-
Posts
28 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by Hamster
-
[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
Hamster replied to nightingale's topic in KSP1 Mod Releases
It's a stock bug:- 5,198 replies
-
- 1
-
- contract configurator
- career
-
(and 1 more)
Tagged with:
-
Kerbal gone missing from ship-save edit
Hamster replied to Hamster's topic in KSP1 Gameplay Questions and Tutorials
Worked like a charm. Thank you! -
I have a ship going for Minmus - and the scientist got missing from the ship. She is NOT on the missing kerbal tab, and I have no idea, when did she gone missing. I checked my previous saves - unforgettably she is not there. I did not noticed that she is gone, since it was controlled remotely - but it's not like I forgot to add she to the ship, as she has restored the material science module 2x in the past. Anyone knows how can I hack a different kerbal back to the ship? I already added: crew = Sandock Kerman - to the mk1pod in the ship, I changed the status of the kerbal to Assigned. Still something is missing. Any idea?
-
What will you build once 1.0.5 drops?
Hamster replied to Mad Rocket Scientist's topic in KSP1 Discussion
It's out. Downloading now. -
New Heat System causes memory leak
Hamster replied to teraflops's topic in KSP1 Suggestions & Development Discussion
Yep.. happened me as well, now I see that F10 should solve the issue, I will try next time. -
[0.24.2] Achievements 1.6.3 - Earn 136 achievements while playing
Hamster replied to blizzy78's topic in KSP1 Mod Releases
Yeah.. Usually I still play one more week with the older build till all my used mods are updated then I switch to the new build. But my list is almost complete. Only two missing. -
[0.90.0] Fine Print vSTOCK'D - BETA RELEASE!!! (December 15)
Hamster replied to Arsonide's topic in KSP1 Mod Releases
Thanks, I figured out, it's the 10th field in the contract values field (contract accept time). Now I could fix the issue. -
[0.90.0] Fine Print vSTOCK'D - BETA RELEASE!!! (December 15)
Hamster replied to Arsonide's topic in KSP1 Mod Releases
Great mod, however I have small issue. Mission is to put a station around the mun, which has Antenna, Power, and Dockingport. I have such a station up there, but the contract is not accepting it. First I thought that the "hasPowerGenerator" not accepting the DeployableSolarPanel, but as I see in the source code, that is a valid module. Any idea why it does not work? How is this part work? "Please note that this must be a new station built for the agency after the contract is accepted."; Could not yet figure out from the source. -
I think I made the ultimate solution, from now on KSP.exe / KSP_x64.exe is on the blocked list on my firewall. Sorry Squad / modders, no more statistics for you. As the community can not agree on this, Squad should step in and force Majiir to close this project. There are to many international laws which are not allowing this kind of data collection, especially in the EU.
-
I have to completely agree with this. And it's a shame that a Mod have closed that thread and removed the download link to that disabler plugin. I currently do not see any other way, as to delete all ModStatistics dll from any mod what I download. The opt out feature have a basic problem, without starting the game there is NO CONFIG file, where you could disable it. And that means during the first start it will most likely send the statistics anyway.
-
While I will not get to compete in the Kerbal Cup...
Hamster replied to Whackjob's topic in KSP1 Discussion
Good idea. Add a docking port, launch it without fuel, and refuel it in a second mission. -
KSP 64bits on Windows (this time, it's not a request)
Hamster replied to Lilleman's topic in KSP1 Discussion
I have that, but that's in both 32 and 64 bit system. So generic "bug" - could be that it's related to Mechjeb. -
"The Definitive Guide" to all obtainable science in the universe
Hamster replied to Timbo's topic in KSP1 Tutorials
Then maybe change the name to something like: Kerbol/Sun -
"The Definitive Guide" to all obtainable science in the universe
Hamster replied to Timbo's topic in KSP1 Tutorials
It's missing the Sun. Fur sure you can have (high orbit); Gravity scan - 91,52 sci Material study - 55 sci Mystery Goo - 33 sci -
KSP 64bits on Windows (this time, it's not a request)
Hamster replied to Lilleman's topic in KSP1 Discussion
One side comment, I have noticed that the UnityEngine.dll is slightly different between the 32 / 64 bit. They have the same length but on byte level they are different. So I would suggest to replace that dll as well. Unity\Editor\Data\PlaybackEngines\windows64standaloneplayer\Managed\UnityEngine.dll <--- This Kerbal Space Program\KSP_Data\Managed\UnityEngine.dll <--- to here -
KSP 64bits on Windows (this time, it's not a request)
Hamster replied to Lilleman's topic in KSP1 Discussion
I would say, just buy 2x4gb. It's way cheaper then the 2x8gb. Speed difference is minimal. -
KSP 64bits on Windows (this time, it's not a request)
Hamster replied to Lilleman's topic in KSP1 Discussion
Any suggestion for high memory usage mods? I'm still at 3.1gb.. need mooarrr mods. -
KSP 64bits on Windows (this time, it's not a request)
Hamster replied to Lilleman's topic in KSP1 Discussion
Basic program is working. Now I need some extra mods so my memory usage needs to grow. Any suggestion for high memory consuming mods? -
Just this: So for two day no forum.
-
The ass kraken just destroyed all my saves.
Hamster replied to Clockwork13's topic in KSP1 Mission Reports
Maybe not the save file is corrupt, but some of the mods, what you used for custom parts, or the main program itself. I would download the game again, install the mods, put back there the saved game and try to load it. -
LOL, sounds like a fun planet.
-
Exactly. End it took a while till I found the wiki, and found out about the lack of gravity in Minmus.
-
Most likely you forgot to throttle up. Happened a friend of my.