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RoverDude

Parts Hero
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Everything posted by RoverDude

  1. I do see what he's saying. Basically his stuff is under a Non-Derivitives license. So this pack is in violation of his license agreement. _Augustus_, your enthusiasm is awesome but you really do have to get at least a passing knowledge of the kinds of licenses out there before building mash ups
  2. All things are possible Bear in mind, anything KAS'able can be stuck to it. Or anything you can make KASable.
  3. I'm kinda partial to them That being said, all of the art is there in the download - go to town. Although if it's a color choice thing, that's something that will not change in the official package, though if someone wants to release an alternate texture pack, go for it (heck, someone could release a Hello Kitty themed pack if they were so inclined). Better yet, feel free to make your own parts - we'd love to have them! Pretty!! Very nice! Let me know if you want me to spin out 3x and 4x symmetry versions of just the fairing cage (if so, I can rotate the 4x one by 45 degrees so the drill doors do not clip).
  4. Fair enough - by default that will be a KSP limitation, though some creative coding could help with that.
  5. Heya, My suggestion would be ORS. If Karbonite is a bit too easy for you, the whole thing is CC, and I encourage folks to make extensions and revisions for it. So if you wanted to do a new fuel called, say, ReallyHeaveAndHardToGetium, then go for it! Use ORS linear scale and make some planets go dark (Karbonite does this, as Eve has no crustal Karbonite resources - it's ocean only, and some trace atmospheric). The rub, and I agree, is that timewarp is not our limiting factor. So maybe do a Karbonite pack that replaces all of the converters, distillers, and drills with Tweakscaled massive parts? Heck, you could do that with MM and have what you want in a few minutes. Then do a distribution pack called 'Karbonite Hardcore mode' or something, that MM's the converters and drills to massive size and weight, makes the resource more dense, and tweaks all of the conversion rates along with blacking out a few of the planets. If you have ideas, hop on over to the Karb dev thread, lots of folks working on extensions there.
  6. You need to use MKS stuff Interstellar does not extract Ore, Minerals, Water, or Substrate. MKS does.
  7. Kethane is no longer supported, we use ORS (same as Karbonite and KSPI). You need to get the resources via ORS. Use of Karbonite is optional.
  8. We already have an addon support forum, and can see how well that is working out So to add something to the mix... my main issue is folks can't be bothered (fair enough) to read like... 100 pages of posts. A thought I had at one point was that it would be nice to have a Stack Exchange type format specifically for mod questions. but usual deal, adoption, etc.
  9. And a output log (22MB) too: https://www.dropbox.com/s/qcm89ie3ig14ht8/output_log.txt 1) What I was doing when the null and index errors appear: I was landing a test Karbonite craft on a nearby west mountain, launched from KSC, and the framerate falls as the radar altitude decreased from 3km or so. The framerate becames 1-2 when the altitude is below 500m. 2) Mods: [ModuleManager] compiling list of loaded mods... Mod DLLs found: Assembly-CSharp v1.0.0.0 ModuleManager.2.2.1 v2.2.1.0 DeadlyReentry v5.1.5319.31493 EnhancedNavBall v1.3.2.0 Firespitter v7.0.5320.35444 KerbalEngineer v1.0.3.0 LitJson v0.7.0.0 OpenResourceSystem_1_1_0 v1.1.0.0 KSPAPIExtensions v1.7.0.0 ProceduralFairings v0.0.0.0 RealRoster v1.0.0.0 RemoteTech2 v1.0.0.0 Romfarer v1.0.0.0 SCANsat v1.0.6.0 KerbalAlarmClock v2.7.8.2 KSPAlternateResourcePanel v2.5.1.0 Karbonite v1.0.0.0 USITools v1.0.0.0 Non-DLL mods added: Mods by directory (subdirs of GameData): BahaConstellation NASAmission OpenResourceSystem Squad TextureReplacer TriggerTech UmbraSpaceIndustries 3) KSP 0.24.2 32-bit on 64-bit Windows 7 with 8GB RAM If requested, I am willing to reproduce this with a stock separate KSP. Let me know if you have some questions (but unavailable as it's bedtime for next day work :-p) Delete out UmbraSpaceIndustries and OpenResourceSystem, and reinstall any USI mods from scratch. Remove Texture Replacer. Let me know of those two things help. Some have this, feel free to toss a pull request. I will say we do want to deprecate tweakscale in favor of unique models however, given the high model quality that we have right now.
  10. Not my place to argue how folks set these up, just prevent mods from crashing
  11. We're going to put a poll up shortly for a final name, since the mod became a little bit more than putting holes in rocks
  12. The two differences I see are the cost of water (not a big deal), and the density of oxygen (a big deal) Why is US oxygen ten times as dense?
  13. Simple question really. Does anything in KSPI actually use the atmospheric and oceanic resources? I'm looking to maintain compatibility, but these default configs just look... weird, and they are making things more than a bit messy. TIA
  14. Thank you sir for being awesome and making my life easier
  15. Thanks for the config! Any chance I can bribe you into a pull request?
  16. I meant the part name. It was still MKS_Kerbitat in your config in the zip, which is game breaking to MKS users.
  17. Hey please be sure not to use the same part names or you will break installs
  18. Too bad it broke on him Duplicate ORS bug This is why I must fork this.
  19. Thanks for the input! And I can most definitely see us splitting some bits off into either subfolders or separate parts packs down the road.
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