-
Posts
2,533 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by blackrack
-
I might have broken them without noticing, I will investigate. I don't really remember how we ever got that shading though. I will check with planetshine, do I just grab the latest version? Also the lighting in the second image doesn't look right at all, for me ingmae it still looks like the first image. Which experimental version you use? The one from the OP?
-
Just fixed it, new .dll here: https://github.com/LGhassen/Scatterer/blob/bce3e9775774727cb3b572feb36c21f2ad65e273/scatterer/bin/Release/scatterer.dll?raw=true thanks for testing. Full version here for anyone interested: https://mega.nz/#!rcATSATC!WFhNe9UULsYRE-aWZtAfoG-IeDLeNCbWkVQc9hXc0ag Keep in mind atmospheres still appear to wobble when observing far-away planets, this means observing anything but Kerbin in tracking station the atmo will look like it wobbles, I will work on it before doing a proper release. No, you're a fun person.
-
It's probably related to how KSP handles it's flying origin and coordinate system differently in space center view, may need to change something in scatterer. If I figure out the issue I will fix it, however I don't consider it an important issue since you can still see and click the buildings through the water. Also, it fixes itself on a scene change most of the time, and well... who spends more than 2 seconds looking at KSC anyway?
-
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
blackrack replied to Thomas P.'s topic in KSP1 Mod Releases
Hello everyone, I'm releasing a first version of the ring shader, while we wait for the pull request to be review by thomas, you can grab a Kopernicus version including the ring shader here: https://mega.nz/#!LARU3CLb!qhDCAElNhWmqm3RP394bjAheCmwGahLUPpAGWZhyr38 This shader has mie scattering when viewed from the back and planet shadow on the ring itself. Ring shadow on the planet will be handled by scatterer in a soon-to-be-released version. To use the new shader, the config for the ring must have useNewShader set to true and a penumbraMultiplier float. Example from SSRSS saturn: Ring { angle = 0 outerRadius = 2500 innerRadius = 1250 texture = RSS-Textures/SaturnRing color = 1,1,1,1 lockRotation = false unlit = false useNewShader = true penumbraMultipler = 10.0 } useNewShader will override unlit option. Enjoy and happy holidays! -
[1.2.X] [Kopernicus] Planet Cyran
blackrack replied to The White Guardian's topic in KSP1 Mod Releases
Look here, http://forum.kerbalspaceprogram.com/index.php?/topic/103963-wip12-scatterer-atmospheric-scattering-v00256-17102016/&do=findComment&comment=2894617 Actually you were right about Jool's default config. Better just go into the UI and tweak the map scale size by eye. I will fix this in the next release. -
Actually I forgot how I did this but there might be a weird bug where size in map view = mapViewScale * default radius in Kerbin. I will fix it soon, for now just open the UI and set it by eye. it makes sense because Jool is about 100 times bigger than Kerbin. No idea if this issue went undetected for everyone or everyone worked around it (including me a year ago when I did the default configs)
-
It should, and scatterer is now compatible with modulemanager.
- 977 replies
-
- 1
-
- kerbal space program
- kopernicus
-
(and 1 more)
Tagged with:
-
Copy-paste the default config but change the name? I forgot, is there like a sunflare list file somewhere?
- 977 replies
-
- 1
-
- kerbal space program
- kopernicus
-
(and 1 more)
Tagged with: