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cantab

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Everything posted by cantab

  1. Do what everyone else who proclaims the end of the world is coming on X date has done: try and get filthy rich out of conning other people into believing it will happen and I can save them.
  2. Turn signal limits off if you like. Otherwise plan to have LOS to Kerbin during your capture burns. That might involve entering an inclined or retrograde orbit, or making a burn that's displaced from periapsis, or other methods.
  3. Ooooh, Levos looks awesome. I will admit I'm not convinced by how bright the lava is on Manai. I think if I were doing a lava planet I'd go for a much duller red. But each to their own.
  4. Yeah. I reported it to the Kopernicus guys in that thread, but there's no fix or update out yet. So I'm just using Kopernicus 0.3.1 and advising others to.If we knew which config in the latest OPM needed Kopernicus 0.3.3 then someone might be able to write an unofficial 0.3.1 compatibility patch, assuming such a thing wouldn't basically remove what the latest OPM added.
  5. To make a single ejection burn you need the length of that burn to be small compared to the period of your orbit, so that you're burning close to prograde. So if your burn will be long you'll need to make your orbital period long, by raising your orbit. If your burn will be six hours then you'll need to first get to somewhere well above geostationary orbit, but probably below the orbit of the Mun. You can raise your orbit with low TWR by constantly burning prograde and therefore spiralling outwards. Departing from such a high altitude is of course inefficient, but as a general rule low-TWR ships have the delta-V to spare. Now that we have hold manoeuvre SAS, long burns on a well designed ship are hassle free. Start them going then do something else while the burn happens. I flew a proof-of-concept mission from LKO to Munar orbit with a 32-ton ship pushed by a single ion engine delivering a Kerbin TWR of 0.01. More practically my Moho mission wasn't quite so bad but was still using long burns.
  6. Kerschel, after the planet's discoverer. Elliot and Mink, after the discoverers of Uranus's rings.
  7. Built a skyscraper. And sent it towards Minmus, where I was planning to land. I admit, I put on infinite fuel, because this thing took two freaking hours to launch to orbit. It's not my record part count or mass, but it's definitely the tallest thing at 216 metres or more than 700 feet, and thanks to 1.0 making game performance so bad I'm pretty sure it's my laggiest.
  8. A fair criticism, but artwork and coding are handled by different people. Even if Squad hadn't hired Porkjet and Roverdude to do them, working on new plane parts and new antennae would have had a negligible impact on working on bugfixing and optimization.
  9. Well humans live on a stupid oversized world that lacks the dense seed a real planet has and so had to grow to an enormous size just to support life. That's meant getting into space has been inordinately difficult for them, indeed it's a miracle they managed it at all. On a planet that isn't obese such as Kerbin reaching space is reasonably achievable by a normal civilization once rocket engines have been developed, without having to spend an extortionate amount on engineering every last gram away. /Kerbalviewpoint Compared to real life, I see Kerbal rocket parts as cheap and rugged but heavy and underperforming compared to real ones, and that difference as a consequence of Kerbin's small size. And yes I know Kerbin is so dense as to be impossible with known chemical elements, but hey, it is the planet it is, handwavium core and all. Now I wonder if I could get RO parts in my game but also keep the stock parts...
  10. There's been an explosion of planet packs lately thanks to the mod Kopernicus that provides a framework for other mods to add or change planets. As you say most add new planets in the Kerbol system, but have a look at Galactic Neighbourhood, a mod that aims to rearrange other planet packs so the various planets orbit different stars near Kerbol, and all the star systems in turn orbit a distant galactic centre. I can rattle off a few planet pack names for you to look up: New Horizons KerbolPlus Sentar Expansion Saru Other Worlds Chani Planet Pack Kerbal Galaxy 2 Outer Planets mod Alternis Kerbol Rekerjiggered Odysseus Trans-Keptunian Boris Asclepius Uncharted Lands Last I tried CKAN didn't handle planet packs very well. It might have improved but if not you'll have to install things manually.
  11. As far as KSP goes, ablator will deplete any time the heatshield is hot enough. (It will deplete if you fly too close to the Sun; a Moho mission in stock is liable to destroy ablator). It's possible that on the skip the heatshield was slow shedding that excess heat and so still ran down the ablator.
  12. I'm the other way. It's my single least favourite mod, having literally given me a headache from its background hum when I was watching a streamer who used it.Regarding Mechjeb, my views are simple: Mechjeb is not an autopilot. It's a Swiss Army Knife mod that has about two dozen different features. One or two of them happen to be autopilot utilities. I wish people didn't keep talking as though that's all Mechjeb did. Now I don't actually use Mechjeb; I consider its UI ugly and I prefer Precise Node, Kerbal Engineer, Alarm Clock, and so on. But if you want the ease of installing and maintaining one single mod that can replace what would otherwise take half a dozen different ones, Mechjeb is great for that.
  13. In my view this jet engine CoM offset is among the most worst decisions Squad has made. The centre of mass of an object is inside that object, or to be more precise inside the convex hull of that object. For it to be otherwise is unphysical nonsense. It's completely unexpected by the player and as this thread shows results in behaviour that looks like a bug. It's exploitable for further unphysical results, like rovers with a centre of mass underneath the ground they are driving on. If the size, shape, and appearance of the jet engine is unrealistic then the *right* solution is to get a new model which is more realistic. Not to do a hack that breaks basic laws of physics. Now 1.1 is getting new jet engines from Porkjet, and I really hope they have a centre of mass that isn't three feet outside them, but from what I've seen so far I'm expecting they still will. (And if one wants, the node can be put halfway down the engine, allowing its guts to clip inside whatever part the player attaches it to so designs can be largely unchanged but this nonsense is done away with.)
  14. Well the division between "comet" and "asteroid" is somewhat blurred anyway. But 2005 VD stands out, with an inclination of 172° and an orbit between the orbits of Jupiter and Saturn; while somewhat eccentric, it's not an extremely elongated orbit like a typical comet has.
  15. To be a little more specific, I think what is canonical (as far as canon in KSP goes) is that the space program puts together rockets out of whatever components it can get its hands on. From that viewpoint it makes sense that some parts look junky while others look flash and the space program will happily bodge them all together on a single craft. (Though they usually don't look it, a fair few real rockets have been built along the same lines, including the SLS that's basically knocked up out of old Shuttle parts themselves made by different manufacturers and an upper stage nicked off a Delta IV.)And that's something I think Squad would do well to retain. It's a tricky balance because while there should be a unified "art style", I feel the parts shouldn't all look like they've come out of the same factory or been built to the same standard of quality, because they haven't.
  16. Cities at least will be helped by upgrading to an AMD FX-8###. KSP now won't be affected much by that, but 1.1 *might* change things.
  17. Any image editor that does layers should do well for making biome maps, that way you can have stuff like terrain or texture semi-transparent to use as reference.
  18. KSP is a semi-serious, light-hearted spaceflight simulator where the protagonists build spaceships out of junk
  19. Yeah, I'm in the ugly camp. It's not been modelled or textured badly, I just don't like how it looks. I know spacecraft are under no obligation to look good, but still, I can see myself wanting to avoid that antenna as it is. Like Layered said, a lighter colour scheme on the texture would probably help a lot, and bring it more in line with most of the other antennas.
  20. Felt a real case of VAB block. I should be putting finishing touches on my one-piece Minmus base, but couldn't really focus on it. Goofed off testing launches of the thing instead, which resulting in some fun disassemblies. Need to figure out how to reinforce it without making it look ugly, might have to strut to decouplers so I can blow them away.
  21. New Horizons is awesome. The only mod I consider truly essential is Precise Node. I just cannot plan manoeuvres properly without it. Consider Transfer Window Planner to help you work out trips since you can't use stock delta-V maps or online transfer planners. Consider ScanSAT to get your terrain information since kerbalmaps.com only has the stock bodies.
  22. Search for the "Wrong Brothers" to find the story of someone before you who took that path.
  23. Say Llanfairpwllgwyngyllgogerychwyrndrobwllllantysiliogogogoch.
  24. Well I'd think about, what can X smartwatch do that your phone either doesn't do or doesn't do nearly as well? For starters, can it work when your phone is nowhere remotely near? Because seriously, what's the point of a gadget that needs to be within six feet of another gadget to be any use? Yet that's what I hear about a lot of these "smart" watches. One other problem. If I spend money on a high-quality watch that will remain a high-quality watch for decades to come. If I spend money on an expensive smartwatch that will be obsolete junk in a few years.
  25. A good watch will be designed to withstand that.But yeah, I stopped wearing a watch several years back, when mobiles were clearly universal. Having a watch on my wrist now feels weird.
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