is no productivity indicator on the command pod. I tried reinstalling; still no luck. One of my screenshots shows the right click menu on the command pod.
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I'm having an issue where I can't get anything to build. I have had it working in the past, but my new construction rovers just sit at 0% forever. I am using some of Baha's parts for drills, containers, and extra small smelter. This is what my rovers look like. They have the resources, but they just don't want to build. My installed mod list is in the imgur gallery. http://imgur.com/a/HnEqR
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[0.25] RasterPropMonitor - putting the A in your IVA (v0.18.3) [8 Oct]
Jim3535 replied to Mihara's topic in KSP1 Mod Releases
Ok, some more data from my experimentation. I can't edit my post since it's not moderator approved. Uninstalling KSO reverted stock pods to their normal look (before RPM). Reinstalling RPM restored functionality to RPM in stock pods, so something about KSP screws up the RPM installation. -
[0.25] RasterPropMonitor - putting the A in your IVA (v0.18.3) [8 Oct]
Jim3535 replied to Mihara's topic in KSP1 Mod Releases
I am having a similar problem. I installed KSO shuttle and VesselViewRPM and the stock pods don't have fully functional multi function displays. The functional screens are nav ball, orbit, and mods (scansat). ALCOR pods work fine. KSP log: https://dl.dropboxusercontent.com/u/7353294/KSP/KSP.log