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Everything posted by stoland
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[WIP] [0.23.5] AKSP - Suborbital Space Transport
stoland replied to stoland's topic in KSP1 Mod Development
Quad engine thrust transform test prior to texturing to get correct centre of thrust for all 4 engines. -
[WIP] [0.23.5] AKSP - Suborbital Space Transport
stoland replied to stoland's topic in KSP1 Mod Development
Landing gear partially done with constraints for animation. -
[WIP] Aerojet Kerbodyne (Released Service Module Pack)
stoland replied to blackheart612's topic in KSP1 Mod Development
Looking really good Blackheart. -
[WIP] [0.23.5] AKSP - Suborbital Space Transport
stoland replied to stoland's topic in KSP1 Mod Development
Hey. Eventually did. Will go with the 4 engine cluster for now with grouped 4 X transform. Later I will redesign the engines in more detail so they are individual so they can be fired separately. Have exported the UV maps so now need to look at textures for the LOX/Kero engines. -
Walking, Flying, Custom Replica T-Rex Mech[.23.5]
stoland replied to VR_Dev's topic in KSP1 Mod Development
Geeez. Great progression. -
[WIP] [0.23.5] AKSP - Suborbital Space Transport
stoland replied to stoland's topic in KSP1 Mod Development
Update: Engine Clusters Design Complete. Engine UV layouts exported for texturing. Finalising control surfaces. Finalising Internals so I can then work on IVA in unity. -
The Open Part Mod - Week of 4/11 project started
stoland replied to frizzank's topic in KSP1 Mod Development
This is a brilliant idea. I am in as I have so much I need to learn and learning alone is not productive. -
[WIP] [0.23.5] AKSP - Suborbital Space Transport
stoland replied to stoland's topic in KSP1 Mod Development
Thanks. Pushing through to get an Pre test version for some people to test as soon as possible. Issues at present are: - centre of mass and thrust and finalising rocket engine design. - landing gear - IVA -
[WIP] [0.23.5] AKSP - Suborbital Space Transport
stoland replied to stoland's topic in KSP1 Mod Development
Ahh. Ok. Missed that post somehow. Thanks for making me aware. Will leave that one for sirkut. -
[WIP] [0.23.5] AKSP - Suborbital Space Transport
stoland replied to stoland's topic in KSP1 Mod Development
Once I finish this I will continue the other project I started which is more historical. "Dynosoar". Hoping to speak to Frizzank as it can actually tie in with his parts. -
[WIP] [0.23.5] AKSP - Suborbital Space Transport
stoland replied to stoland's topic in KSP1 Mod Development
Thanks Mekan1k as that was my actual preferred option. Just trying to work out entry point as XCOR Lynx site shows no information as to how entry to the pressurised cabin is achieved. So instead of having entry near cockit where docking port will be I am thinking of the cockpit animating open to show visible the pressurised cabin. (Could always move hidden docking port further back???) -
[WIP] [0.23.5] AKSP - Suborbital Space Transport
stoland replied to stoland's topic in KSP1 Mod Development
Original design was not intended to dock but I have 3 obvious options. 1) Underbelly docking port that retracts/extends to be hidden. (Will see if I can finalise the animation so everyone can see) 2) Top just behind canopy (retracts/extends to be hidden) (Will see if I can finalise the animation so everyone can see) 3) Nose cone similar to KOS.(Didn't really want to do this) Other suggestions welcome. (others have just mentioned the use of KAS) -
[WIP] [0.23.5] AKSP - Suborbital Space Transport
stoland replied to stoland's topic in KSP1 Mod Development
According to the stats the 4 x LOX/Kero rockets each have 2500-2900 lbf of thrust. So thats 10,000 lbf PLUS. Therefore power to weight ratio plus fuel capacity would mean no booster rockets needed. Easily achieve 100km orbit in space. (conversion of thrust would be needed for Kerbin and differant scale so the actual in game thrust would be far lower) -
[WIP] [0.23.5] AKSP - Suborbital Space Transport
stoland replied to stoland's topic in KSP1 Mod Development
Thanks. I wasn't a fan either till I started following the Lynx and the technology behind it. It in a way is a high speed space taxi -
[WIP] [0.23.5] AKSP - Suborbital Space Transport
stoland replied to stoland's topic in KSP1 Mod Development
LOL. I have the gloss shader turned up in blender as it is easier for me to check for deformities with the silhouette and make sure it has clean lines. -
[WIP] [0.23.5] AKSP - Suborbital Space Transport
stoland replied to stoland's topic in KSP1 Mod Development
Further cleaning of vertices and edges so parts can be split. -
[WIP] [0.23.5] AKSP - Suborbital Space Transport
stoland replied to stoland's topic in KSP1 Mod Development
Cheers. Thanks for the support. You also might have given an idea for the name. "Woomera" oddly in here converts to "Boomerang" for spell check. As at first its Alpha version will be suborbital and back I think the Alpha version may as well be called Boomerang. LOL -
[WIP] [0.23.5] AKSP - Suborbital Space Transport
stoland replied to stoland's topic in KSP1 Mod Development
Working on splitting the vertical fins. Just trying different options on splitting them that makes attachment simple. Still have to do the control surfaces so doing that at the same time. 4 man cockpit is a good idea. My idea being a 2 man cockpit with a 2 man crew adapter. Dorsal has been done but at present is just an additional fuel supply and later will be have a payload system as well for the dorsal once I get animations done. (Will update main page with images.) -
[WIP] [0.23.5] AKSP - Suborbital Space Transport
stoland replied to stoland's topic in KSP1 Mod Development
Good suggestion and is being looked into. Just wing position and odd shape have made it awkward. Have looked at a conversion adaptor or secondary cockpit and adaptors. -
[WIP] [0.23.5] AKSP - Suborbital Space Transport
stoland replied to stoland's topic in KSP1 Mod Development
Fiddled around and tested Unity import to make sure I know what I am doing. Obvious textures missed in Unity and nodes to adjust.LOL. This was just a test to check scale and how importing Unity works with mesh colliders. Still a lot to learn as have engines to do, IVA to finalise etc. -
[WIP] [0.23.5] AKSP - Suborbital Space Transport
stoland replied to stoland's topic in KSP1 Mod Development
UPDATE: Canopy completed. (main Page update)