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cantab

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Everything posted by cantab

  1. What you describe is my generic ascent - vertical to 100 m/s, pitchover, then hold prograde. How much the pitchover needs to be indeed depends on the rocket, so I just use a bit of trial and error. In general the higher the TWR the more aggresive the pitch over.
  2. I meant the cube root. Sorry for rubbish formatting. -2 (-)
  3. And a reversal-reversal to 3√-8
  4. Down to 2i2. The route may be complex, but let's keep the destination real.
  5. Down to -2 + i but do we really have to make things complex?
  6. If the light curve indicated it was tumbling, would that allow an estimate of the moment of inertia and thus the mass?
  7. I reckon Cygnus and Dragon, same as before. The point about docking vs berthing operations is a good one. But what I think is a real shame is that the European ATV isn't set to fly any more. It had over twice the payload capacity of the Dragon, even more vs the Cygnus, all pressurised, automated docking. And it could reboost the station which I don't think any of the American commercial projects can. Is there a reason other than money it got canned?
  8. If DirectX is the problem, I guess you could run KSP in OpenGL mode. Whether your hardware is up to it is another matter. If it's a period computer I can't imagine the game being remotely playable.
  9. I find the best way to move the rocket in the VAB is with the offset gizmo. By clicking the root part - the first one you selected - you can move the whole rocket. Turning on angle snap means you can get it exactly centred.
  10. Yeah, launch when under the target orbit. The planet's rotation does affect your heading - to launch into a 90 degree inclination you actually need to aim slightly west of north during the ascent. But it doesn't affect the timing much.
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