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KSP2 Release Notes
Everything posted by Jacke
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[1.X.X] Old Parts Redux - For all your nostalgic needs!
Jacke replied to TriggeredSnake's topic in KSP1 Mod Releases
Looking through the appropriate KSP wiki section: https://wiki.kerbalspaceprogram.com/wiki/Parts#Aerodynamic The closest parts I can see in the stock game are "Wing Connector Type B" and "Wing Connector Type E". -
This is the first time I head that the deceased dog was in a kennel. Considering the amount of time after the initial death, t could have played out like this: Gene Hackman passed away in some way (even a fall can kill). In distress, not thinking of anything else, his wife kill herself. The dog confined in a kennel died from thirst. The 2 dogs unconfined (1 inside, 1 outside) had access to enough water and food to survive. With good examination of the scenes and the 3 deceased, things should be roughly figured out eventually.
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Kerbal Space Program 2 (not dying and getting a new owner) Hype Train.
Jacke replied to AtomicTech's topic in KSP2 Discussion
A game like Kerbal Space Program has a feature that needs custom extensions with ANY engine: The vast range of length scales, from under a metre to millions and more kilometres. This feature is always present and the stock engines just don't handle it at all. There's a lot of devs with a great depth of experience coding for KSP and similar games working on KSA. That they obviously support going with a custom engine is one way to deal with the vast range of length scales.- 937 replies
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"That's XCOM, Baby!" is about as notorious as "Dwarf Fortress Fun".
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What If a Humanoid Scifi Race Had Elephant Feet?
Jacke replied to Spacescifi's topic in Science & Spaceflight
The bones look the same because around 80 to 100 million years ago or so, people and elephants have a common ancestor. But elephants evolved that sort of foot because they are so large. It goes with their limbs and their body, evolved to bear their weight on Earth. Mice don't have feet like that and neither do we. Part of the explanation is here. https://en.wikipedia.org/wiki/Square–cube_law -
totm dec 2019 Russian Launch and Mission Thread
Jacke replied to tater's topic in Science & Spaceflight
What? Are they playing "Swan Lake" !?! -
While I don't particularly like clowns, I feel I should stand up for clowns here, as none appear to be reading. Nate is not a clown. Clowns have a profession that is often comedically and dramatically demanding, sometimes even needing stuntwork skills. Nate is a game design manager with many failures under his belt. KSP 2 was particularly bad. Nate is now off on the next phase of his life. While I feel he contributed to the mess that KSP 2 turned out to be, I hold no grudge. Primarily because I'm not hiring game design managers. Because I couldn't give Nate a good reference until he gets some wins.
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It could also be read as "One game with a great community, one failed tech demo".
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A long time ago I took a lot of Astrophysics. The part covering the Formation of the Solar System has developed a lot, but the basics are still much the same. A good starting place is this Wikipedia article: https://en.wikipedia.org/wiki/Formation_and_evolution_of_the_Solar_System The study of collapse of gas and dust clouds is complex, with some simple details. It also links into the evolution of galaxies and their initial state. Many of the clouds pass the requirement to collapse. I learned this as the Jean's Mass, though it's more commonly referred to as the Jean's Instability now: https://en.wikipedia.org/wiki/Jeans_instability One trend as a cloud collapses, especially if the cloud has high Astrophysical Metallicity (Elements of greater Atomic Number than Helium), is that the Jean's Mass gets smaller. Thus the cloud can break up into many smaller clouds, leading to several stars forming from the same initial cloud. This also leads to higher average initial masses for Population II and III stars. There's also the impact that supernovae can have to prompt cloud collapses. The cloud spins because for the many possible ways the cloud can collapse, the vast majority of dynamic distributions has the cloud on average spinning. This is also true for galaxy formation, which can lead to the clouds within it to spin as well. After that, when studying a single stellar system, things get complex. This has been studied by more and more complex simulations, most of them trying to determine how our Solar System evolved. I suggest digging through the articles in Wikipedia.
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I don't think so, Lisias. I remember the forum changeover due to the links all changing. I have quite a few old BTSM links and the mains ones are all after the 2015 change. Here's a Wayback Machine link from its snapshot (only of the first few pages) from 2016 Nov 21. https://web.archive.org/web/20161121234048/http://forum.kerbalspaceprogram.com:80/index.php?/topic/56101-104better-than-starting-manned-career-mode-redefined-v1002-sep-21st/ It's an IPC link. Some time after that (January?) was when all those topics were just lost.
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For Questions That Don't Merit Their Own Thread
Jacke replied to Skyler4856's topic in Science & Spaceflight
Depends on which "day" and which "year". https://en.wikipedia.org/wiki/Day https://en.wikipedia.org/wiki/Year If you mean mean solar day and Tropical year: > The mean tropical year is approximately 365 days, 5 hours, 48 minutes, 45 seconds, using the modern definition[13] (= 365.24219 d × 86400 s). The length of the tropical year varies a bit over thousands of years because the rate of axial precession is not constant. -
@Lisias, @Vanamonde, there was a major forum issue, i think in either late 2015 or in 2016 or 2017. Where very active topics were just lost. I think the top 10 actively discussed mods in KSP Mod Releases all lost their topics. Those that were still under support had to create new topics. I believe why this couldn't be fixed was because of the nature of the lose of topics and the way backups were made, there was no way to selective restore topics. And as the forums had moved on, none of the lost topics were fixed. I remember this because I used to play with Better Than Starting Manned. The author got burned out trying to follow the changes from v1.0 to 1.0.4 and gave up. But there was still sort of a community playing it. But its topic got blown away in that event. And that was that.
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Meh. How about you, @Superfluous J?
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Thanks for your support, @Lisias. I know enough about physics and computers that it's more often poor coding that overwhelms the hardware. (Some esoteric details of the hardware, especially video, can also be problematic.) I actually expect things to perform better than KSP did, not worse. Because that is reasonably possible. Oh, alright. (You're no fun anymore!) Seeing as KSP 2 was a disaster, I can't see any new owner just reconstituting the exact same team that had that disaster. It's far more likely that they'll do one of the following: Split off and sell KSP complete to someone else. Use the KSP Kerbals to make a new simple game to attempt to make a relatively quick and certain ROI. Hiring someone(s) to do an independent appraisal of KSP, including KSP 2, to gauge what else they can do with it.
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Kerbal Space Program 2 (not dying and getting a new owner) Hype Train.
Jacke replied to AtomicTech's topic in KSP2 Discussion
I respect ObsidianAnt. I suggest reading many of the comments on that video, as they have a better view of things. This is former staff of a game publisher. Also, according to many knowledgeable people, KSP 2 was so badly founded, it isn't worth working on. It would be cheaper and easier to start from scratch. Better yet, sell the Kerbal IP back to HarvesteR. KSA is going to be the true successor to KSP.- 937 replies
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I'm not quite sure what the issue is. As I'm not sure if it's connected to your previous post. But if you feel you have a true grievance, try to determine what's the best path for your to take to attempt to redress it, even if only in part. That can be hard on you, so it's not a decision to take lightly. Take care, dude.
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This almost the complete antithesis of true leadership. Which is learned and practiced and through failure and success and honest appraisal, both by mentors and one self, improves. Though I often wonder what is wanted in corporate apparatchiks isn't true leadership. This is spot on.
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KSA | The KSP Replacement from RocketWerkz | Seamless Movement and Terrain
Jacke replied to Saturn1234's topic in The Lounge
Welp, a little effort keeping track of the KSA Discord is showing me more details of a game development than I've ever seen before. I have a great feeling of confidence. I think I will see if things continue being good or become not so good. -
Good news. The forum software license has been renewed for 6 months.
Jacke replied to Vanamonde's topic in Announcements
Welp, the shear amount of times when I try to load a page from a post and get a 502 error indicates there's a lack of resources for the website. Was in the middle of catching up and this was the first page I could finally get to load. Now if I can just post this reply.... -
To squeeze The Lord of the Rings into even a generous ~14 hours of the 3 extended cut films (haven't seen them yet meself), there had to be a lot of editting down of the material. I think Peter Jackson made good choices, but also some could have been better. To really dig into this, there's a series of videos still being made by YouTube channel Fact or Fantasy, "Movies vs. Manuscripts", to cover the differences between LotR on the page versus on the screen. He's still working through it, but he's also spread out to cover other works.