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Spork of Doom

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Everything posted by Spork of Doom

  1. Forgive my ignorance if this was covered a previous posts but, I'm having a problem with the Cargo Ramp tail section, there seems to be no action for lowering the ramp in the main VAB screen or in the Action Group Manager. I have both up to date versions of Firespitter and Module Manager. Is anyone else having this problem?
  2. I have a bug that seems to have appeared when I installed RPM (may or may not be related to RPM). The IVA appears outside the vessel. Anyone have any info about this bug and how to fix it.
  3. Its very nice to see the community coming together to keep the good mods up to date. Thanks a lot guys its really appreciated. Its was makes KSPs community to great.
  4. I'm so happy this was updated Like Denko666 said, once you go OPT you don't go back. Outstanding job K.Yeon, keep up the amazing work.
  5. These parts look beautiful. Anyone know if they are 1.02 ready. These look to good to fade away. Keep up the good work.
  6. Nice, I too am looking forward to an update. This is too nice a ship to let die. Keep up the good work.
  7. I've noticed that to. However if you place the large extending flag on a KAS Ground Pylon first everything is OK. Also I've noticed if you leave an unpressurized container on the ground then time work, it will explode.
  8. Would it be as easy as simply copying some modules into the cfg. file. If so that I and anyone with any basic ksp modding skills can just do it themselves. If its not that simple, we'll just have to do without until it can be figured out. But thanks for the speedy answer.
  9. I have a question, forgive me if it has already been answered in a previous post, however I couldn't find it. Is there a way I can get your warp drive and bubble effects to work with the warp ring from the IXS Warp Ship
  10. I absolutely love these parts man, Great Job! I would love to see more parts for it, such as a centrifuge (such as the one seen in the Deep Space Mission Pack) and a shielded docking port that fits the contures of the ship. (the stock shielded docking port makes the nose look stubby. Here is my KSS Asimov Long Range Science Vessel. It uses parts from the ISX Enterprise, KSO Station Parts, Near Furture Technologies, Station Expansion Parts, HCV Torus and DMagic Orbital Sciences. And of course the invaluable Tweakscale.
  11. Her NecroBones, is there a chance you can provide an alternate set of cfg files for the parts that changes the fuel back to plain old LFO. This way we can use the fuel segments on other crafts and stations. I would do it my self but I'm not sure how much fuel should go in each segment.
  12. Love this Cockpit, great job BahamutoD. Is there any chance that you could upload the craft files for the 2 planes shown in your screenshots?
  13. If you use Romfarers Lazor system mod, you can increase the range over 2.5km
  14. Just download the pack, install it, then delete all the parts that you don't want. That's what I did, I'm not currently using Extraplanetary Launchpads, so I just deleted the EP parts from the Torus parts folder to save on memory. Moving these parts is very difficult, but it is doable. Or if you want it in space without the hassle of trying to launch it, use the HyperEdit mod to put the station into orbit, or the bases on the surface.
  15. Hey MJY, I've been gone for a little while...work. Stopped by to see what progress you've made, sadly to find my last post is still the newest post. Hows the batch of parts coming along. I'm still excited to get my Kerbal's hands on them.
  16. I have been playing Bungie's new game Destiny. Beautiful game. As soon as I started the game I noticed a beautiful sight, that what I think would be a great addition to KSP. The very large Colony ships in the background of the Cosmodrome in Old Russia. If I had any skill at all I would make these massive beauties myself. But alas I don't know how to 3D model or how to make textures. So I put forth this call to the vast community of talented KSP modders to re-create this Colony ship for the great game Kerbal Space Program. Is there any modder out there that will heed the call?
  17. The IXS works great for Satellite deployment around other planets and moons. I just wish there were emissive lights for the Command Pod, Crew Cabin and Science Pod windows.
  18. Since the spaceport went down I could no longer find the Normandy. Did you put those into KSP? Also where can I get them? Even if they don't fly I can always throw LCARS onto them to make them fly.
  19. Congrates on finishing the Ship Pack I've been using your mods since you first released the Enterprise. Its awesome, and I absolutely love how the Torpedoes support BDArmory. You sir are among the best modders in the KSP community. Fantastic job.
  20. Is each vehicle In separate parts? If so I might just have to learn how to integrate them into BDArmory myself Eventually as I have next to no modding experience lol. Either way I still can't wait to play around with them in KSP. Also I'm not really sure, but Is the arm on the crane supposed to extend or retract?
  21. I'm sure the whole KSP community let out a collective sigh of relief when they read this. I must say the whole thing looks amazing, great work I can't wait for the first public release.
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