-
Posts
611 -
Joined
-
Last visited
Reputation
155 ExcellentProfile Information
-
About me
Junior Rocket Scientist
Recent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
-
[KSP 1.12.3] Bon Voyage (1.4.1) - 2022-10-02
SelectHalfling0 replied to maja's topic in KSP1 Mod Releases
Coming back to this game after 2 year hiatus and I'm glad this mod's still alive! -
[KSP 1.12.3] Bon Voyage (1.4.1) - 2022-10-02
SelectHalfling0 replied to maja's topic in KSP1 Mod Releases
This mod is too good to play without, now that I'm getting back into KSP this will be a great little feature. Thanks alot Maja! -
What's the weirdest thing that happened to you while playing
SelectHalfling0 replied to GreenLight's topic in KSP1 Discussion
A rover of mine once started rolling uphill on its own (on the Mun). I've got a vid of it somewhere... -
Is adding wing incidence an advanced technique ?
SelectHalfling0 replied to AeroGav's topic in KSP1 Discussion
This is the second time I've ever heard of wing incidence. I would like to see a wholesale guide on it too. Also came across a neeto little article about the Corsair-2 Jet, which has variable incidence.- 27 replies
-
Level 5 my dude!
-
I didn't mean you as in myself or other players, I meant it as in KSP and the Dev team. Basically how involved is Take Two going to be in the dev process from now on (or is that still unclear?).
- 772 replies
-
- kerbal space program
- take-two
-
(and 1 more)
Tagged with:
-
So is this a "we've purchased you but you keep working how you've been working" sort of deal or is TT gonna start getting their own hands into the game?
- 772 replies
-
- 1
-
- kerbal space program
- take-two
-
(and 1 more)
Tagged with:
-
Although I am comfortable with paying for this DLC (heck, it seems pretty great and I will definitely get playability out of it) I don't want to be paying enough to buy another game (20-40$). 20$ is the absolute highest I would go.
- 1,169 replies
-
- expansion
- kerbal space program
- (and 3 more)
-
Do you guys think this will present issues for the modding community? I can't tell you the number of times I've found a cool map or mod for another game that when I download says "requires xxx DLC". EDIT- Also, isn't the Mission Builder just a fancier version of what we already do on the forums, except money is involved?
- 1,169 replies
-
- 1
-
- expansion
- kerbal space program
- (and 3 more)
-
What to add to a mun dominiation?
SelectHalfling0 replied to nascarlaser1's topic in KSP1 Discussion
I put a big orbital shipyard around my Mun. It has lots of different dock-able parts for building interplanetary craft as well as short-range tugs. That should keep you occupied for a while. -
Try turning off all but one SAS Unit. I've found SAS units and pods mounted at different angles on different docked sections can "fight" each other, leading to the oscillations.
- 14 replies
-
- 2
-
- bases
- statations
-
(and 2 more)
Tagged with:
-
A.I. Confronted with big decision
SelectHalfling0 replied to A.I. Commander's topic in KSP1 Discussion
Hold on. Buying a pre-built space station you say? Unless this is a mod and I haven't seen it... I think I have a new mod idea. -
As far as I can tell, you landed your base within a few km's of mine. .
-
[WIP Thread] KSP History Research thread
SelectHalfling0 replied to Reusables's topic in KSP Fan Works
We know there was an ancient kerbal civilization in the desert which built tiered-pyramids and wore funny hats. Assuming that civilization dates to the same time period it does for us, kerbals were on kerbin at least 3000-4000 years prior.