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KSP2 Release Notes
Everything posted by cantab
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As previously mentioned, shutting down when you play a game strongly suggests either overheating or power problems, As coolers get dusty and the PSU ages this can become more likely. Overheats are easy to check. There's a chance it's a graphics driver crash, forced Windows updates can easily replace yesterday's driver that worked with today's that doesn't.
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Glitches have been fixed, though I expect the post editor will remain as always. As for the theme, I'm fine with it. It's bland, but in my view if you're finding a mostly-white web page "eyeball searing" then you should consider turning your blooming monitor brightness down. Most major websites are black text, white background.
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How many flights do you have "in progress"?
cantab replied to problemecium's topic in KSP1 Discussion
In my current save it's about 38 craft. Lots of probes orbiting and landed on various bodies - one of my missions had a mothership and *ten* separate landers. I could terminate them if I wanted, but I like keeping them there. Add the flags and it jumps to just over 50. I like to plant one or two on my Kerballed landings. Add the debris and asteroids and it stays the same. My approach to debris is to push that big red button in the tracking station that I assume FIRES DA LAZOR and makes the debris Go Away. I've paid very little attention to asteroids in this save because I have a modded solar system that ends up with them in boring places, so I only have one tracked.- 9 replies
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What is the most HORRIBLE way one of your kerbals died
cantab replied to 322997am's topic in KSP1 Discussion
When you're just casually walking around at the KSC and *poof*. That just sacks. What's it going to say on that Kerbals headflag: "Tragically died after tripping over a blade of grass"? -
Dang, knew I shoulda gone for Vectors. But would the previous rocket not have lifted off after it burnt enough fuel? For the current build, I'll add a 0.625m monoprop tank.
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If I do a search and choose "this topic" in the dropdown it works as expected, searching the topic I was on. But if I then click on "Sort By" and choose any of the options there it reloads the page and shows search results for the whole forum. Seems like a blatant bug to me. And very inconvenient to not be able to sort those search results.
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Put three swivels under the triple stack, and I reckon Build It!
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Personally I'm wary of "open box"/returned stuff. My thinking is it was returned for a reason, and maybe there's a fault and the seller is hoping to fob it off on someone else anyway. Second-hand doesn't concern me so much; it's used, but I feel it's reasonably likely it wasn't sold because of a fault. I've had a fair few pieces of second hand hardware and not had problems with it.
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A long time ago I found an exotic fuel mixture that matched the LF:O ratio and the engine performance well, but that was before the efficiencies took a nerf. I'm pretty sure it was never "supposed" to be anything other than generic rocket fuel. indeed early versions of KSP didn't even have oxidizer as a separate thing.
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And another set of those. In fact *two* more sets if it's allowed.
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So I've started having a problem with my new(ish) build: I'm getting an intermittent obnoxious hum. It's not super loud but it's a noticeable pitch, not like the normal fan hiss. It doesn't seem to clearly link to either CPU or GPU load. I suspected the power supply, since it''s in a semi-passive that turns the fan off outright when it doesn't think it needed. But I haven't been able to consistently link the hum to when that fan is running, though I haven't investigated enough to be sure yet I don't think. Any other suggestions for things I could look at?
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I'll put the three-way adapter under the decoupler. Those old-school parts need more love.
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Since we've got liquid fuel and we're going to space, I'm going to put a nuclear engine under that.
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Friday, Tom and Mark went out for lunch together. They enjoyed sandwiches, desert, and coffee. Afterwards the other customers, the restaurant staff, and an off-duty police officer all clearly saw Tom and Mark leave without paying, and nobody said anything or tried to stop them. Why not?
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I fail maths forever. Down to minus 8.
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I think the 950 would do well. I have a 750 Ti myself. But I eschew visual packs because I feel they'll always put some CPU load on, and KSP is a game that already has issues with CPU load.
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Ever tried AntennaRange? You can perfectly well use the big dish to connect directly to Kerbin from anywhere in the system, just like how real spacecraft talk to the Deep Space Network - right up until the planet you're orbiting gets in the way. That IMHO is how it should be.
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You know you've built a huge rocket, when ...
cantab replied to Jimbodiah's topic in KSP1 Discussion
When it's easily the tallest building at the KSC. Burj Kherbalifa at KSC by cantab314, on Flickr And you get fed up of clicking the buttons to hire Kerbals after doing a couple of hundred of them, and it's not even *close* to full. And you decide to blow off steam by flying a plane, and you can see your rocket from the west end of the runway. And the launch to orbit takes over two hours in real life. -
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Comparing Falcon Heavy and Vulcan is like comparing apples with drawings of apples. FH is based on the proven Falcon 9 design including its Merlin engines - and with ten Merlins per flight SpaceX gain the advantage of learning a lot about how they operate, faults will show themselves sooner and as mentioned be less serious when they do. While the Falcon Heavy maiden flight has been repeatedly delayed, it's expected early next year. Vulcan on the other hand is in early development. It's a new first stage. ULA haven't even decided what engine they're going to use yet, there are two candidates. Falcon Heavy is expected to fly before Vulcan's engines even get a full-scale ground test. 2019 at the earliest for a Vulcan launch. And to cap it off Vulcan is being funded quarter-to-quarter - ULA could well cancel it at any time. True, the Vulcan design may have its advantages. But frankly it better have advantages considering it'll be lucky to fly five years after Falcon Heavy. SLS will probably fly before Vulcan as well.
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Hitting enter starts a new paragraph, like in a word processor or anything with an idea of "new paragraph" as something distinct from "new line". The forum styling has a rather large space between paragraphs, large enough to look like a blank line, but technically it's not. In Word it would be easy to change the paragraph spacing, not so much on this forum.
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Senses are largely irrelevant. Whatever the details of communication, I feel it's a safe assumption that it's something that varies over time. You can either encode a technical definition of the second, or just take the direct approach I said and send an identifiable signal that's one second long. It doesn't really matter whether the aliens interpret the signal as sound, light, smells, or even something beyond our own imagination, if they can decode the technical definition it's fine and if they receive the one second long signal it's obvious. To make an analogy, let's say I've got a bitmap image of a number "1". To me that's a spatial arrangement of light and dark that expresses the concept of 1. To the computer it's a string of bits. Now what someone were to interpret that string of bits as an audio file? It would be a weird sound, but it still expresses the concept of 1 and could potential be understood as such, even for someone with no concept of "a spatial arrangement of light and dark". Though the interpretation makes it feel like a very cumbersome encoding, it's still a valid and comprehensible one. As for the reference to Cs-133, well yes, maybe there are planets it's very rare on. But consider that we have discovered natural Astatine on Earth, and it's thought there is less than a gram of that in the entire crust of the Earth. I doubt any civilization we're able to communicate with hasn't encountered Cesium. And in any case, we can always give them a whole raft of alternative ways to describe a second if we like.