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Everything posted by federally
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Thanks man. I don't think I've actually gone to space for weeks.
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Or you get the stock rebalance mod and give them both purpose.
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Here is my P-38 Lightning. I've been doing nothing but WW1 and WW2 fighters recently and this is my latest. It uses Kerbal Aircraft Expansion, Taverio's Pizza and Aerospace, Procedural Wings and Procedural Fairings. And my Dropbox with all my fighters https://www.dropbox.com/sh/w3r6nox43i96kz5/AADbJFunYH-ELws17UVgJ2uga
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[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
federally replied to sirkut's topic in KSP1 Mod Releases
Yes it's a complete one stop shop for everything refueling! Also I've done the folding wings thing already on a F4U Corsair replica and it looked great in pictures, but the actual flying was not good. The IR parts have very weak nodes so I just couldn't get hinges strong enough to keep the wings from being extremely floppy. Node strength is also what made my Osprey a nightmare -
[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
federally replied to sirkut's topic in KSP1 Mod Releases
I love this mod and I just want to share one of my favorite creations that uses it -
I used the script you made to add SCANsat to all of the command modules and it only half works. It causes the toolbar icons to display, but the small map button shows a blank window like you haven't scanned anything, and the big map shows the cached map but it doesn't show any of the overlays like the anomaly markers (which is kind of what I want).
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Flying on other bodies can be a lot of fun. I actually have turned strapping regular planes onto rockets to fly on other planets as a bit of a hobby. With FAR Eve is super easy to fly on. The atmosphere is more like swimming then flying lol. Your problem is no oxygen, so you need a non typical way to generate thrust. Or just do what I do and drop gliders onto it and enjoy them till the fun ends lol. Duna is a pain. It has an insignificant atmosphere and no oxygen. You need to design very special craft if you want to fly here. Something lightweight with tons of extra lift and an electric prop from a mod like KAX works. Laythe will be your new home away from home. It has oxygen and a good atmosphere, though it's thinner then Kerbin's. Generally anything that flies well on Kerbin will fly here, though it will go slower and have a lower service ceiling. Here is my first Corsair launched to Laythe I also have this Kethane miner/refiner/refueler on Laythe servicing my fleet. Though none of these pictures are taken therethere. It was most negatively effected by the thinner atmosphere but the huge wings still work well enough!
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[0.90] Procedural Dynamics - Procedural Wing 0.9.3 Dec 24
federally replied to DYJ's topic in KSP1 Mod Releases
That fixes it? Okay -
[0.90] Procedural Dynamics - Procedural Wing 0.9.3 Dec 24
federally replied to DYJ's topic in KSP1 Mod Releases
Do the control surfaces save their changed dimensions to the .craft file? I've been trading files of crafts using P Wings and the control surfaces are always reverted to their standard proportions when the new person loads it up -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
federally replied to rbray89's topic in KSP1 Mod Releases
Oh no someone posted a picture for fun, must ruin their good time! -
[1.1] Improved Chase Camera v1.6 (Apr 23)
federally replied to BahamutoD's topic in KSP1 Mod Releases
This is amazing -
What is your most unstable ship ever in KSP?
federally replied to lefty39's topic in KSP1 The Spacecraft Exchange
My most unstable craft was not due to wobble. I strapped an airplane into a rocket and tried to get it to Laythe. I wrecked the thing about 50 times trying to figure out how to make it work. Wound up putting gigantic wings on it and flying it out of the atmosphere more like an SSTO then a rocket. Then I had to deal with constantly rebalancing fuel and maneuvering the terribly balanced transfer stage during the eight minute burn out of Kerbin. It was very challenging, but eventually it worked! -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
federally replied to rbray89's topic in KSP1 Mod Releases
What is the weird circle of clear skies that shows around your ship as you pass through the clouds? It seems to only be in one layer -
[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
federally replied to ferram4's topic in KSP1 Mod Releases
That's sad- 14,073 replies
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
federally replied to ferram4's topic in KSP1 Mod Releases
Ferram does FAR take into account a wings thickness in any way? I'm wondering if changing the thickness of my Procedural Wings will make any difference in lift and drag- 14,073 replies
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Well actually the weird part is they only look like that from far away. When you get close they shrink back to normal. They just pop up and shrink back down based on proximity. I think it may be related to the fact that they are fuselage pieces removed due to a violent crash and not fairing pieces discarded through staging.