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nobbers12345

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Everything posted by nobbers12345

  1. Returning from my majestic tour of Jool holding 3000 science, and I fell through the ground into the kraken, which lies within Kerbin's Core.
  2. I build a 500 part station in 3 hours then realize it has absolutely no purpose. I'm just going to get KSPI and make it my microwave power transmitter.
  3. Well, another issue with your rocket design is that your CoL is now above your CoM, and if you lose control, its really hard to turn out of because we dont have huge gimbal range engines.
  4. I tested an escape pod system in orbit, decoupled the previous stage with seps, then fired the pod's retro seps to deorbit, and the spent stage crashed into me relatively at 200 m/s
  5. Im currently orbiting Eve in a highly eccentric orbit, AP 57901 km, PP 123,116 m Its in such a direction that I am forced to go deeper in the solar system if I use the Olberth Effect and burn at periapsis which only takes 53 m/s dv to escape. I only have 3 km dv remaining Should I burn at apoapsis to escape and instead go outward initially? Or should I use the olberth effect and burn at periapsis, then bring my periapsis down close to the sun and use the effect again to bring myself to Kerbin orbit?
  6. Though I think that it's watered down because I let mechjeb do the maneuver after i set up the node :/
  7. They show NaN. I fear this will summon the kraken and send me to the speed of light out of the universe.
  8. This didn't necessarily fail my mission, but... Kerbal Space Program didn't quite space correctly. Yeah, I don't know.
  9. What would be a general range for aerobraking at Jool? It's the first time Ive gone there.
  10. I don't know, I have a slight problem with how the ARM parts are implemented into the tech tree. Those parts are replaced with your mainsail, and the mainsail and parts associated are moved back to the node before it. That means you can unlock the mainsail earlier, which I think is extremely powerful for being that early on in the tree. I don't have a problem with the performance with ARM parts, just when you get it in career. I'm leaving this as discussion so I can see opinions before suggesting it.
  11. Maybe you can add the little statistics from the Astro. Complex to this. The higher stupidity, the more clumsy, the longer ragdoll time there is.
  12. I think in order to do that, you would need a lot more parts to balance it out, I feel now that the new tech tree is easier because you get the mainsail earlier, which you can use asparagus and get 150+ tons to orbit. It's the only complaint I have about the stock 3.75m parts. Interstellar Tech does a great job with it, and it should be used as an example.
  13. I would argue that Kerbal Space Program newcomers would typically watch some form of tutorial video first, given that they most likely will not be able to get into orbit when they do not know anything about simple orbital mechanics. That being said, I've seen plenty of those videos recommend going to minmus before the mun, and that is at a higher(?) inclination than 5 degrees, so they should know some basic mechanics about that with explanation from the videos.
  14. This topic is self-explanatory, it is annoying when I launch my majestic solar system tour for more science with a MPL and I forget to add crew into it. Or, save any slots filled while reverting in case of failed launches.
  15. It would make sense, because the real moon is about 5.5 degrees inclined. And also, I constantly get infuriated with my Microwave power network relays constantly encountering the moon at all times.
  16. Sure you can!, place the asteroid on a very highly eccentric orbit ( already almost exiting the solar system ) You now have enough energy on the encounter to push it to some amount.
  17. Just use a bunch of gravity assists to get there. But you still need an absolute crapload of them.
  18. Now I'm wondering how good ksp's mechanic of momentum is. If we made asteroids indestructible, I could throw one at Moho and knock it into the sun.
  19. I want to pull an asteroid redirect mission with Gilly later. Edit: Yes, Yes we all know Scotty, lets stop mentioning him
  20. I'm pretty sure burning a small amount to land somewhere, then suicide burning lower is more efficient, because you wont have to deal with gravity accelerating you as much.
  21. The Kerbals seem to rapidly expand upon exiting capsules, its entire helmet becomes bigger than the door. I think there is a hole in the suits somewhere that is causing them to expand. Its a miracle that they always seem to get back in.
  22. Top 3 list: 1.Forgetting to deploy my solar panels on probes, causing me to relaunch 2.Forgetting RCS on a space station module ( I need a tug ) 3.Not being able to attach something in the VAB that clearly should be able to attach
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