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Everything posted by blackrack
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Well I don't know which SVE version you're using or which configs, but for me, I got this back in 1.0.5 with just the default configs of EVE and scatterer, the scatterer config is still the same but EVE now has thinner clouds: http://i.imgur.com/KYpksVR.jpg http://i.imgur.com/5lricAH.jpg IMO this is pretty close to what earth would look like and rather close to the NASA ilage you posted.
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Exposure is fine. It's mostly the atmosphere betaR RGB values that don't work well when they don't match the .raw Well, I can think of a way to do it, but it wouldn't be very elegant, combining two different .raw files and interpolating between them on the edge, but it sounds like a mess I don't like this kind of solution. For the pics, maybe you just saw the extinction applied to clouds effect?
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Can we see some pics? I suspect you're just talking about extinction and that's what atmospheres generally do to light. You can't disable it at the moment, I'll make a switch perhaps but trust me when i say that it looks much worse without extinction. As far as I know the color of earth should be about the color of the sky, ie light blue and not deep blue. You're not wrong, the blending mode is a bit softer and the config needs to be tweaked a bit if you want it as bright as previous versions. It's pretty complicated, but in general the trouble of a physically-based sky/atmosphere is that it can limit artistic freedom. Anyway: -At the moment you can't load configs, you'll have to input the settings manually. -You can try playing with the various exposure and scatter intensity settings in the config points. -What exactly do you mean by sunset edge? -No multicolor atmos atm. -Probably not, currently, no.
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Right, I can barely keep up with the thread, so apologies if I don't answer someone's post. I uploaded a new version, fixes the map view error spam, includes a switch which should fix the halo issue (for some people it might fix it to have it off, and others to have it on, try it and report on what works for you). Also, the sky shaders have been switched to soft additive, planets may look a bit different from orbit, let me know if the old blending is better. Links in the OP.
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[1.8] EnvironmentalVisualEnhancements [1.8.0-2]
blackrack replied to Waz's topic in KSP1 Mod Releases
I know that feeling all too well. Both in modding and in work. -
[1.8] EnvironmentalVisualEnhancements [1.8.0-2]
blackrack replied to Waz's topic in KSP1 Mod Releases
So how did you fix the shadow issue? -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
blackrack replied to rbray89's topic in KSP1 Mod Releases
I did fix it in the end, you need the new scatterer .dll (I'll uodate main download) and the new EVE .dll (already integrated into waz's repo). -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
blackrack replied to Galileo's topic in KSP1 Mod Releases
I will make a new one, fixing the map view thing, but probably on sunday or monday.