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KSP2 Release Notes
Everything posted by StarDrive85
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- Does the Custom Shuttle Pod (comes with LCARS) display the LCARS panel? / Yes. the pod seems to be working as it should. the voyager just wont activate with the Lcars GUI(or anything else from it) - In what folder did you install LCARS exactly? / I put the folder LCARS_Plugin into Gamedata>SciFi - Do you have module manager? / Yes. i have it in my GameData folder. V2.2.1 - Does the log show any LCARS related errors? / Um. what do you mean by log?. - Does the log show that LCARS was loaded/located at all? Please search for "LCARS_Plugin.dll" in the log. / Same question. - And finally - wich version of LCARS did you download? It should be Beta7.1 - the most recent / I downloaded Beta7.1
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DarkMultiPlayer 0.3.8.0 [KSP 1.12.0]
StarDrive85 replied to godarklight's topic in KSP1 Mod Releases
awesome. just gotta sort out a phew issues and he server will be ready .quick question thou. do i need to port forward o.0 -
DarkMultiPlayer 0.3.8.0 [KSP 1.12.0]
StarDrive85 replied to godarklight's topic in KSP1 Mod Releases
so after doing that. i join the server and the mods should be on it? -
DarkMultiPlayer 0.3.8.0 [KSP 1.12.0]
StarDrive85 replied to godarklight's topic in KSP1 Mod Releases
do i just put the mod folders in to plugins?. i fail to see how just adding the names of the parts to the parts list will add those actual mod parts to the server. if they don't have any mod configs/models ETC -
DarkMultiPlayer 0.3.8.0 [KSP 1.12.0]
StarDrive85 replied to godarklight's topic in KSP1 Mod Releases
I still don't understand could you not just make a update that makes it generate something like a gamedata folder? then i can just put the mods in to it. like i would on the client. -
DarkMultiPlayer 0.3.8.0 [KSP 1.12.0]
StarDrive85 replied to godarklight's topic in KSP1 Mod Releases
Hi. i am trying to make a modded server with the Voyager mod (from StarVision). but the modcontrol.txt file makes no sense!. plz how do i install mods on to the server? -
there is going to be a doomsday machine o.0 EPIC!. will it have the super weapon and fire animation inside it?
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[1.0.4] SciFi Shipyards [Discontinued]
StarDrive85 replied to StarVision's topic in KSP1 Mod Releases
there will be a next update? -
Please Re-do and update the Enterprise D before you wrap everything up. that was a awesome ship. but voyager is cooler
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[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
StarDrive85 replied to rbray89's topic in KSP1 Mod Releases
its not just you. yeah that vid was weird XD -
will you ever start working on projects again?
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Starvision any chance of making the 2009 enterprise for ksp ?
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its really its around 921 Meters in length. also i have to say the 2009 enterprise AKA alternate reality enterprise is my favorite enterprise
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OMG that would looking amazing in KSP!. i wonder if StarVision will add the spinning blades inside the nacelles.
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yeah i probably did not explain that very well :/. when i mean screwing up the warp. i mean. will it change the course of the vessel during warp?
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When the warp drive is activated. will the nacelles move up?. if thay don't will turning up the throttle while at warp causing anything different. like the warp drive will be screwed up
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ah i did not think of that. lol
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evreetime i press the Activated warpdrive button nothing happens. i do have a full tank of exotic matter. dose this by any chance have something to do with the configs in the option SciFi folder? if so i don't know were to put em. in gamedata. or in Scifi.
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wow i was trying to build in the VAB. il try to SPH also in having problems getting the Lcars thing to work
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You really need to add a ship file. its impossible to build in t he VAB :/
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have you finished working on voyager then?