Wrath_IX
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[1.2.x] Aviator Arsenal - World War 2 aircraft weaponry (v1.3)
Wrath_IX replied to tetryds's topic in KSP1 Mod Releases
Yeah I am not looking to redistribute the stuff just make it work for my needs. I am trying to get these and some of the guns from NAS working in my modded game but I am doing an alteration to BD Armory as well relating to all the different ammo and Bullet defs. I did figure out what I needed to get it done but when I originally posted I was doing part of it wrong where the models were showing correctly but they were untexture. I have since figured it out correctly and been able to transfer in a few of the guns for testing purposes. -
[1.2.x] Aviator Arsenal - World War 2 aircraft weaponry (v1.3)
Wrath_IX replied to tetryds's topic in KSP1 Mod Releases
Hi I have been working to convert some of these files over into the BD armory version for KSP 1.8.1 I can get the config files done and such and even get the models transitioned over but I am having trouble with the textures do the models only recognize the _DIFF and _NRM files? or is there somewhere that I am missing to identify the correct textures? -
has anyone tried this on 1.8.1? I tried it on mine and it loads fine and I can build the ship but it just sinks straight away. and before you say it... Yes I did create the action group that turns on all the plates and their pumping and the steam turbine etc. still sink, doesn't even change the rate at which it sinks. straight to bottom every time. So please insert that I am a moron, I read the newer tutorial and realized that I did miss a critical element. I will retest and let you all know.
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Maritime Pack & Submarine Pack 2.0 Dev Page
Wrath_IX replied to BT Industries's topic in KSP1 Mod Development
ok I just got a hold of him he has uploaded a zip file of his gamedata folder for his 1.0.5 version of the game which has the maritime pack including the sub parts. here is the link for where you can get it. http://www.This website cannot be used on these forums/download/q7450t8634tb6cp/GameData.zip Hopefully that should speed things along -
Maritime Pack & Submarine Pack 2.0 Dev Page
Wrath_IX replied to BT Industries's topic in KSP1 Mod Development
I have some but not all of the files. I have the water tank bits, and the compressor/decompressor's but not the actual sub engines or hull parts for submarines I can provide those if you would like. However I think the YouTuber "The Beardy Penguin" has used those sub parts in he war series with some of his buddies so I would advise you to contact him to get a copy of the files -
Maritime Pack & Submarine Pack 2.0 Dev Page
Wrath_IX replied to BT Industries's topic in KSP1 Mod Development
I know I have no room to complain or demand since you are reviving one of my favorite mods... But still really hope Submarine Parts show up in the new version soon -
[1.1.2] Kerbin-Side (v1.1.0) & Supplements
Wrath_IX replied to AlphaAsh's topic in KSP1 Mod Releases
Easiest thing I can think of that might help you create such a map with the bases in place is to enable the bases to be visable from the tracking center (I think I remember being able to do that) then 1) open Kerbin map from the tracking center. 2) align your camera angle to be centered on the kerbin equator 3) Take a series of screen shots as you rotate your view around kerbin (you may need to do some time warping so you can get a shot of parts while they are in day light) 4) Take those screen shots and cut them down to a specific vertical slice of the rotation. 5) carefully combine and align your slices to fit together in a program like Paintdotnet (Paint.net) which is like poor mans adobe if you don't have good image editing. If done correctly you should be able to patch together a full map of Kerbin with bases from a top down view similar to what you see in current earth world maps. If that seems like too much work let me know and I can try to do one up for you On a side note its been a while since I have played around with Kerbin Side; have they solved the issue with placing a base on a different planetary body?- 2,488 replies
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I have loved this mod since it's first release but I have been kind of wondering if the author had ever considered expanding it to have some adjustable landing legs as well? just two would work. one for mounting on the side like the current stock landing gears but could have its length and possibly angle adjusted. and on for mounting on the bottom of craft to function similar to the current adjustable landing gears but be stationary landing legs. and if possible compatible with tweak scale like many of the BD products I think that would be the only thing that could ever enhance this awesome mod
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Hello everyone, I am looking to start a war group play of KSP using 1.0.4 and several mods to record and post on youtube and I am looking for players to join in. This will be a turn based play with players sharing the Persistent file and taking turns. Not only will we be using Kerbin Side for extra bases on Kerbin, But we will also be using Extraplanetary Launchpads Mod to extend battle both around Kerbin and into the depths of the kerbin solar system. I am currently working out prospective rules of engagement that all players will agree to abide by at the start of play. Everyone playing will be required to record their session for posting on Youtube, either on a channel of their own or I can post it on my channel on their behalf. -Wrath