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Everything posted by blackrack
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I have no idea what I'm looking at. Check the section "How to report Issues" in the OP and make a detailed report please. I think you mean a visual mod including a scatterer+EVE config, you have to check with the creator of said configs. However you are using a very old version of KSP and scatterer, so make sure the configs are for the right version.
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[WIP][1.8.x-1.12.x] Singularity - black hole shaders
blackrack replied to blackrack's topic in KSP1 Mod Development
https://github.com/LGhassen/Singularity/wiki -
[WIP][1.8.x-1.12.x] Singularity - black hole shaders
blackrack replied to blackrack's topic in KSP1 Mod Development
There is no wormholes by default in the game, Kopernicus adds functional wormholes and Singularity can make them look cool. -
Lowest settings? Of the mod or the game? Anyway, I think you should ask this in through the eyes of a kerbal thread, also ask if nearClipPlane overriding can be disabled or modified, I'm guessing this is what causes the issue: https://github.com/linuxgurugamer/Through-The-Eyes/blob/25f131540ecaa2cce0dcb96fc04f853c2e1558b9/ThroughTheEyes/FirstPersonCameraManager.cs#L87
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It doesn't look to be the shadows honestly because the shadows are usually not full black. Looks to be either: Broken EVE cloud shadows Broken post-processing (either SSAO or DoF that you have going) The reason this only happens in 1.9 is because of the new unified camera, resulting in a single z-buffer covering the whole scene. Try removing EVE and KS3P/TUFX to isolate it.
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Can I see how that looks with "Through the Eyes of a Kerbal"? Anyway, there are settings for the shadows but I doubt anything would help, there are some very specific tweaks I made at shader level and I think I would need to start there again. Unless "Through the Eyes of a Kerbal" changes the near clip plane of the camera? @linuxgurugamer does "Through the Eyes of a Kerbal" change the near clip plane?
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Why do you even care if this happens only in startup screen? Like that's not where the game is
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[WIP][1.8.x-1.12.x] Singularity - black hole shaders
blackrack replied to blackrack's topic in KSP1 Mod Development
I haven't tested with .jpg but the unity documentation says it should work. I know that .png works. I demand to see the results -
[WIP][1.8.x-1.12.x] Singularity - black hole shaders
blackrack replied to blackrack's topic in KSP1 Mod Development
Wouldn't that require a different looking effect from blackholes though? I feel like you just want distorsion, but not necessarily a black hole. Edited: oh nevermind I misread, you want wormholes. -
[WIP][1.8.x-1.12.x] Singularity - black hole shaders
blackrack replied to blackrack's topic in KSP1 Mod Development
It can't be applied to parts right now (this was not the aim of this mod), however it's pretty straightforward to modify it to do that. -
[WIP][1.8.x-1.12.x] Singularity - black hole shaders
blackrack replied to blackrack's topic in KSP1 Mod Development
Idk about these mods, but if someone wants to adapt it for them they can -
[WIP][1.8.x-1.12.x] Singularity - black hole shaders
blackrack replied to blackrack's topic in KSP1 Mod Development
If you check here it is explained: https://github.com/LGhassen/Singularity/wiki There is an example at the end of the page (which requires an accretion disk texture) -
[WIP][1.8.x-1.12.x] Singularity - black hole shaders
blackrack replied to blackrack's topic in KSP1 Mod Development
The mod does nothing by itself as it needs to be configured. It includes visual effects for use with custom planet packs or systems, the goal is not to turn the stock system into gargantua. -
[WIP][1.8.x-1.12.x] Singularity - black hole shaders
blackrack replied to blackrack's topic in KSP1 Mod Development
This is only the visual effects, no time dilation or anything. It adds the shader to a celestial body of your choice (stock or kopernicus), so you can orbit it. -
Singularity Singularity is a KSP mod aimed at adding black hole shaders, including gravitational lensing and accretion disk, for use with planet packs and custom systems. The mod does nothing by itself and needs to be configured. Other possible uses include wormholes, stars with gravitational lensing, “white holes” ( a sort of black hole with negative gravity, pushing away light). Mini-trailer: Showcase video: by Vulkan Accretion disk featured is from @GrandProtectorDark's mod event horizon Documentation: Available on the github wiki https://github.com/LGhassen/Singularity/wiki or in the .pdf file bundled with the download Changelogs: ***********0.991*********** - Multiple singularities will have their lensing effects stack instead of conflict, should add a small performance overhead. New config variable "lensingStacking" is added to enable or disable stacking (enabled by default). - Fixed singularities rendering from very large distances (where they should be invisible) if you look in their direction, hurting performance (most noticeable in GU). Singularities will now auto-disable rendering cubemaps when they are smaller than 1 pixel on-screen. - Fixed some weird dimming issues when looking at multiple singularities - Fixed some issues with displaying weird orbit lines when singularities pass through eclipses - Fixed noticeable discrepancy in color of objects when they go off-screen but you can see them in the lensing effect - Added an option to disable depth writing per singularity ("depthWrite= False"), lets transparent objects render on top of singularity and not be "cut off" by the enclosingMesh. Use for Pulsars/Jets centered on the singularity. May have issues with other transparencies around like atmospheres, so use where no atmospheres will be visible behind a singularity. - dds support for accretion disk textures (DXT1 and DXT5) - fix cut off accretionDisk with scaleEnglosingMesh = 5 (recommend not using bigger accretion disks for now) ***********0.9*********** Initial release: -Black hole shader with optional accretion disk -Black holes can be connected to create pseudo-wormholes (visual effect only) I do this for free in my spare time, if you like what I do you can support me here: Paypal: Download link(KSP 1.8.*-1.12.*): https://spacedock.info/mod/2420/Singularity Alternate: https://github.com/LGhassen/Singularity/releases Source: https://github.com/LGhassen/Singularity License: MIT license
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