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RoverDude

Parts Hero
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Everything posted by RoverDude

  1. Screenshot please? You will definitely see the resource percentage (this is atmosphere makeup) without getting flow. Also need to see where your tanks are.
  2. I concur! The parts are not only beautiful, but between the two of you, we've absolutely established a distinct aesthetic for Karbonite (and it's downright pretty). Now it's my turn to transform a a pot of coffee into a release candidate
  3. Can't repro this at all - just dropped an MKS bit on the runway and no issues. Try it with a new MKS module vs and old one just to see if there's a difference.
  4. Distillation Module - handles the XenonGas and Monoprop Let me take a gander - would be silly if I was incompatible with my own mod Usual gig - I need to see a ship, understand what engines, etc.
  5. 0.0.12 IS UP! New Distillation Modules for Xenon Gas and Monoprop Engine updates and tweaks Texture reuse optimizations I consider this to be the Release Candidate. The only changes will be bug fixes and nertea's fuel tanks once they are finished. Also a pro tip for folks who can't get their extractor to work... Unless you're stacked with a Karbonite tank, you need to run a fuel line FROM your tank TO the extractor for stuff to flow. Thanks KSP.
  6. Sorry I just can't repro this - I've done all of my testing for the next release in 64 bit without a hiccup. If there's an issue, it's not related to the plugin. Unrelated note... for all of you messing around with Karbonite engines on Kerbin... you're doing it wrong.
  7. Sounds like you just volunteered... I look forward to your pull request hm.. no issues in 32 then? I've been in 32 as I've found 64 a bit flaky, but I'll run some tests.
  8. You and me both - It's been a while since I had to launch something other than with HyperEdit or as a test.. In other news, wrapping up the 1.25 and 2.5m distillation modules. These are converters for Xenon and Monoprop (i.e. the stuff that does not go boom).
  9. It's you I'm usually horrible at planes and have been building flying machines all day long. That being said... I do not have FAR installed, so it may be that the bits need FAR configs?
  10. Thanks - lemme delete it from the Githubs for now since there will be a new release with parts tonight anyway
  11. I had forgot to give 0.0.10 it's pre release tag - are you saying the contents of the ZIP on github are incorrect? No rush Have fun with it, and show us how it's going so we can help out.
  12. Replicated your craft. The only thing you should really be able to right click on is that intake on the nose, and only for collection. Air collection is passive. Is the problem that you can't collect resources or that your plane does not fly (runs out of ScoopedAir) or? - - - Updated - - - I support this.
  13. Do this. Move your other mods to another folder for now (so you can add them back in). This should work just with USI and ORS (plus Squad and NASAmission of course). Add mods in one by one till we find a culprit.
  14. Is this a ship you built from scratch or one you loaded in the VAB either through autosave or via the load ship function?
  15. (Hit up the other questions I added when you get a chance)
  16. Does this ship have EC? Does it have command? More stuff... if it's a pod is someone in it. Do you have KSP-I installed? Did you delete ORS or the OpenResourceSystem folder in GameData? And yet more stuff... Unix or Windows? 64 or 32? Did this work for you before? If so, when? (Last edit) Do the radial engines work? They do not need that 1.25m intake.
  17. For both of these please provide extreme specificity.
  18. Sit tight, new update incoming. 0.0.11 UP ON DROPBOX! Fixes for the air intakes, and actually including my DLL this time...
  19. Here's the rub... these really are not meant for Kerbin - they are for Eve and Jool. On Kerbin you have ready fuel access, much better engines, much better performance. But on Eve/Jool you can't use IntakeAir. Hence these parts. Folks are just using them on Kerbin because everyone is testing right now (Edit to expand) It's less a use of ORS, and more a use of a custom module that lets us use airspeed and generic atmospheric pressure to generate a resource. Nothing even close to that in stock (and not even in ORS, it's some custom code). (Edit even more) The radial engines have intakes built in. The nose one is just for using the stack, and added as convenience. there will be dedicated non-collecting air scoops down the road, but we're still like a young and scrappy startup. Minus the free lunches.
  20. Nope - just tweak Here's the fix if you're using the inline intake: MODULE { name = ORSModuleAirIntake scoopair = 1.5 autoActivate = false } My little jet with just the nose intake and stack jet just blew through flaming mach effects before the engine explodes... so I know it works Start with this. You need - for this to work - command and EC. If you have these things and it's a prior ship or an autosaved ship or a ship you loaded in the VAB, swap out the part (I have seen this cause weirdness in the past). Beyond that, screenshots please. - - - Updated - - - See fix above - for now either use one of the radial engines (not a stack one) or wait for the patch. Which specific engine is causing you grief?
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