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klgraham1013

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Everything posted by klgraham1013

  1. Not sure yet. Linux has a few...operations?...that are a bit harder than they need to be. To many things that require command line, when it should be as simple as drag and drop. Still, the geek in me loves having a duel-boot machine. I think I'll move KSP over to Windows just to have my flight stick work out of the box. Also, being able to use left alt.
  2. 6 gigs is perfectly acceptable. The ram creep has really been getting out of hand lately. Also, I don't think any developer should have to maintain compatibility with 32bit systems. When was the last time anyone could actually buy a 32bit processor? Over a decade ago?
  3. It makes perfect sense. One of the first things a creative type must learn is to kill your darlings. Sometimes you have to hit delete on that thing you love for the betterment of the whole. That being said, does it make sense for a post 1.0 game? I don't think so.
  4. I'd say the average user only actually needs 4. I run KSP on Linux, so I have 8.
  5. Isn't the better question why some of the original wing pieces didn't get fuel added?
  6. +1 to you. Off topic: Amy Shira Teitel is also on Discovery News on the YouTube.
  7. You mean Miniken? Squad is bringing him in to cater to a younger audience.
  8. What they haven't told you is that Unity 5 will bring about the Mechakraken. Our only hope will be that the Kraken and Mechakraken fight to the death, teaching Kerbal-kind a valuable lesson in the process.
  9. I've always thought the term "stock-a-like" on mods was a bit odd, considering how all over the place the stock design is.
  10. The Tutorials button should just be a link to Scott Manley's YouTube page.
  11. Sandbox. The lack of grind is glorious. A self-imposed periodic budget. I've got a spreadsheet and everything. No mulligans unless the Kraken interferes. I decide at the beginning of a flight whether it's simulation or real. Dead is dead. There ain't no coming back.
  12. I've got archives of 0.24.2 and 0.90 along with mods for each.
  13. "Not a number." I think it's when the maths get confused. Someone else probably has a better explanation.
  14. It's not complication for the sake of it. It's one of the most apparent challenges of space travel that KSP is adamantly ignoring.
  15. Just wondering, what are those reasons?
  16. What I mean is a single decal that could be used on all parts, much as scorch marks or bullet holes in some games. Surely, making individual damage textures / models for each part would be much more ram intensive.
  17. Couldn't damage just be texture decals, instead of needing to make a new "damaged" version of each part?
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