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KSP2 Release Notes
Everything posted by blackrack
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I made a quick fix for the 1.3 "flying tiles" bug, can you guys test it out? https://mega.nz/#!WMpHRTqT!1olc5ZunXlyeRwJoBVFkJLhClTzFPbgxlKD-9Z0cSV4 I haven't really tested well so can you guys report if it indeed fixes the issue and doesn't introduce any new ones? Also if there isn't worse performance and more stutters compared to previous version. You can't at the moment.
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It was crashing randomly on startup as well and after one of the crashes windows would give me this error on startup Tried fixing it in various ways but couldn't, checkdisk says everything is fine. I had nothing important on the windows partition itself so I just re-formatted and re-installed windows. Btw yeah, taking apart a ps3 is probably hell, I hope mine holds.
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Well, today was a crazy day. I went home last night to find the videocard dying, artifacts and system freezes... Tired and disappointed I went to sleep. Today I tested again and it was even more unstable, one of the crashes messed up my windows install and made it unrecoverable, I had to reinstall it. Disappointed that another GPU died on me, I pulled it apart, cleaned it, and put it in the oven. 8 minutes at 200C later, I turn the oven off and get the card out. I opened the window and went for a walk while the toxic fumes dissipate. Knowing I already did this with my previous card and it didn't help, I was skeptical. I get home and apply some new thermal paste, put the whole thing back together, slide it back into my PC and lo and behold, everything works, it's been stable for 20 minutes in furmark now when before it would freeze 5 seconds in. Success! I can get back to modding now.
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I fixed this in my current dev version after I think you reported a few weeks ago. It will be in the next release. If I remember correctly there is a setting called "extinctionGroundFade" which was being taken from the current altitude/configPoint even if you're in map view mode, this is fixed for next release.
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I sometimes leave the same scene instance running in the background while I change things around in the shaders and load them back in the game without restarting. When I did this, I noticed that the game slowed down over a few hours but always assumed it was related to swapping shaders around. In any case, one way to test your theory would be to run the same test with and without scatterer, to be sure.
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Per-planet EVE integration has already been suggested by @Galileo, and in fact I've implemented it 4 days ago: https://github.com/LGhassen/Scatterer/commit/8718f61876ef5db4ac3f8a08a98fe74d4bb86bab it will be in the next release. Wait, could you elaborate on this? Whi would this mess up multi-colored atmospheres? Thanks, and thank you all for supporting me since the beginning. @cratercracker I added your fanart to the OP, thanks a lot
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I like it, I added it to the scatterer OP. Thanks mate! Btw let me know if you have more ideas, I kinda wanted to make an icon for scatterer, or something that would go one of those ingame buttons to toggle the UI on or off but I don't have the skills for it.
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- rip my touchpad
- it will be forgotten
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