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Everything posted by blackrack
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Hi guys, just wanted to post this here as AVP is known as one of the most performance-intensive visual packs around. I made a performance-enhanced build of EVE and would appreciate some feedback from users:
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EVE-Redux This is my continuation of EVE (Environmental Visual Enhancements). This started as a performance-enhanced version of EVE. See here for EVE (thanks for everything @rbray89). This build also integrates @R-T-B's and @BIOZ fixes for 1.10. Information about current EVE-Redux This version uses a few more modern rendering tricks: - Cloud shadows are rendered using the depth buffer instead of re-rendering most of the scene's geometry with a projector (saves a lot of CPU time, culling the scene+sending draw calls) - Celestial shadows are also rendered using the depth buffer instead of re-rendering most of the scene's geometry with a projector (saves a lot of CPU time, culling the scene+sending draw calls) - All the particles in a volumetric cloud layer are rendered at once in a single draw-call, instead of one draw-call per particle, saving CPU time - One MeshRenderer and one GameObject per volumetric layer instead of one per particle - Volumetric particles are rendered at 1/4 the screen resolution then upsampled with a depth-aware filter and composited into the scene, saving GPU power So how fast is it really? Known issues: -You might notice a bit of aliasing now that all effects use the depth buffer -Volumetrics may appear visible from underwater with scatterer Downloads Spacedock: https://spacedock.info/mod/2631/Environmental Visual Enhancements Redux Github: https://github.com/LGhassen/EnvironmentalVisualEnhancements/releases/ Configs: Configs are to be downloaded from the default EVE config:https://github.com/WazWaz/EnvironmentalVisualEnhancements/releases/download/EVE-1.2.2-1/EnvironmentalVisualEnhancements-Configs-1.2.2.1.zip or your favourite visual pack Changelogs: Discord: I don't have an official Discord but I usually hang out in the EVE and scatterer channels of the kopernicus discord so you can find me there, although this server is mostly for modders: https://discord.com/invite/uA69S3zZqf Donations: I do this in my spare time, if you like what I do you can support me here: Patreon: Paypal:
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This usually means scatterer didn't load, check configs and log for issue, look in the OP for how to make a full report. It's realistic, there is atmosphere on the edges that is technically experiencing sunset and scattering light towards the viewer. I will try to look into this. Try disabling "disable scaled space ambient light" option from the UI. I don't dislike either linux or OpenGL, I just know that's not where the good performance is with KSP (not that you're going to get "good" performance with KSP anywhere). Anyway, maybe try steam's proton thing? I heard good things about it but haven't heard of anyone trying it with KSP. Edited: Here is what the first report on KSP on protondb says: experience on par with windows user sometimes crashes like windows version (~50 mods used) On vanilla, no difference between native and proton. But with mods native version runs between 1-5fps, whereas on proton it runs smooth (like windows), so i use proton to play with mods. KSP version 1.9.1 and Proton 5.0-9 Not sure if that means it's translating dx11 though
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What's fishy is that you're using OpenGL Edited: I see no problems with your log or install or anything, just that the performance on OpenGL has always been garbage (can't remember the exact reason, but it was something like having no separate render thread on OpenGL). You have a more than decent machine, but I get double the framerates on a slower CPU in Directx 11.