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Wurmi

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  1. I made some tests on a complete stock install and only Module Manager and this Mod installed. It is for sure the RCS parts. Installing the 0.11.21.b1 does not fix it. Also removing the RCS part from the config file did not fix it. I made my vessel only with stock parts: (As soon as you remove the 4 RCS parts from this vessel the stuttering is gone) https://drive.google.com/file/d/1sotBQgr2ZDuTTlPeIxIGFh24ii73HICU/view?usp=drive_link Log: https://drive.google.com/file/d/1dCBLxCI-SsdK3RccHOcXJbCvAkx3sMAH/view?usp=sharing
  2. Same same. It took me also a whole day to find the stutter and lag issues are coming from this mod. This is the craftfile: https://drive.google.com/file/d/1CAcEuzOM4O1EEF-lIQS0w6OVJrrw1zQj/view?usp=sharing Also i can reduce the incompatibility to any mod to this list: B9 Part Switch (B9PartSwitch v2.20.0) Breaking Ground (BreakingGround-DLC 1.7.1) Community Resource Pack (CommunityResourcePack v112.0.1) Community Tech Tree (CommunityTechTree 1:3.4.4) Cryo Tanks (CryoTanks 1.6.5) Cryo Tanks Core (CryoTanks-Core 1.6.5) Cryogenic Engines (CryoEngines 1:2.0.6) Deployable Engines Plugin (DeployableEngines 1.3.1) Dynamic Battery Storage (DynamicBatteryStorage 2:2.2.5.0) Harmony 2 (Harmony2 2.2.1.0) Internal RCS (InternalRCS 1.3) KerbalEngineer Kerbalism (Kerbalism 3.19) KSP Community Fixes (KSPCommunityFixes 1.35.2) Making History (MakingHistory-DLC 1.12.1) Module Manager (ModuleManager 4.2.3) Near Future IVA Props (NearFutureProps 1:0.7.1) Near Future Spacecraft (NearFutureSpacecraft 1.4.3) Procedural Fairings (ProceduralFairings 1:v6.6.1.0) SIMPLEX Kerbalism (SIMPLEXKerbalism 2:3.18) Un Kerballed Start (UnKerballedStart 1.3.0) Universal Storage II Finalized (UniversalStorage2 4.0.1.2)
  3. For me the latest version of this mod is broken for KSP 1.12.5. When starting a fresh game it just show a blank window in the KSC and spam NullReferenceException. What i tried: Verify game files via steam. Make a complete fresh install of KSP Only install USI Life Support and its dependencies via CKAN. But i still get a blank page and NullReferenceExcpetions. Here is a log file with the errors: https://drive.google.com/file/d/1NUHwyiqIT89NJsnRX25H_KpCIvdJj0dZ/view?usp=sharing Edit: OK, digging in the topic i found a solution to this problem. It seems this old bug is still persistent and a change to VAB first fix it.
  4. Hello, I got a strange bug that do not let me put any struts anymore. After using the Fairing base i can not put any struts anymore in the underlying parts. This is a stock 1.12 install with only this mod installed. i made a Video so you can see it easier what i mean. https://streamable.com/v6m9tp
  5. i had the same problem and turned the compatibility off. So what exactly does the option "Atmospheric Autopilot compatibility" do if we do not need it?
  6. hm not sure what was the problem but on my modded install it work fine now.
  7. @4x4cheesecake thanks, that it was. changed both settings to 1 and now is good.
  8. any idea why my commnet pass through the planet? Could it be a mod or does the commnet take the stock values from planets?
  9. Could you update or share your source code please. I would like to add some soi numbers for JNSQ Mod on the latest source.
  10. ok, i not have much idea of modding but what talk against to add a new module called "active" to all antennas and make the full antenna with all functions disabled? Because thats basicly what you want. I didn´t played with NF: Exploration much yet, so i am not sure if this disturb the gameplay of it.
  11. Just a suggestion. Maybe you can make it possible to deactivade and activate antennas. Some high power antennas always consume power and on launch they suck all the batterys empty before you can extend your solar panels. That make it really problematic for probes. Or is there any other solution to that?
  12. I think you mod break something. When your mod is installed i can´t click anywhere in the spacecenter. All mouseclicks get blocked. Tested this only with your mod installed. Here a Log: Logfile
  13. @YuppeeMusings thanks, i did it inside the arduino code. It is just a simple check. If the arm Switch is on then it will send the stage signal if stage button is pressed, else it will do nothing and ignore the stage button. But i moved forward again to another plugin. Right now i try to do it with KRPC and Python. It have much more functionality. I will try to make some touch buttons with the nextion displays, but first i need to get all the controls working.
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