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Wurmi

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Posts posted by Wurmi

  1. For me the latest version of this mod is broken for KSP 1.12.5. When starting a fresh game it just show a blank window in the KSC and spam NullReferenceException.

    What i tried:

    • Verify game files via steam.
    • Make a complete fresh install of KSP
    • Only install USI Life Support and its dependencies via CKAN.

    But i still get a blank page and NullReferenceExcpetions.

    Here is a log file with the errors:

    https://drive.google.com/file/d/1NUHwyiqIT89NJsnRX25H_KpCIvdJj0dZ/view?usp=sharing

     

    Edit:

    OK, digging in the topic i found a solution to this problem. It seems this old bug is still persistent and a change to VAB first fix it.

    On 2/24/2019 at 12:23 AM, Cruesoe said:

    The blank window is the options.

    There is a small bug that sometimes it's blank. Open the cube icon in the Space Center view, then the VAB and then the Space Center again. That works for me.

    Habitation is off by default.

  2. On 12/7/2018 at 5:57 AM, dubdubak said:

    The problem I was having with control input being overridden with SAS engaged stemmed from having both settings  "AFBW overrides SAS and other control inputs"  and "Atmospheric Autopilot compatibility"  active at the same time. 

    Atmospheric Autopilot seems to work just fine without the compatibility setting active for me. A scene change or loading a quicksave was necessary  for changes of these setttings to manifest.

    i had the same problem and turned the compatibility off. So what exactly does the option "Atmospheric Autopilot compatibility" do if we do not need it? 

  3. hm not sure what was the problem but on my modded install it work fine now.
     

    Spoiler

    Hello,

    This mod seems broken for me in 1.12.2. I can not access it in the Space Center. Button is there but it open only a empty window.

    It is a fresh install with both dlcs and only USI Life Support installed.  I tried both the latest release and the unstable.

    cMC4B4S.png

    My log spams some errors when open it. Logfile here

    [EXC 19:26:40.061] NullReferenceException: Object reference not set to an instance of an object
    	LifeSupport.LifeSupportMonitor_SpaceCenter.GuiOn () (at <7cbdc74d251e440abc7a6ec0f58aa14b>:0)
    	LifeSupport.LifeSupportMonitor_SpaceCenter.GenerateWindow () (at <7cbdc74d251e440abc7a6ec0f58aa14b>:0)
    	LifeSupport.LifeSupportMonitor_SpaceCenter.OnWindow (System.Int32 windowId) (at <7cbdc74d251e440abc7a6ec0f58aa14b>:0)
    	UnityEngine.GUILayout+LayoutedWindow.DoWindow (System.Int32 windowID) (at <58f888e0d56a4620958c8e58a768c70d>:0)
    	UnityEngine.GUI.CallWindowDelegate (UnityEngine.GUI+WindowFunction func, System.Int32 id, System.Int32 instanceID, UnityEngine.GUISkin _skin, System.Int32 forceRect, System.Single width, System.Single height, UnityEngine.GUIStyle style) (at <58f888e0d56a4620958c8e58a768c70d>:0)
    	UnityEngine.DebugLogHandler:LogException(Exception, Object)
    	ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
    	UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)


     

  4. On 11/24/2019 at 9:50 PM, zitronen said:

    Update 0.19.2:

    Changes:

    • Fixed very old bug of auto detection and connection with high number (>10) COM ports, thanks to detective work from @Jimbofarrar

    Plugin download link:

    https://sites.google.com/site/zitronfiles/KSPSerialIO_019_2.zip

    Arduino code dowload:

    https://sites.google.com/site/zitronfiles/KSPIODemo17.zip

    Could you update or share your source code please. I would like to add some soi numbers for JNSQ Mod on the latest source.

  5. 19 hours ago, flart said:

    Making new ModuleDataTransmitterDisableable is out of scope, because I don't want to make it not compatible with the NF: Exploration

    ok, i not have much idea of modding but what talk against to add a new module called "active" to all antennas and make the full antenna with all functions disabled? Because thats basicly what you want. I didn´t played with NF: Exploration much yet, so i am not sure if this disturb the gameplay of it.

  6. On 8/4/2018 at 12:21 AM, flart said:

    Extras (CommNet Antennas Consumptor on CKAN)

    enables ModuleGeneratorAntenna, which makes antennas consume EC for supporting CommNet when extended (always for static)
    Default rate depends from Antenna power: 100G is 1EC/s, changeable in the config.

    Just a suggestion. Maybe you can make it possible to deactivade and activate antennas. Some high power antennas always consume power and on launch they suck all the batterys empty before you can extend your solar panels. That make it really problematic for probes. Or is there any other solution to that?

  7. On 2/17/2020 at 2:26 PM, severedsolo said:

    Earn Your Stripes 3.0.2 Released

    • Recompile against KSP 1.9
    • Fixed flight hours not showing in Astronaut Complex
    • First Kerbaliser will no longer attempt to run when dropped into existing games where Kerbals are out on missions.

    @Wurmi - this should fix your error. Let me know if it doesn't.

    thanks, yes it fixed my error.

  8. @YuppeeMusings

    thanks, i did it inside the arduino code. It is just a simple check. If the arm Switch is on then it will send the stage signal if stage button is pressed, else it will do nothing and ignore the stage button.

    But i moved forward again to another plugin. Right now i try to do it with KRPC and Python. It have much more functionality. I will try to make some touch buttons with the nextion displays, but first i need to get all the controls working.

  9. I tried to rebuild my working controller to this simpit plugin.  Link to my controller
    All the controlls work well so far. I just dont get the displays to work well. Seems they just start to crash and get crazy and i don´t know why.

    For someone who need a bit code example on how to use controlls, I uploaded the code here.
    https://github.com/Richi0D/KerbalController-Simpit

  10. Hello,

    I think there is a bug.

    If i close the window with "Esc" button in the tracking station, the window is not coming back anymore. Can click the button in the iconbar as much as i want. Nothing will happen. And it also block all other inputs from the keyboard. The only thing that does help is to hard quit the game with "ALT+F4" and restart the game.

    You should fix this please.

  11. Yes, AH works in the VAB and SPH.

    And it is connected by DSN. But also happened to a vessel connected to relay. I don´t think it is a matter of the connection.

    My Savefile

    Thank you for the help.  But maybe it is just a combination of mods and this save file. So i guess it is hard to find what is the problem.

    Maybe i should just start a new save and see if it is coming there also with time. :)

     

    What else i realize, is that the button takes some seconds till it appear in flight. It is always the last that appear awhile all other mod buttons loaded already.

  12. OK, i tried more things. Seems my savefile is somehow buged. I can recreate this only in my main save.

    1. Create a vessel
    2. Launch the vessel. (Button is fine and appear in flight and map view)
    3. Go to the Space center.
    4. Go back to the launched vessel (Button disappeared in flight and map view)

    If i copy my Gamedata and save folder into a new install. The Button appear again when i open my vessel. As soon as i go out to the Spacecenter and back to flight. The button disappeared again.

    Do i do the same things in another save. The button not disappear. All work as expected.

     

     

     

  13. On 4/14/2018 at 12:08 PM, shachar2like said:

    I can only see it in the tracking station, and even then it's not working as expected although it MIGHT be me.

    Same problem here. Button only appear in the tracking station and vab.

    But i have also many mods installed.

    Logfile is here: Logfile

    Thats my Gamedata folder:

    000_Toolbar
    000_TRR_Config
    000_USITools
    001_ToolbarControl
    Ablative-Airbrake
    AdjustableModPanel
    AirplanePlus
    AlternisKerbolFlags
    AntennaHelper
    AntennaSleep
    AstronomersVisualPack
    AviationLights
    B9PartSwitch
    BetterBurnTime
    BZ-1
    Chatterer
    ClickThroughBlocker
    CommNetConstellation
    CommunityCategoryKit
    CommunityResourcePack
    CommunityTechTree
    CommunityTraitIcons
    ConnectedLivingSpace
    ContractConfigurator
    ContractPacks
    CriticalTemperatureGauge
    CrowdSourcedFlags
    CrowdSourcedScience
    CryoEngines
    CryoTanks
    CustomBarnKit
    DeployableEngines
    DistantObject
    DMagicOrbitalScience
    DMagicUtilities
    DynamicBatteryStorage
    EnvironmentalVisualEnhancements
    Firespitter
    Flags
    FuseboxContinued
    HeatControl
    HideEmptyTechTreeNodes
    IndicatorLights
    IndicatorLightsCommunityExtensions
    InterstellarFuelSwitch
    JSI
    KerbalAtomics
    KerbalConstructionTime
    KerbalEngineer
    Kopernicus
    KramaxAutoPilot
    KRASH
    LoadingScreenManager
    MagiCore
    ManeuverNodeEvolved
    Mk2Expansion
    Mk3Expansion
    ModularFlightIntegrator
    MunarIndustries
    NavyFish
    NearFutureConstruction
    NearFutureElectrical
    NearFutureProps
    NearFuturePropulsion
    NearFutureSolar
    NearFutureSpacecraft
    Nereid
    PersistentRotation
    PlanetShine
    PortraitStats
    PreciseManeuver
    ProceduralFairings
    RCSBuildAid
    RocketEmporium
    SafeChute
    SCANsat
    scatterer
    ShipManifest
    Sigma
    Stock folder: Squad
    
    StationPartsExpansion
    StationPartsExpansionRedux
    Strategia
    SurfaceLights
    SVT
    TakeCommand
    TextureReplacerReplaced
    TrackingStationEvolved
    Trajectories
    TriggerTech
    UAL002
    UmbraSpaceIndustries
    UniversalStorage
    WaypointManager
    WindowShine
    [x] Science!
    FinalFrontier.dat
    ModuleManager.3.0.7.dll
    ModuleManager.ConfigCache
    ModuleManager.ConfigSHA
    ModuleManager.Physics
    ModuleManager.TechTree
    planetwikiv4.ksp
    S.A.V.E.dat
    toolbar-settings.dat

     

    edit:

    i found a solution for me. On a new Install (same version) with the same gamedata folder and save folder the problem dissapeared.

    I changed nothing. I only copied the gamedata and save folder.

  14. can i use this on an existing save or will it brake my save ?

    i know it is better to use a new one but i not really want to start new.

    I highly doubt this will work on an existing save. The tech tree is too different. But sincerely, I have never tried changing tech tree mid-game. My guess is that it might explode in a horrible, but very impressive way...

    Ok, i backed up my save and tested it. There i was already half finish with my Techtree. It works on an already excisting save. (Win7 32bit)

    Just some nodes are a bit broken and half hidden. But when you open the node before again they get normal and the lines are not broken anymore.

    And most of my parts i need to buy and unlock again in the nodes. But that should be not that much problem.

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