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RoverDude

Parts Hero
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Everything posted by RoverDude

  1. Yeah sadly I can't control how google indexes :/ I put all of the links there to prevent folks from going to the wrong place.
  2. 0.1.2 is up! KSP-AVC integration No longer dependent on Karbonite Updated the propfan - better thrust, huge power consumption increase, slight gimbal, slight mass increase CLS integration Tech tree update Updated engine cowling nodes to not include duplicates. Should not break stuff, but hilarity may ensue.
  3. 0.4.4 is up! Fixed resource issue that caused a Karbonite conflict with cost and flow type (yay for shooting myself in the foot) Updated version info Updated DLL dependencies
  4. 0.1.2 is up! Changed Water in Interstellar to be logarithmic to play better with SCANSat Added water to Eeloo Added oceanic Karbonite to Eve, Kerbin, and Laythe Added Karborundum to the sun Updated KSP-AVC Support
  5. Done. Good riddance. Listen up, everyone. You've registered for a beta. You will be experimented upon and asked for feedback. If you don't like it, then sign up when it's done. Still getting emails. Can you please remove me from KerbalStuff emails per my prior request to have my account and data removed? Thanks.
  6. If it's a part with zero cost right now in the list, there probably are not plans but we can by all means add one Just let me know what you're thinking (look at other parts for guidance)
  7. Question: What behavior are you looking to get? I'm not familiar with MFT (though I know people have tossed me configs for it for things like Karbonite)? For scale! Thank you for making my job easier
  8. Banana for scale. VERY soon It has to coincide with one of those days where I release all of the packs at once because I moved DLLs around. Very likely Friday.
  9. FYI.. the Packrat will soon have it's refresh finished, and will be bundled with more exploration goodness in the USI Exploration Pack. Teaser video of new parts below
  10. Old transparent command pod thingie Does not have the weight of RPM
  11. Nope, uses the old SFR code which is permissively licensed so I'll roll it into the USI tools.
  12. Usual bets on conflicts (just based on history, normally with bad/old versions): KSPI, ATM, Texture Replacer, the Karbonite->EL mod, TweakScale, ATM
  13. Yup, unfortunately Fractal made the thread so we will at some point need to make a separate ORS thread (same as happened with KSPI). What I need to figure out is exactly why/how ORS is not working as intended in it's tolerance of multiple versions (I am pretty sure why, but want to do some tests first).
  14. Remove your mods. Start clean, and begin with a new MKS install, then add the rest in bit by bit. My suspicion is the EL integration based on when you downloaded it, but easier to just do it one mod at a time (trust me, I do this all the time when my own install breaks). Heya, thanks To be honest I will probably move them into the same (later) node, primarily because these guys are part of a larger parts set and are the entry level ones
  15. 1.2 is probably best tbh - the only ORS folks right now are me and wave, and we have all of our peeps on 1.2 At some point I need to dig in and see why ORS does not work the way it's supposed to work WRT versioned DLLs (I have suspicions)
  16. Oh just wait till you see the engine The frames are together because they are required for the ventral drills (they kinda have to go together). The battery is not op Look at it's size vs. the 4K 2.5m battery of stick - I needed something to fill the space between the nodes with. Same deal with the other parts - they are laid out so all of the bits you need, either for initial discovery, extra engines, or aeronautics, are on the same node. That being said, they will all probably either get their OWN tech tree in the constellation (MKS is in the same boat) or be moved a step up. Logs logs logs and more details versions, etc.
  17. Ok! Let's start with versions, and let me know which USI ones you have and if you have ART - thanks
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