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Timbo

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  1. Good idea, and keeps the part count down. But for realism I feel like you need to add a heat shield, not just adjust every part's characteristics. Also, it's not just aerodynamic parts that need protection. In my case, the engine overheats and blows up on reentry, even when it's off. For space shuttle type vehicles, a "procedural" shield that covers the entire underbelly or the whole stack would be ideal
  2. YES to heat tiles or some form of radial heat shield! I'm currently finalizing a SpaceX Starship clone and after the update, it cannot survive re-entry because the only heat shields available are designed for capsules
  3. Is there any way to change the size of a part? i.e. make an engine smaller or larger or change it's thrust? Is a mod that might do this?
  4. Love this! Couple of questions. Why is the second stage encased in cargo bays? Why not just make that stage out of fuel tanks like the first stage? Or perhaps half of it tanks and the other half a cargo bay for probes? I guess it depends what the use-case is you're going for. Second question, shouldn't the small fins at the top of the first stage be rotated so they do not add wind resistance? Great job on making it look realistic!
  5. There are just too many autosaves in the VAB, making the interface cluttered and difficult to find the right vessel. Can autosave be disabled or the frequency modified?
  6. Keep adding additional liquid tanks and engines until your thrust is around 1.8. If it's higher than that, add tanks without engines, which will increase DV Provide a pic lower down that shows the engines, as well as TWR from the engineers report. Also, what is with the shorter stack on the left? Is that payload or lifter? Don't forget that hydrogen engines suck for liftoff. They are made for vacuum
  7. Do tell.... how did you do this? A mod that I am unaware of?
  8. I see TWR in the Engineer's Report in the VAB. Is there a way to see DV? Also, is there a way to see TWR per-stage? Is there Kerbal Engineer / MechJeb functionality coming?
  9. So does that mean that KSC has a stronger signal strength that my relay?
  10. I have three probes in a triangle pattern around Kerbin with relay antenna, a relay probe around Duna with a relay antenna, and a science probe around Duna with a non-relay antenna. When Duna has line of sight to KSC, the science probe can relay through the Duna relay probe straight to KSC. But when Duna does not have LOS to KSC, the relay fails. I expected that the Duna relay should be able to connect to the relays around Kerbin, then down to KSC. But that's not the case. I can only connect when KSC has LOS to Duna. Suggestions? Here is the comm net when KSC is facing Duna. You can see the link headed out to Duna at the top Now, when KSC is not facing Duna, there should be a link from one of the Kerbin relays but there isn't. Here is the relay sat used at Kerbin and at Duna. It has a RA-15 antenna.
  11. Been playing 1.0.4 on career mode using MechJeb and a few other mods. All of the sudden, I don't get a DeltaV or Vessel info any more, in flight or in the VAB. Orbit module is also gone. Most other modules are still there. I did NOT install any new mods. I thought my persistent.sfs file was corrupt (we had a power outage recently), so I downloaded a fresh copy of KSP and MJ and overwrote the old directory. I started a new game in sandbox mode. Same symptoms. What could possibly be making MJ refuse to show DV module?
  12. Wings? We don need no stink'in wings. We jus need mo' rocket engines. Yeah. Call me biased, but wings and wheels won't get us to Jool!!!!
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