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Everything posted by BudgetHedgehog
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[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
BudgetHedgehog replied to nightingale's topic in KSP1 Mod Releases
Cheers for updating, I can get back to surveying anomalies like I was in 0.90 before I was rudely interrupted by 1.0- 5,225 replies
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[1.8-1.12] TextureReplacer 4.5.3 (8.2.2022)
BudgetHedgehog replied to shaw's topic in KSP1 Mod Releases
In 0.90, .dds files needed to be flipped upside down (along the horizontal axis) as well, that's probably the issue. -
That one. I don't know of anyone making a Mk3 config so we either wait until someone does or we make one ourselves.
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[1.4.x] Contract Pack: Tourism Plus [v1.5.2] [2016-12-14]
BudgetHedgehog replied to nightingale's topic in KSP1 Mod Releases
Looks pretty solid to me! Go do- 699 replies
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- career
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Claw, is it possible for you to tackle the high G force when embarking on EVA? I know Final Frontier had a few problems with awarding kerbals High G Force ribbons when they went on EVA and 1.0's stock camera shake also occurs so evidently, the problem lies with KSP and hasn't been fixed. Is this possible at all?
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Could someone verify that the Stage Only resource window doesn't work, in that it displays total resource in the vessel, but just hides the resources not used in the current stage? I encountered this the other night, but I was a bit distracted to properly pay attention.
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As the ghost of Valentina will tell you, double-clicking the inside of a hatch to EVA will allow it, regardless of the Astronaut Complex level (for example, disallowing EVA in flight). Would be great if it could, but it's not a major thing EDIT: Oh, and how compatible is this with the KSI MFDs? I notice there's a few more variables added - I'll assume they won't be displayed, but as long as it doesn't break things, that's ok by me.
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Suggestion for 1.0.1: make Mod+Double LMB click reset FOV slider to default. The FOV changes are amazing and make for some awesome screenshots, but AFAICT, there's currently no way to rest the FOV to normal. Also, a Mk16 chute on top of a Mk1 pod does not obstruct the hatch, despite what the Engineers report says...
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What the effect on framerate with nuFAR as compared to oldFAR? After months of <30FPS due to the amount of mods I had, a stock install plays at a nice 60 FPS - I'm assuming you're turning the stock aero off and then replacing it, does it result in less of a framerate impact? Also, nuFAR looks awesome - can't wait!
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- aerodynamics
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[1.3.0] Kerbal Engineer Redux 1.1.3.0 (2017-05-28)
BudgetHedgehog replied to cybutek's topic in KSP1 Mod Releases
Had to be dropped due to lack of time for required polish. Cheers to cybutek for a super quick update! -
Well duh, Afrika. The landmass KSC is located on that looks like Africa?
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Squadcast Summary (2015-04-25) - 1.0 Inbound Edition!
BudgetHedgehog replied to BudgetHedgehog 's topic in KSP1 Discussion
So are asteroids going to actually be orbiting Dres or orbiting the Sun at the same height as Dres? Because the first is stupid. -
Squadcast Summary (2015-04-25) - 1.0 Inbound Edition!
BudgetHedgehog replied to BudgetHedgehog 's topic in KSP1 Discussion
Fun fact: 0.90 has 227 parts which means that's going to be adding roughly 33% more parts than there are currently. I hope there's a manageable sorting method... -
[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
BudgetHedgehog replied to bac9's topic in KSP1 Mod Releases
Also, make sure the wheels are the correct orientation - they need to be rotated before attachment.- 4,460 replies
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I would like to watch Squadcast, but Twitch is intolerable
BudgetHedgehog replied to Wanderfound's topic in KSP1 Discussion
The thing about only watching the last 15 minutes or so for the info is fair enough, but some little bits are dropped halfway through (like the flag planting animation being fixed). I can't really stand Max's playing - I watch it as there's sometimes info in th chat as well (Kasper saying that expanding contracts has been mentioned to the devs as something people want). I suffer so you guys don't have to, basically. I did consider briefly recording it or downloading it somehow and uploading to Youtube or something, but I got Livestreamer to work exactly once and never again and I don't honestly know if I'd be allowed to. So, written summaries, it is. Also, thank you guys, it makes me happy to know you appreciate them so much -
Not entirely correct - it was introduced in 0.24.1 as a result of trying to fix decoupling on the x64 version (inline decouplers also suffer from this incorrect application of force, but the effect is obviously inline and not as noticeable) and is somehow related to the krakensbane as the problem disappears after exactly 750m/s. When boosters decouple really early, there's negligible effect due the the low velocity. When the decouple really late, you're going faster than 750m/s so are unaffected.
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The stock parts that you never ever ever use/hate.
BudgetHedgehog replied to ron1n1's topic in KSP1 Discussion
Rotate gizmo, dude. I agree with most of your list, but the tail connector is amazingly useful. -
No Stock Bugfix Modules? For shame... IMO, if you want to play 0.90 how it was meant to be played without the decoupler bug, the EVA bug, the save-breaking bug that occurs when yo kill or fire a kerbal etc etc, this is the mod you want. Nay, this is a mod you need. Without it, the game can be frustratingly unplayable.