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Jacke

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Everything posted by Jacke

  1. Thanks for the helpful quick reply. I think it's not the ":Final" but your use of "HAS[@MODULE" versus my use of "HAS[MODULE". And the ModuleManager thread verifies that yours is the correct syntax.
  2. I wanted to enable partless Build and Flight Engineers on all Command pods manned and unmanned in v0.6.2.3 (and will want partless Flight Engineers in v1.0). I've searched high and low for that MM cfg but can't find one. I tried the following but it didn't work in the VAB until I put an Engineer part on, so I've missed something. @PART[*]:HAS[MODULE[ModuleCommand]]:Final { MODULE { name = BuildEngineer } MODULE { name = FlightEngineer } }
  3. Hi. I think this does what you want to fix in H50.cfg and H50P.cfg using MM: // Deployment fixes for B9 Utility Legs H50 and H50P for KSP 0.23 // 2014 Feb 03 Mon fixed code by Deadweasel // 2014 Feb 16 Sun MM recoding by Jacke // // addon B9 // file H50.cfg // part B9_Utility_Leg_H50 // file H50P.cfg // part B9_Utility_Landing_Gear_H50P // @PART[B9_Utility_Leg_H50]:final { @module = Part @animationName = leg_h50_toggle2 MODULE { name = FSanimateGeneric animationName = leg_h50_toggle2 startEventGUIName = Deploy endEventGUIName = Retract toggleActionName = Toggle gear availableInEVA = True EVArange = 10 } } @PART[B9_Utility_Leg_H50P]:final { @module = Part @animationName = leg_h50_toggle MODULE { name = FSanimateGeneric animationName = leg_h50_toggle startEventGUIName = Deploy endEventGUIName = Retract toggleActionName = Toggle gear availableInEVA = True EVArange = 10 } } (As you might guess, it's not my first time to this sort of rodeo. ) The "@animationName = ..." lines outside of the MODULE sections aren't really needed because those are correct in the base B9 files, but I'd thought I'd leave them in due to the confusion over them previously. EDIT: Found out Nabbs1 did the same back on Feb 9 in a post on the "B9 0.23 fixes?" thread.
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