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nobbers12345

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Everything posted by nobbers12345

  1. Contract: To Ludicrous Speed! Agent: S.A.D. (Spaceballs aerospace division) Task:Escape the sun.
  2. I don't see how it flipping front ways first is a problem, considering your COM was pretty close to the top. You essentially threw a shuttlecock from orbit, it is always going to go that way since COM is a lot further from your wanted forward facing surface. Along with that, don't sound demanding, the developing team puts loads of time and effort into the game, and hell, they've already done absolute buttloads to get the game where it is now. If you have a real problem, get FAR.
  3. I am assuming the game would either crash or calculations would go haywire because orbits are plotted based on "Where will this be at this time?"
  4. Learn from this: As you get farther out or inwards, you will require more and more fuel for braking relative to the planet. In the case of Jool, you save a lot of delta-v aerobraking into an orbit. It's the reason why beginners are not advised to go to Moho or Eeloo first, it's a long braking burn, and very costly too because you don't have an atmosphere to slow down with. Your most efficient bet is to first fix your inclination on a mid-course correction burn by burning Normal or Anti-Normal, and then lower your planet's apoapsis from there using the radials and or pro/retro markers.
  5. It may be that your rover chassis is made of cubic octagonal struts. It could be falling to the wrath of inaccurate floating point calculations because of the bugginess of those objects with physicssignificance=1 (massless).
  6. Put them on a very low kerbol orbit (sun) at about 500km down with lots of radiators.
  7. I don't see what the issue is. I just use a 27 stage ARM asparagus lifter to get off the moon.
  8. 34 m/s will not let the ports attach, you need less than 1 m/s to dock i think. If anything, impact tolerance is lower than 34, so it will still destroy stuff. And if you did manage to hook it, your momentum would change your velocity enough to bring the station out of orbit.
  9. Send them to the very edges of control by the sun in a polar orbit. Leave them there, cold, no solar power, and drifting slowly around the sun
  10. Im kind of arguing to myself between a use for space stations and better aerodynamics.
  11. Those steps include: How did you find out? What did you do when you first downloaded the game? I found out about it through Markiplier's Crashey McSplodey, I watched all he had on the game and moved to the insane rockets division, which quickly got boring, so I then decided to download the game and see what I could do. Naturally, I didn't know what the hell I was doing, so I quickly watched tutorials by, of course, Scott Manley through a quick Youtube search. I remember trying to go to Minmus just by placing my apoapsis at it with no inclination changes or A/D nodes, and orbiting for a year with no encounter. And then my mind exploded with awesome ideas for rockets. Scott Manley then started the IQ series, and I searched the mods he used, and downloaded most of them, and then some more. Now I still use those mods because they are awesome.
  12. What would you do? I would secretly populate the airfield a few kilos out of the runway.
  13. I burn and place my periapsis on a level of the target planet I orbit around a couple of years until I get a close distance points after some plane corrections. I then adjust my orbit to encounter when the nodes are close.
  14. I kind of agree, perhaps not kill it, but definitely won't help the game when it finally releases. With the implementation of steam sales, I think the amount of players will begin to plateau because anyone who will ever want it has already bought it. However, the donations people will likely give could possible support the game as it drags along.
  15. ... should reverting to VAB or Launch be disabled in career? With the addition of prices, I am assuming that astronauts will be paid a salary or commission per mission, so at the failure of a launch and their death, you simply wouldn't be erasing it and trying it again after a few more struts.
  16. They are clearly asexual due to the lack of a female (or male?) species, so they cant release kemen (btw, I am only writing this thread because of that absolutely ****ing terrible joke) I've heard ideas that they are actually fungi or plantalia so they simply drop seeds and pollen (or spores). Anyone with other creative ideas on their reproductive habits?
  17. Species : Kermen Classification : Extraterrestrial, zealous of space travel. Experimentation : None Number of Incidents : 1 (Collision with ISS, noticed as small green puff of smoke. Satellite [REDACTED] after 4 months of far away observation) Chemical Makeup : Denser materials, likely of mercury under extreme pressure, inference from the constant wielding of space suits even within atmosphere. Makes a puff of some material after violent impact. Capabilities: Ability of higher orbital mechanics and mathematics with seemingly no effort. Infinitely efficient building. Interplanetary transfers. Bending of space-time Breaking the laws of physics (First case, the endless wobbling of a ship 20 years prior to writing, event named "Kraken") Breaking physics for benefit Protocol : All measures are to be followed to prevent contamination of human species and all other earthly beings. Upon encounter: Report to government officials immediately If they request contact: Suits are not reported to be contaminated. Avoid touching in any way regardless. Should a violent impact, causing a rapid rupture of the kerman's suit, expose yourself to open air and evacuate the area immediately. You will then be permitted to sound the contact and/or contamination alarms for the city. Government officials, cleanup crew, and evacuation teams will be dispatched right away. Comments : On planet we have classified KSX-324, or Kerbin, materials highly dense, 1 G of force on a planet 1/10th of Earth Junkyard spotted on the antipode of their one active space center, randomly spawns rocket parts of an infinite amount, several of those objects are shipped out to location of active center Kermen appear to worship three higher deities, they are in the flesh and bear orange suits, codenamed [REDACTED], [REDACTED], and [REDACTED]. They keep on returning after death.
  18. I've been having issues with all joints on my rocket falling apart, mach effects with no relative motion, and getting fixed onto one point in the universe. Not quite sure which mods.
  19. I'm excited for even bigger, more massive, more kerbal rockets that can come from those!
  20. I enjoy how they refer to the possibilities of the next generation. I myself am only 12 years old and my knowledge of space, rockets, mission history, and all that has pretty much exploded from there. I became someone who drives people away when they talk about rockets because I bore the crap out of them
  21. Self explanatory question, they have gloves all the time!
  22. It's a shame that 12 year olds get the stereotype of assholes on cod. I know you don't mean that everyone does it, but it's really kind of sad that we get that stereotype.
  23. Maneuver nodes are still useless if you don't know how to execute them. Also, if you compare it to real life, you follow a checklist most of the time.
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