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blackrack

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Everything posted by blackrack

  1. Actually you can just grab the shaders folder from 0.0255 and drop it into 0.0256 and it will work and you'll have the old blending, then you can do comparison pics, if you have time of course.
  2. Could you do a side by side comparison of scatterer 0.0256 vs 0.0255? The softer sky blending may be the culprit here though I'm not sure @Alshain You could maybe just reuse the old EVE cloud texture.
  3. Well I don't know which SVE version you're using or which configs, but for me, I got this back in 1.0.5 with just the default configs of EVE and scatterer, the scatterer config is still the same but EVE now has thinner clouds: http://i.imgur.com/KYpksVR.jpg http://i.imgur.com/5lricAH.jpg IMO this is pretty close to what earth would look like and rather close to the NASA ilage you posted.
  4. Exposure is fine. It's mostly the atmosphere betaR RGB values that don't work well when they don't match the .raw Well, I can think of a way to do it, but it wouldn't be very elegant, combining two different .raw files and interpolating between them on the edge, but it sounds like a mess I don't like this kind of solution. For the pics, maybe you just saw the extinction applied to clouds effect?
  5. Can we see some pics? I suspect you're just talking about extinction and that's what atmospheres generally do to light. You can't disable it at the moment, I'll make a switch perhaps but trust me when i say that it looks much worse without extinction. As far as I know the color of earth should be about the color of the sky, ie light blue and not deep blue. You're not wrong, the blending mode is a bit softer and the config needs to be tweaked a bit if you want it as bright as previous versions. It's pretty complicated, but in general the trouble of a physically-based sky/atmosphere is that it can limit artistic freedom. Anyway: -At the moment you can't load configs, you'll have to input the settings manually. -You can try playing with the various exposure and scatter intensity settings in the config points. -What exactly do you mean by sunset edge? -No multicolor atmos atm. -Probably not, currently, no.
  6. Right, I can barely keep up with the thread, so apologies if I don't answer someone's post. I uploaded a new version, fixes the map view error spam, includes a switch which should fix the halo issue (for some people it might fix it to have it off, and others to have it on, try it and report on what works for you). Also, the sky shaders have been switched to soft additive, planets may look a bit different from orbit, let me know if the old blending is better. Links in the OP.
  7. I know that feeling all too well. Both in modding and in work.
  8. So how did you fix the shadow issue?
  9. I did fix it in the end, you need the new scatterer .dll (I'll uodate main download) and the new EVE .dll (already integrated into waz's repo).
  10. This kind of post doesn't help. Absolutely nothing changed and I'm getting the same performance on my laptop. Disable features one by one until you find the performance hit. Also, on integrated you probably shouldn't use the ocean shaders at all.
  11. I will make a new one, fixing the map view thing, but probably on sunday or monday.
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