Excellent. So we're in line with small amounts then. I'll be delivering a small radial tank, a 1.25m stack tank, and a 2.5m stack tank (the latter are more for mining ops).
Query: How much Karborundum do these use? The reason I am asking is I want to balance the Karborundum drives, as well as tanks (unless you already have some?)
This one is pretty much released at this point - I do the whole 'release early and iterate' thing. Though it's getting another model pass but nothing breaking (then just more content). Oh... and there's a 'buy me coffee and beer' paypal link on the USI Colonization thread It's absolutely not required but is hugely appreciated
Hey quick question - did any of the resources change (not consumption rates, just the core resources themselves)? Just so I know if I need to do a CRP update?
Nope. Rock on. If you bundle this (and you can just bundle the configs if your mod is not using ORS for resource harvesting), then you would include it's CC license. Define break - there should be no breaking involved (it's just a resource list). Specifics?
+1 for AVC, would love to see that project take off. FYI I did mine on a clean install - will try again shortly, sorting out some other mod work at the moment
Start with the resource list in the OP (it has a google doc with everything currently agreed to). If you feel something is missing, we can then sort through those
Hey sorry I missed this. Oxidizer and Oxygen are different resources in that case. And yeah, if you hit cases where things are mixed, adjust as part of the calculations (I already do this in my mods).
Sure, probably something simple like Karbonite,0,0,0,255,0,0,Water,0,0,0,0,0,255 (So resource, low rgb, high rgb) btw mine is not coming up for some reason - probably something I did wrong Buttons give me no overlay over Kerbin