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Meecrob
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KSP2 Release Notes
Everything posted by Meecrob
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It does make a difference...right up until they charge full game price for it. EA is no excuse when you charge more than proper games .
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I want, in general, fair price for what is offered.
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PD is from their mission statement not a triple A company, true, but the argument that its okay to have a malfunctioning game because other companies have shipped worse is not a great argument. Edit: if we are just name dropping games, System Shock just came out for cheaper and is objectively more complete...Literally a full game cheaper than an EA game.
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I do not agree. It has literally been the topic of an ongoing argument for weeks now. It has not reduced complaints in any noticeable way.
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My question still stands. Why did they have a dev make a whole entry on how to post bug reports if they don't want bug reports?
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This is not a bug tracker thread, if that is your assertion. Please understand that I agree with you that a flood of bad bug reports is worse than none at all. I just don't get why it would not be advantageous to centralize bugs. if only to encounter one, go to report it, and see its already reported, so you can just click on the hypothetical button so the devs can see the rate each bug is encountered. Like I said, maybe I'm a moron, I dunno.
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Thats interesting if true: flame retardant tape.Maybe its more effective? Glass has a high melting point? Thats my guess.
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What game are you playing? The overriding feedback for KSP2 is bugs. Too many threads I have read have something said about how someone encountered a bug. Like, c'mon.
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I totally get it. Maybe I'm about to sound like a noob, but like maybe they could say "we are trying to squash X bug. Everyone if you want, try this and tell us what you get, and post it in Darrin's format"? I dunno, I just find this argument that all players are too stupid to make bug reports is not um...progressing the discussion. We want a better game. Some think a public bugtracker would help. I think everyone just wants this game to be better. Or if public bug reports are so bad, then stop the (hypothetical) charade, if you can't use them.
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It's space-grade tape...seriously. Its still kinda funny, but its tested so the adhesive works over a broader range of temperature and stuff like that. Its like a premium version of the aluminum tape they use on commercial aircraft...though, don't quote me on if this space tape is aluminum, I'm just making a comparison. Also, there is a serious concern for things flailing about on the spacecraft...they cannot rely on 1g to settle objects so they restrain them, sometimes with tape. Edit: crap, I totally missed your point..my best guess is that tape is either lighter than other options or is easier for something designated important...like its too much work to go get clippers to cut a zip tie when you can just rip the tape off...for what reason? I would love to find out. I agree with tape being seemingly an odd choice.
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I know what you mean, but I chose to use the devs verbiage, since I am not completely sure what they want either. I was using the fact that Darrin wrote a lengthy post instructing us as to how to most effectively report bugs as an indication that they want bug reports. This does not respond to @Periple's argument, here: Then please explain to me how it is necessary to release this information. If I am reporting a bug, why does IG need to tell me anything? Why would anyone have to release personal information? [snip]
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[snip] The thing is, your replies kinda boil down to "you guys wouldn't understand how this works." Having said that, I'm not saying you are incorrect. I am saying that we have conflicting information; The Devs asked us for feedback, then didn't make a proper pathway to give that feedback. I totally get your point about being overwhelmed with poor quality bug reports. I think there is a way to meet in the middle, as countless games have been developed with feedback from the community. If the call has already been made that feedback is not wanted, I'd hope they would tell us.
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There is more than one way to skin a cat. You speak in absolutes when the situation is neither black, nor white.
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If bug reports written by the public are useless, why are the Devs asking for them/posting instructions for us to properly report bugs? Optics?
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Nobody asked for access to the internal bugtracker; people are asking for a public bugtracker. No tangible benefit to development? Having a centralized place to report bugs and track their progress has no tangible benefit to development?
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They probably would have gotten more than 2.5x sales and actually made more money if they sold it for $20. They could legit say its EA. Most complaints include the price for what is offered. Edit: Aimed at the Dev team; I don't know how feasible this idea is, but maybe even put out blooper videos of some hard to fix bugs. As in "We are trying to fix X bug and found this bit of code that seems to conflict, so we implemented Y fix" and it totally messes up. If you guys are gonna homage Shaun Esau, you can homage Danny2462.
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I get Elon always presents the most optimistic timeline possible with zero errors whatsoever, but compared to lots of other companies/organizations, his timelines aren't all that far off. Especially considering this is spaceflight. Starliner, SLS, Virgin Galactic, etc.. It seems more accurate to say that most space companies have no clue when their stuff will be ready. Edit: How could I forget the whole "Where are my engines, Jeff" thing?
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[New] Space Launch System / Orion Discussion Thread
Meecrob replied to ZooNamedGames's topic in Science & Spaceflight
Much of the cost is in certification. You can get material from the same factory, but the aerospace material can be, for example, 10x the cost of the non-aerospace grade material because the aerospace grade stuff has been tested to finer tolerances. In many cases, the material can be identical, the only difference is one was exposed to expensive tests to determine the exact characteristics of the material. There is a joke in aviation that a plane is certified when the weight of the paperwork equals the weight of the aircraft. Having said that, the details of this report are way beyond regular aerospace certification costs. -
I cannot find PA on Steam. I can find PA:Titans, if thats what you mean?
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Ok, look, I don't wanna argue. You think the game is good? Cool. I don't. Allow me to say why I don't think it is cool, please?
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@The Aziz"may be an update" Yeah, thats my point, they said whatever they did, then last Friday, they said "yeah, we will update you later" Feel free to correct me with the actual events...my point is that it is lame to say they will give an update, and then the update is to say they will give an update later. Its lame. And does not inspire confidence.
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I doubt the game was too difficult. They complained about it being unfinished and janky. That is not skill level.
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Sounds like Startolaunch got some spares.
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Ok, I'm sorry, I should have included the CMs as well. This does not change what I was getting at. This is the official board for the game...where else do we say what we think is not cool with the game? If they had an actual PR person, they would be able to handle this. Edit: I don't want to sound like a jerk, I just mean that bigger mistakes have been made and have been handled gracefully...I don't get why there is no investment in a PR person if they are in it for the long haul. Also, the community managers kinda like just say the same nothings...no offense. Like I get why they can't say anything, thats why I left them out of it.
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Who else do we express our grievances to? If they had an actual PR person instead of making the creative director be PR, then this would have been avoided.