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RoverDude

Parts Hero
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Everything posted by RoverDude

  1. Sounds like you just volunteered... I look forward to your pull request hm.. no issues in 32 then? I've been in 32 as I've found 64 a bit flaky, but I'll run some tests.
  2. You and me both - It's been a while since I had to launch something other than with HyperEdit or as a test.. In other news, wrapping up the 1.25 and 2.5m distillation modules. These are converters for Xenon and Monoprop (i.e. the stuff that does not go boom).
  3. It's you I'm usually horrible at planes and have been building flying machines all day long. That being said... I do not have FAR installed, so it may be that the bits need FAR configs?
  4. Thanks - lemme delete it from the Githubs for now since there will be a new release with parts tonight anyway
  5. I had forgot to give 0.0.10 it's pre release tag - are you saying the contents of the ZIP on github are incorrect? No rush Have fun with it, and show us how it's going so we can help out.
  6. Replicated your craft. The only thing you should really be able to right click on is that intake on the nose, and only for collection. Air collection is passive. Is the problem that you can't collect resources or that your plane does not fly (runs out of ScoopedAir) or? - - - Updated - - - I support this.
  7. Do this. Move your other mods to another folder for now (so you can add them back in). This should work just with USI and ORS (plus Squad and NASAmission of course). Add mods in one by one till we find a culprit.
  8. Is this a ship you built from scratch or one you loaded in the VAB either through autosave or via the load ship function?
  9. (Hit up the other questions I added when you get a chance)
  10. Does this ship have EC? Does it have command? More stuff... if it's a pod is someone in it. Do you have KSP-I installed? Did you delete ORS or the OpenResourceSystem folder in GameData? And yet more stuff... Unix or Windows? 64 or 32? Did this work for you before? If so, when? (Last edit) Do the radial engines work? They do not need that 1.25m intake.
  11. For both of these please provide extreme specificity.
  12. Sit tight, new update incoming. 0.0.11 UP ON DROPBOX! Fixes for the air intakes, and actually including my DLL this time...
  13. Here's the rub... these really are not meant for Kerbin - they are for Eve and Jool. On Kerbin you have ready fuel access, much better engines, much better performance. But on Eve/Jool you can't use IntakeAir. Hence these parts. Folks are just using them on Kerbin because everyone is testing right now (Edit to expand) It's less a use of ORS, and more a use of a custom module that lets us use airspeed and generic atmospheric pressure to generate a resource. Nothing even close to that in stock (and not even in ORS, it's some custom code). (Edit even more) The radial engines have intakes built in. The nose one is just for using the stack, and added as convenience. there will be dedicated non-collecting air scoops down the road, but we're still like a young and scrappy startup. Minus the free lunches.
  14. Nope - just tweak Here's the fix if you're using the inline intake: MODULE { name = ORSModuleAirIntake scoopair = 1.5 autoActivate = false } My little jet with just the nose intake and stack jet just blew through flaming mach effects before the engine explodes... so I know it works Start with this. You need - for this to work - command and EC. If you have these things and it's a prior ship or an autosaved ship or a ship you loaded in the VAB, swap out the part (I have seen this cause weirdness in the past). Beyond that, screenshots please. - - - Updated - - - See fix above - for now either use one of the radial engines (not a stack one) or wait for the patch. Which specific engine is causing you grief?
  15. Ok! One bit at a time You need fuel lines since your engine is not in the same stack. Where is your EC coming from?
  16. You are missing something scoopair is a property. It's how much air the intake brings in. ScoopedAir is a resource. Screenshot of the craft please? You have Karbonite fuel correct? What engines? What planet? etc.
  17. Usual series of questions. Did you in fact completely delete out your Karbonite folder before installing this? Was this working for you in a prior version? It's awesome folks are helping me test, but I REALLY need more info when you folks have an issue.
  18. Because it for whatever reason conflicts with ORS, and I've been repeatedly unsuccessful in fixing this. It's way of handling exceptions has... repeatedly... not worked, and I am learning to truely hate that mod. So yes... you will need to turn it off unless you want to fiddle with adding a Karbonite exception. It hates the PRS PNG files I use, and just eats them instead of failing gracefully. <soapbox>I really hate mods that mess with my stuff without me expressingly asking them to mess with my stuff</soapbox>
  19. Oh this one will be out in a matter of days - I'm in the home stretch and I'm really happy with it.
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