Wurmi
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KSP2 Release Notes
Posts posted by Wurmi
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On 7/26/2024 at 3:24 AM, linuxgurugamer said:
It's probably the RCS, that was a recent addition.
I've made a test copy with some change trying to address this, please try it out:
https://www.dropbox.com/scl/fi/fnkt2m385pxvirhkug27k/AllYAll-0.11.21.b1.zip?rlkey=hzdbhkncr80ss1x4k72qw9wrf&dl=1I made some tests on a complete stock install and only Module Manager and this Mod installed. It is for sure the RCS parts.
Installing the 0.11.21.b1 does not fix it.
Also removing the RCS part from the config file did not fix it.I made my vessel only with stock parts: (As soon as you remove the 4 RCS parts from this vessel the stuttering is gone)
https://drive.google.com/file/d/1sotBQgr2ZDuTTlPeIxIGFh24ii73HICU/view?usp=drive_linkLog:
https://drive.google.com/file/d/1dCBLxCI-SsdK3RccHOcXJbCvAkx3sMAH/view?usp=sharing -
Same same. It took me also a whole day to find the stutter and lag issues are coming from this mod.
This is the craftfile:
https://drive.google.com/file/d/1CAcEuzOM4O1EEF-lIQS0w6OVJrrw1zQj/view?usp=sharingAlso i can reduce the incompatibility to any mod to this list:
B9 Part Switch (B9PartSwitch v2.20.0)
Breaking Ground (BreakingGround-DLC 1.7.1)
Community Resource Pack (CommunityResourcePack v112.0.1)
Community Tech Tree (CommunityTechTree 1:3.4.4)
Cryo Tanks (CryoTanks 1.6.5)
Cryo Tanks Core (CryoTanks-Core 1.6.5)
Cryogenic Engines (CryoEngines 1:2.0.6)
Deployable Engines Plugin (DeployableEngines 1.3.1)
Dynamic Battery Storage (DynamicBatteryStorage 2:2.2.5.0)
Harmony 2 (Harmony2 2.2.1.0)
Internal RCS (InternalRCS 1.3)
KerbalEngineer
Kerbalism (Kerbalism 3.19)
KSP Community Fixes (KSPCommunityFixes 1.35.2)
Making History (MakingHistory-DLC 1.12.1)
Module Manager (ModuleManager 4.2.3)
Near Future IVA Props (NearFutureProps 1:0.7.1)
Near Future Spacecraft (NearFutureSpacecraft 1.4.3)
Procedural Fairings (ProceduralFairings 1:v6.6.1.0)
SIMPLEX Kerbalism (SIMPLEXKerbalism 2:3.18)
Un Kerballed Start (UnKerballedStart 1.3.0)
Universal Storage II Finalized (UniversalStorage2 4.0.1.2) -
For me the latest version of this mod is broken for KSP 1.12.5. When starting a fresh game it just show a blank window in the KSC and spam NullReferenceException.
What i tried:
- Verify game files via steam.
- Make a complete fresh install of KSP
- Only install USI Life Support and its dependencies via CKAN.
But i still get a blank page and NullReferenceExcpetions.
Here is a log file with the errors:
https://drive.google.com/file/d/1NUHwyiqIT89NJsnRX25H_KpCIvdJj0dZ/view?usp=sharing
Edit:
OK, digging in the topic i found a solution to this problem. It seems this old bug is still persistent and a change to VAB first fix it.
On 2/24/2019 at 12:23 AM, Cruesoe said:The blank window is the options.
There is a small bug that sometimes it's blank. Open the cube icon in the Space Center view, then the VAB and then the Space Center again. That works for me.
Habitation is off by default.
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Hello,
I got a strange bug that do not let me put any struts anymore. After using the Fairing base i can not put any struts anymore in the underlying parts.
This is a stock 1.12 install with only this mod installed. i made a Video so you can see it easier what i mean. https://streamable.com/v6m9tp
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On 12/7/2018 at 5:57 AM, dubdubak said:
The problem I was having with control input being overridden with SAS engaged stemmed from having both settings "AFBW overrides SAS and other control inputs" and "Atmospheric Autopilot compatibility" active at the same time.
Atmospheric Autopilot seems to work just fine without the compatibility setting active for me. A scene change or loading a quicksave was necessary for changes of these setttings to manifest.
i had the same problem and turned the compatibility off. So what exactly does the option "Atmospheric Autopilot compatibility" do if we do not need it?
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hm not sure what was the problem but on my modded install it work fine now.
SpoilerHello,
This mod seems broken for me in 1.12.2. I can not access it in the Space Center. Button is there but it open only a empty window.
It is a fresh install with both dlcs and only USI Life Support installed. I tried both the latest release and the unstable.
My log spams some errors when open it. Logfile here
[EXC 19:26:40.061] NullReferenceException: Object reference not set to an instance of an object LifeSupport.LifeSupportMonitor_SpaceCenter.GuiOn () (at <7cbdc74d251e440abc7a6ec0f58aa14b>:0) LifeSupport.LifeSupportMonitor_SpaceCenter.GenerateWindow () (at <7cbdc74d251e440abc7a6ec0f58aa14b>:0) LifeSupport.LifeSupportMonitor_SpaceCenter.OnWindow (System.Int32 windowId) (at <7cbdc74d251e440abc7a6ec0f58aa14b>:0) UnityEngine.GUILayout+LayoutedWindow.DoWindow (System.Int32 windowID) (at <58f888e0d56a4620958c8e58a768c70d>:0) UnityEngine.GUI.CallWindowDelegate (UnityEngine.GUI+WindowFunction func, System.Int32 id, System.Int32 instanceID, UnityEngine.GUISkin _skin, System.Int32 forceRect, System.Single width, System.Single height, UnityEngine.GUIStyle style) (at <58f888e0d56a4620958c8e58a768c70d>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
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thanks, that it was. changed both settings to 1 and now is good.
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any idea why my commnet pass through the planet? Could it be a mod or does the commnet take the stock values from planets?
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On 11/24/2019 at 9:50 PM, zitronen said:
Update 0.19.2:
Changes:
- Fixed very old bug of auto detection and connection with high number (>10) COM ports, thanks to detective work from @Jimbofarrar
Plugin download link:
https://sites.google.com/site/zitronfiles/KSPSerialIO_019_2.zip
Arduino code dowload:
Could you update or share your source code please. I would like to add some soi numbers for JNSQ Mod on the latest source.
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19 hours ago, flart said:
Making new ModuleDataTransmitterDisableable is out of scope, because I don't want to make it not compatible with the NF: Exploration
ok, i not have much idea of modding but what talk against to add a new module called "active" to all antennas and make the full antenna with all functions disabled? Because thats basicly what you want. I didn´t played with NF: Exploration much yet, so i am not sure if this disturb the gameplay of it.
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On 8/4/2018 at 12:21 AM, flart said:
Extras (CommNet Antennas Consumptor on CKAN)
enables ModuleGeneratorAntenna, which makes antennas consume EC for supporting CommNet when extended (always for static)
Default rate depends from Antenna power: 100G is 1EC/s, changeable in the config.Just a suggestion. Maybe you can make it possible to deactivade and activate antennas. Some high power antennas always consume power and on launch they suck all the batterys empty before you can extend your solar panels. That make it really problematic for probes. Or is there any other solution to that?
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On 2/17/2020 at 2:26 PM, severedsolo said:
Earn Your Stripes 3.0.2 Released
- Recompile against KSP 1.9
- Fixed flight hours not showing in Astronaut Complex
- First Kerbaliser will no longer attempt to run when dropped into existing games where Kerbals are out on missions.
@Wurmi - this should fix your error. Let me know if it doesn't.
thanks, yes it fixed my error.
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I think you mod break something. When your mod is installed i can´t click anywhere in the spacecenter. All mouseclicks get blocked. Tested this only with your mod installed.
Here a Log:
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thanks, i did it inside the arduino code. It is just a simple check. If the arm Switch is on then it will send the stage signal if stage button is pressed, else it will do nothing and ignore the stage button.
But i moved forward again to another plugin. Right now i try to do it with KRPC and Python. It have much more functionality. I will try to make some touch buttons with the nextion displays, but first i need to get all the controls working.
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I tried to rebuild my working controller to this simpit plugin. Link to my controller
All the controlls work well so far. I just dont get the displays to work well. Seems they just start to crash and get crazy and i don´t know why.For someone who need a bit code example on how to use controlls, I uploaded the code here.
https://github.com/Richi0D/KerbalController-Simpit -
Hello,
I think there is a bug.
If i close the window with "Esc" button in the tracking station, the window is not coming back anymore. Can click the button in the iconbar as much as i want. Nothing will happen. And it also block all other inputs from the keyboard. The only thing that does help is to hard quit the game with "ALT+F4" and restart the game.
You should fix this please.
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1 hour ago, Li0n said:
@Wurmi please report how it goes with this version.
Thank you for the update.
It seems it have solved my problem. I will be sure if i play longer.
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Yes, AH works in the VAB and SPH.
And it is connected by DSN. But also happened to a vessel connected to relay. I don´t think it is a matter of the connection.
My Savefile
Thank you for the help. But maybe it is just a combination of mods and this save file. So i guess it is hard to find what is the problem.
Maybe i should just start a new save and see if it is coming there also with time.
What else i realize, is that the button takes some seconds till it appear in flight. It is always the last that appear awhile all other mod buttons loaded already.
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OK, i tried more things. Seems my savefile is somehow buged. I can recreate this only in my main save.
- Create a vessel
- Launch the vessel. (Button is fine and appear in flight and map view)
- Go to the Space center.
- Go back to the launched vessel (Button disappeared in flight and map view)
If i copy my Gamedata and save folder into a new install. The Button appear again when i open my vessel. As soon as i go out to the Spacecenter and back to flight. The button disappeared again.
Do i do the same things in another save. The button not disappear. All work as expected.
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On 4/14/2018 at 12:08 PM, shachar2like said:
I can only see it in the tracking station, and even then it's not working as expected although it MIGHT be me.
Same problem here. Button only appear in the tracking station and vab.
But i have also many mods installed.
Logfile is here: Logfile
Thats my Gamedata folder:
000_Toolbar 000_TRR_Config 000_USITools 001_ToolbarControl Ablative-Airbrake AdjustableModPanel AirplanePlus AlternisKerbolFlags AntennaHelper AntennaSleep AstronomersVisualPack AviationLights B9PartSwitch BetterBurnTime BZ-1 Chatterer ClickThroughBlocker CommNetConstellation CommunityCategoryKit CommunityResourcePack CommunityTechTree CommunityTraitIcons ConnectedLivingSpace ContractConfigurator ContractPacks CriticalTemperatureGauge CrowdSourcedFlags CrowdSourcedScience CryoEngines CryoTanks CustomBarnKit DeployableEngines DistantObject DMagicOrbitalScience DMagicUtilities DynamicBatteryStorage EnvironmentalVisualEnhancements Firespitter Flags FuseboxContinued HeatControl HideEmptyTechTreeNodes IndicatorLights IndicatorLightsCommunityExtensions InterstellarFuelSwitch JSI KerbalAtomics KerbalConstructionTime KerbalEngineer Kopernicus KramaxAutoPilot KRASH LoadingScreenManager MagiCore ManeuverNodeEvolved Mk2Expansion Mk3Expansion ModularFlightIntegrator MunarIndustries NavyFish NearFutureConstruction NearFutureElectrical NearFutureProps NearFuturePropulsion NearFutureSolar NearFutureSpacecraft Nereid PersistentRotation PlanetShine PortraitStats PreciseManeuver ProceduralFairings RCSBuildAid RocketEmporium SafeChute SCANsat scatterer ShipManifest Sigma Stock folder: Squad StationPartsExpansion StationPartsExpansionRedux Strategia SurfaceLights SVT TakeCommand TextureReplacerReplaced TrackingStationEvolved Trajectories TriggerTech UAL002 UmbraSpaceIndustries UniversalStorage WaypointManager WindowShine [x] Science! FinalFrontier.dat ModuleManager.3.0.7.dll ModuleManager.ConfigCache ModuleManager.ConfigSHA ModuleManager.Physics ModuleManager.TechTree planetwikiv4.ksp S.A.V.E.dat toolbar-settings.dat
edit:
i found a solution for me. On a new Install (same version) with the same gamedata folder and save folder the problem dissapeared.
I changed nothing. I only copied the gamedata and save folder.
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I didnt saw any Xeon CPU right now there.
so i made a test with mine.
CPU: Intel xeon E3-1231 v3 @3,40 Ghz
Graphic: Asus Radeon 7790 1GB
1920x1080
FPS:
https://drive.google.com/file/d/0BxmXhA1O4msaZWd0bzdWM3FfNWM/view?usp=sharing
Frametimes:
https://drive.google.com/file/d/0BxmXhA1O4msaMm0tM1ZrNmhjdWs/view?usp=sharing
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That definitely isn't normal, and I'm surprised that you're having this problem and others aren't. Have you done anything weird like install a mod and delete a bunch of parts?
Ok i reinstalled the tree and treeloader. Now the flying nodes disappeared. Fixed
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i installed this Tree and started a new career. But after unlocking the first parts i have strange flying nodes around.
I dont know if that is normal that i already can unlock this late nodes so early.
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Check if there is a "GameData" Folder inside. For me it doesnt matter which folder i give him. It only checks if there is a "GameData" folder (without the "") aviable inside the Folder.
[1.9.x] All Y'All Continued - One-Button Common Action Grouping
in KSP1 Mod Releases
Posted
Yes this works. No stuttering with this update.