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Larrt_M
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Everything posted by Larrt_M
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[1.3] [Kopernicus] New Horizons v2.0.1 [2JUN17] - It's Back!
Larrt_M replied to KillAshley's topic in KSP1 Mod Releases
Arin looks great! -
[1.3] [Kopernicus] New Horizons v2.0.1 [2JUN17] - It's Back!
Larrt_M replied to KillAshley's topic in KSP1 Mod Releases
Great! Looking forward to the new release and I will definitely be posting lots of screens. I'm going to leave the mother ship orbiting Arin so I can use the save on the new release. I need to drop a lander anyway to pick up the Kerbal in the rover so I may as well wait. -
[1.3] [Kopernicus] New Horizons v2.0.1 [2JUN17] - It's Back!
Larrt_M replied to KillAshley's topic in KSP1 Mod Releases
Well, if the orbit is the same in the next release I will leave that rover there and see how the surface looks after the fix. I'm still surprised this pack opened for me. I have had no luck at all with the Outer planets mod, it just won't open. Hopefully your next release opens! -
[1.3] [Kopernicus] New Horizons v2.0.1 [2JUN17] - It's Back!
Larrt_M replied to KillAshley's topic in KSP1 Mod Releases
I put a rover down on Arin, nice planet. A good look at Astid in the last screen. http://i950.photobucket.com/albums/ad343/Larry_M/screenshot6.png http://i950.photobucket.com/albums/ad343/Larry_M/screenshot13.png http://i950.photobucket.com/albums/ad343/Larry_M/screenshot15.png http://i950.photobucket.com/albums/ad343/Larry_M/screenshot32_1.png -
[1.3] [Kopernicus] New Horizons v2.0.1 [2JUN17] - It's Back!
Larrt_M replied to KillAshley's topic in KSP1 Mod Releases
Just a heads up, I tried adding the texture management mod plus Distant Object Enhancement, the Environment Cloud Pack and PlanetShine. The only other mod I have installed is MechJeb2. The program failed to open. It opens fine with the cloud pack and planetshine though. -
[1.3] [Kopernicus] New Horizons v2.0.1 [2JUN17] - It's Back!
Larrt_M replied to KillAshley's topic in KSP1 Mod Releases
Fantastic system, nicely done!! I will be exploring this system for a long time, hope you don't mind me posting some screen shots every so often. -
Wow, had no idea! I need to check those legs out. I will take off lower the legs and do another landing. I think the legs are way too big in this version. The ladder doesn't reach the ground and a leg goes through it. I think you are right, they need to be changed. http://i950.photobucket.com/albums/ad343/Larry_M/APE%20soft%2017.jpg http://i950.photobucket.com/albums/ad343/Larry_M/APE%20soft%2018.jpg http://i950.photobucket.com/albums/ad343/Larry_M/APE%20soft%2019.jpg
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Now to get them both back to Kerbin...
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I haven't had time to land the soft version yet. The legs on the hard version worked fine during the Mun landing. I always take lots of screens so I will post a few more when I land the soft version. Also, I really like how you did the parachute! I did a test abort launch using the soft version just to see how well it worked. Nicely done! OK, successful soft Minmus landing. http://i950.photobucket.com/albums/ad343/Larry_M/APE%20soft%209.jpg http://i950.photobucket.com/albums/ad343/Larry_M/APE%20soft%2010.jpg http://i950.photobucket.com/albums/ad343/Larry_M/APE%20soft%2011.jpg http://i950.photobucket.com/albums/ad343/Larry_M/APE%20soft%2012.jpg http://i950.photobucket.com/albums/ad343/Larry_M/APE%20soft%2013.jpg http://i950.photobucket.com/albums/ad343/Larry_M/APE%20soft%2014.jpg http://i950.photobucket.com/albums/ad343/Larry_M/APE%20soft%2015.jpg http://i950.photobucket.com/albums/ad343/Larry_M/APE%20soft%2016.jpg
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Can't wait to give this a try!
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Well, I ran out of time today but will try to land the soft lander on one of the flat areas of Minmus. So far everything is good. http://i950.photobucket.com/albums/ad343/Larry_M/APE%20soft%201.jpg http://i950.photobucket.com/albums/ad343/Larry_M/APE%20soft%202.jpg http://i950.photobucket.com/albums/ad343/Larry_M/APE%20soft%203.jpg http://i950.photobucket.com/albums/ad343/Larry_M/APE%20soft%204.jpg http://i950.photobucket.com/albums/ad343/Larry_M/APE%20soft%205.jpg http://i950.photobucket.com/albums/ad343/Larry_M/APE%20soft%206.jpg http://i950.photobucket.com/albums/ad343/Larry_M/APE%20soft%207.jpg http://i950.photobucket.com/albums/ad343/Larry_M/APE%20soft%208.jpg
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OK, thanks. Can the parachute and liquid fuel engine handle the 1g of Kerbin? I'm hoping with a low fuel load it will.
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alt-tab, that's new to me, and can't find it on my list of key commands. What does it do? Thanks for the info, and glad you liked the screens should be posting more soon.
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Very cool! Never used a ship with ion drive before, any helpful suggestions? http://i950.photobucket.com/albums/ad343/Larry_M/A_P_E_hard.jpg The Mun; http://i950.photobucket.com/albums/ad343/Larry_M/A%20P%20E%20hard%20pic2.jpg http://i950.photobucket.com/albums/ad343/Larry_M/A%20P%20E%20hard%20pic3.jpg http://i950.photobucket.com/albums/ad343/Larry_M/A%20P%20E%20hard%20pic4.jpg http://i950.photobucket.com/albums/ad343/Larry_M/A%20P%20E%20hard%20pic5.jpg http://i950.photobucket.com/albums/ad343/Larry_M/A%20P%20E%20hard%20pic6.jpg http://i950.photobucket.com/albums/ad343/Larry_M/A%20P%20E%20hard%20pic7.jpg So far the ship has performed perfectly! I take it that these ships are designed to stay in space docking at a space station and not return to Kerbin?
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[KopernicusTech] Terrestrial Planet Pack 0.3
Larrt_M replied to sdj64's topic in KSP1 Mod Development
Take the new heightmap from Borisbee, it looks great! I know I would like it. -
[KopernicusTech] Terrestrial Planet Pack 0.3
Larrt_M replied to sdj64's topic in KSP1 Mod Development
Yes, please, a download link -
0.90[WIP][KopernicusTech]OuterPlanetsPlus Dev Thread v.1.7.0
Larrt_M replied to amarius1's topic in KSP1 Mod Development
Yes, just downloaded it -
0.90[WIP][KopernicusTech]OuterPlanetsPlus Dev Thread v.1.7.0
Larrt_M replied to amarius1's topic in KSP1 Mod Development
Great, thanks! -
JoolPlus: Kopernicus Edition [ALPHA RELEASE!]
Larrt_M replied to Sylandro's topic in KSP1 Mod Development
It opens ok, and looks great! -
Well, I am having problems with my saves vanishing. I posted about the problem with the Stella Expansion; http://forum.kerbalspaceprogram.com/threads/102363-Kopernicus-Core-Version-2-0-Now-100-More-Modular%21/page46 I agree, the core is the future program, but there seem to be some bugs somewhere. The problem may be in the RSS, I have no idea.