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KSP2 Release Notes
Everything posted by blackrack
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Posting this here for future reference: I managed to load a SM 4.0 shader in KSP, only I removed the #pragma target 4.0 line from the shader and used a SM 4.0 feature (in my case a geometry shader) and that gets the shader to load in KSP and force SM 4.0 The documentation seems to corroborate this: https://docs.unity.cn/560/Documentation/Manual/SL-ShaderCompileTargets.html For forcing SM 4.6 use a tesselation shader anf make sure there is no #pragma target defined.
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These aren't godrays, it's the sunflare, and yes that's how it works, if something occludes the sun (only one point at the center is checked) the flare disappears. Potentially I can check multiple points and make the sunflare dim with the amount of sun coverage instead of just cutting out when something covers the center point.
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So guys I couldn't reproduce the issue reported above with JNSQ, but I fixed the issue with the stock ocean reported above. Other than that I found no other issues on 1.10, I played for a while and it all seems pretty stable. I'm going to package a release with what I have now, and if there are issues you can report them and I will fix them when I have time.
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Is it possible to get the log file from a shorter play session? A 150 MB log file is too much. Depends on your system, and most importantly your GPU. Specs would help. I haven't looked at 1.10 yet. I saw KSP's changelog and I don't expect to run into any major issues. I'm curious to see what isn't working but no need for a full-fledged bug report.
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[WIP][1.8.x-1.12.x] Singularity - black hole shaders
blackrack replied to blackrack's topic in KSP1 Mod Development
Anywhere under GameData, if it still doesn't work the configs may be invalid, refer to the wiki page linked in the OP for sample configs. -
[WIP][1.8.x-1.12.x] Singularity - black hole shaders
blackrack replied to blackrack's topic in KSP1 Mod Development
What am I looking at? If you mean the sunflare doesn't interact with it, it's normal for now. -
I don't know if this is the actual culprit, but you have the same error message as this: https://github.com/LGhassen/Scatterer/issues/90, the guy who reported the issue narrowed it down to a mod called " Real Expansion" causing the issue. If that doesn't solve it: -Update scatterer (you're on 1.8.1 but not on the latest version) -Try to remove all other mods and test with scatterer alone Don't delete any files. Go in "scatterer/config/planetsList.cfg" and delete very item inside "scattererCelestialBodies"
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Not the config tool, but you can disable options from the UI in the KSC. Ocean shaders are the most expensive. You can referer to this wiki section (still incomplete but it's a starting point): https://github.com/LGhassen/Scatterer/wiki/GeneralConfig Sorry guys but for all these issues I don't have enough information to go on, please refer to the "how to report issues" section in the OP.