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KSP2 Release Notes
Everything posted by cantab
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To add from that: "Don’t inadvertently place things on capsule hatches" Watch out for your symmetry. Meaning to place one part but having symmetry left on can easily blocked hatches. Meaning to place parts in symmetry but having it at 1x can imbalance the ship, especially if you're placing a fuel line. "Switch to different view modes by pressing “V†during orbit or EVA. Really helps during EVAs." If you intend to jetpack to orbit (possible on Minmus and other small moons), set the view in "Free" to avoid a camera switch that causes the kerbal to waste fuel. "Play w/ Ferram Aerospace Research (FAR) for spaceplanes" If you want an easier aerodynamics mod, consider using FAR but turning off aerodynamic failures rather than using NEAR. NEAR has some odd behaviour. "Install Kethane for off-Kerbin refueling" Or Karbonite. "Don’t worry too much about a perfect gravity-turn launch profile" Too flat is worse than too steep. Too steep and you'll use a bit of extra fuel, but too flat and you can fail to make orbit at all.
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Yeah. The way KSP works most parts are either undamaged or destroyed. Hit the ground at less than say 6 or 7 m/s, which isn't an onerous requirement once you've got a few landings under your belt, and the engine will be unscathed.
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Kerbal Aircraft Expansioneers. Quite a focussed and stock-alike mod, in contrast to the big parts packs like Firespitter and B9. As MalfunctionMike showed, it includes a radial electric prop. Low thrust, unlike the Firespitter ones that are almost as powerful as their internal combustion counterparts.
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Granted. Unfortunately none of those obscure aircraft are able to stop an asteroid the size of the Moon from impacting earth at 1/4c. I wish this thread would be less macabre.
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Granted. You have a great Christmas Day, launching thousand part ships at 60 fps and no lag. Then on Boxing Day you get loads of debts attributed to your name, and the debt collectors call and take the computer away along with everything else. I wish this Christmas would be the last. Bah, humbug!
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In the stock game all antennae have unlimited range. So it only matters which you choose in the rare cases where you're time-limited. The game will queue up transmissions, so even if you have only a short window to run your experiments such as for a flyby or a descent for landing you can just set them all to transmit and let the data be sent out at your leisure. So really it just leaves impactors, in particular Jool probes and sundivers, that need to get their data sent off before they're destroyed. One oddity to note is that the whip and the high-gain dish are both physicless. The mid-gain dish isn't though, so it will reduce delta-V and unbalance the ship. No real issue for anything manned but it can seriously mess up a small probe. As far as mods go, AntennaRange limits the antenna ranges and has basic relaying ability, without the complexity of remote tech.
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Granted. I'm not sure why you want to drive to Albuquerque, but it goes without a problem. Hot dog in the glovebox and jumping frog in the trunk and all. I wish the kitchen was self-cleaning.
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Point at target would help if that direction was reliable when you target a docking port. Unfortunately in my experience it's not. Point normal from the dockee and antinormal from the docker might help.
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A day and a year? Or a day and a month?
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[1.0.5] TAC Life Support v0.11.2.1 [12Dec]
cantab replied to TaranisElsu's topic in KSP1 Mod Releases
Confirming those figures in the Build Aid. I get the same whether or not I have the recyclers active or even on the ship at all, so I'm assuming it doesn't take that into account. The lack of waste is due to disabling the storage to save mass, though on checking I see the saving is trivial.The lack of carbon dioxide though I've no idea about. Earlier in the mission it was filling up normally with the recyclers inactive, then draining and the oxygen filling when I activated them. I'm also confused by the presence of both full water and full wastewater supplies, when the ship started with full water and empty waste water. The duplicate provision is just for keeping the CoM balanced, since my main ship lacks any on-axis docking ports so everything attached needs to be in pairs. My question though is basically: Are the recyclers meant to be 100% efficient, meaning that a recycler plus a small amount of supplies should support a mission indefinitely for air and water and leave food as the only limiting factor? That implies that what's happened to my ship is a bug, so I'll feel nothing wrong in editing the savefile to work around it. Or are they meant to be less than 100% efficient, meaning that even with recycling you still need sufficient initial supplies and no mission can be indefinitely self-sufficient in air and/or water? In that case what's happened to my ship is intentional behaviour, so I'll have to send more supplies legitimately. (I can see that the VAB has info on the waste consumption and resource production rates of the recyclers, but that alone doesn't help me since I don't know the resource consumption and waste production rates for the Kerbals.) -
[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
cantab replied to ferram4's topic in KSP1 Mod Releases
You may also find shifting weight forward helps. Very easy in KSP is you have more than one fuel tank (and have unlocked fuel transfer in career). And there's always popping a parachute. That's one thing done with real experimental aircraft when testing their spin behaviour.- 14,073 replies
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- aerodynamics
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[1.12.*] Deadly Reentry v7.9.0 The Barbie Edition, Aug 5th, 2021
cantab replied to Starwaster's topic in KSP1 Mod Releases
Were the solar panels extended? If so, did they burn up or did they simply break. If they broke, it's an issue in FAR that fairings and cargo bays won't protect extended solar panels from breaking. Maybe the same issue arises in a stock+DRE configuration.- 5,919 replies
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- reentry
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The intestines? Edit: Or the Western and Eastern fronts, in either world war?
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KSP 0.90 'Beta Than Ever' Grand Discussion Thread!
cantab replied to KasperVld's topic in KSP1 Discussion
Probably not, it's a hard game. But you'll have to elaborate on why you're having to start over. -
The "Pull as many Gees as you can" challenge
cantab replied to Norpo's topic in KSP1 Challenges & Mission ideas
And here's a CHEATS entry: https://flic.kr/p/qd32AC 327,000 g. Infinite fuel, 160 0-10 engines attached to an octagonal strut. Flown up using a probe core that's then decoupled to leave only massless parts on the record-breaking bit. -
I've been playing KSP for hundreds of hours. How have I only just noticed this gauge! Gauge by cantab314, on Flickr
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Granted. It has a calibre of 50000000 mm and no ability to shoot anything besides a sponge. It's also buried in the ground (it kind of *has* to be) so can only fire on a bearing of 080° at an elevation of 12°. Edit: Yes, the above perfectly well describes the XBox. I wish the Thames would flow backwards.
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KSP 0.90 'Beta Than Ever' Grand Discussion Thread!
cantab replied to KasperVld's topic in KSP1 Discussion
Surface or "radar" altitude is available in the IVA view of most manned command pods. Though considering we have several IVA-less pods it warrants making available all the time.Vertical speed is clearly given next to the altimeter. -
It includes a "Knife Assistant", which will give the user information such as "It looks like you are trying to cut some rope. Would you like some help?"
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Two knives, even.
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18t (or less) Returnable Manned Mun Lander
cantab replied to WanderingKid's topic in KSP1 Discussion
Yeah. The issue has to do with the intakes and engines being processed in the order they're in the craft/persistence file, meaning the order you place the parts in matters. In your case I think you'd want to place a pair of intakes then a single engine, and repeat that process. -
Nasa is considering a Manned Mission to Venus before Mars!
cantab replied to AngelLestat's topic in Science & Spaceflight
Venus is, in general, underexplored. It's not been landed on since the Vega probes in 1985, which topical to this discussion also included balloons. The surface conditions are of course extremely challenging, but maybe that makes things worthwhile. Electronics that can operate under extreme heat will be useful in industry on Earth as well as science on Venus. Of course that underexploration means that a manned mission really is some way in the future.