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blackrack

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Everything posted by blackrack

  1. Can you test it without your other mods? I've seen this error reported but didn't manage to reproduce it, if I install just spectra will this appear?
  2. Posting this here for future reference: I managed to load a SM 4.0 shader in KSP, only I removed the #pragma target 4.0 line from the shader and used a SM 4.0 feature (in my case a geometry shader) and that gets the shader to load in KSP and force SM 4.0 The documentation seems to corroborate this: https://docs.unity.cn/560/Documentation/Manual/SL-ShaderCompileTargets.html For forcing SM 4.6 use a tesselation shader anf make sure there is no #pragma target defined.
  3. These aren't godrays, it's the sunflare, and yes that's how it works, if something occludes the sun (only one point at the center is checked) the flare disappears. Potentially I can check multiple points and make the sunflare dim with the amount of sun coverage instead of just cutting out when something covers the center point.
  4. That your Kerbin atmosphere config is missing or named incorrectly, in other words, better reinstall your mods and configs one by one
  5. So guys I couldn't reproduce the issue reported above with JNSQ, but I fixed the issue with the stock ocean reported above. Other than that I found no other issues on 1.10, I played for a while and it all seems pretty stable. I'm going to package a release with what I have now, and if there are issues you can report them and I will fix them when I have time.
  6. So I'm not getting this issue, downloaded JNSQ 0.90.0 and the latest download of Kopernicus Continued, and the ocean is working correctly. Edited: NVM I had the wrong version of Kopernicus Continued, let me try again. Edited again: Nope, works fine, no problems
  7. Ok so I tested and this happens with stock with the ocean shaders off, thanks for the report guys. Also happens on 1.9
  8. Ah ok, the other person who reported this said it was around engine exhausts. Looks like z-fighting, this is with scatterer 0.0610? Which other mods and which versions? And was this working on 1.8 with the same configs?
  9. It's complicated, there is no single setting, but try to reduce scattering exposure or extinction. Might need a new config, I haven't looked at Jool yet.
  10. Temporary .dll for 1.10, if anyone can test it: https://github.com/LGhassen/Scatterer/blob/dev/scatterer/bin/Release/scatterer.dll?raw=true This fixes the atmosphere issue in 1.10, I haven't tested enough yetr to see if there are other issues that need fixing.
  11. I have to say this is not a fast GPU. You'll probably have to disable ocean shaders but should be fine with the other effects.
  12. Is it possible to get the log file from a shorter play session? A 150 MB log file is too much. Depends on your system, and most importantly your GPU. Specs would help. I haven't looked at 1.10 yet. I saw KSP's changelog and I don't expect to run into any major issues. I'm curious to see what isn't working but no need for a full-fledged bug report.
  13. Anywhere under GameData, if it still doesn't work the configs may be invalid, refer to the wiki page linked in the OP for sample configs.
  14. What am I looking at? If you mean the sunflare doesn't interact with it, it's normal for now.
  15. I don't know if this is the actual culprit, but you have the same error message as this: https://github.com/LGhassen/Scatterer/issues/90, the guy who reported the issue narrowed it down to a mod called " Real Expansion" causing the issue. If that doesn't solve it: -Update scatterer (you're on 1.8.1 but not on the latest version) -Try to remove all other mods and test with scatterer alone Don't delete any files. Go in "scatterer/config/planetsList.cfg" and delete very item inside "scattererCelestialBodies"
  16. This can have many causes, make a full report, please refer to the "how to report issues" section in the OP. Just the sunflares you can, just the ocean you can't for now, it's something I'm considering adding but didn't get around to.
  17. Not the config tool, but you can disable options from the UI in the KSC. Ocean shaders are the most expensive. You can referer to this wiki section (still incomplete but it's a starting point): https://github.com/LGhassen/Scatterer/wiki/GeneralConfig Sorry guys but for all these issues I don't have enough information to go on, please refer to the "how to report issues" section in the OP.
  18. Read your own log, it says scatterer 0.0540 and unity 2017.x, you're not on the latest version of anything, unless you uploaded the wrong log... Either way I provided you with solutions:
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