Jump to content

RoverDude

Parts Hero
  • Posts

    9,072
  • Joined

  • Last visited

Everything posted by RoverDude

  1. Awesome - start a dev thread, PM me the link Thanks! yup! I expect awesomeness to occur
  2. Working on it now The aweesome bit... is that you can use it WITHOUT an asteroid. So you can build rock-powered ferries, etc.
  3. Yep, all of the folks who pitched in are super awesome, and wearing out my rep button
  4. It does, folks just want it on the first screen like stock - right now it shows 0 because that's what it has. Easy fix
  5. Video on how to use ORS/SCANSat with Karbonite: https://www.youtube.com/watch?v=lMozN4jpxbU&feature=youtu.be
  6. I still want to work with you on this Hands are just a bit full at the moment tho
  7. Something like that - Kravity said he was working on some bits Also - send me that radial tank please!
  8. Karbonite will have oceanic extractors. the support is already there, just need the parts
  9. Silly questions... Do you have an empty fuel tank? Is it in the same stack? Pictures help.
  10. Please don't do this Bear in mind you were on a dev pre-release. ALL part names changes - by design. The names/etc. are now locked in for release. Do it This is a community project after all. 1. See above 2/3/4 - no idea, but hotspots are static (they will not change). You probably just have a visual bug - I see this sometimes if I look at hotspots at very high altitudes. Try around 250K
  11. FYI - I just took a clean install, added in 0.19.3 of MKS/OKS, and built a base in 64-bit. I then installed Karbonite, overwrote any duplicates, created a Karbonite detecting sattelite and got within a few hundred meters of my orbital base. Switched back and forth, everything fully functional and responsive. So there looks to be no conflict from my end. OH... and I'm moving this to showcase Looks like we have enough stuff and look stable enough for showtime
  12. FYI - I just tested the latest build of SCANSat with the current MKS/OKS/Karbonite versions with zero issues.
  13. Specificity or I can't help you. Do you have any Karbonite? How is it connected? Do you have context menus? Are you on the current version (0.1.1)? You can leave the MKS/OKS folder, but delete the Karbonite ones. More specificity... can you convert or no? No menus at all? Screenshots and more context please. There is already an ILM/ISM that holds Karbonite The others would be just ones to hold generic resources - not opposed to it at all. TextureReplacer is my repeated attempt to slay that particular compatability demon
  14. Do it here so folks can help you sort out any issues before release. Easy question. What version of MKS? There was a new version less than a week ago.
  15. Nifty! Turn this into it's own release thread and I'll happily link to it. Stuff tends to get lost in all of this Part names are locked btw, there is now a set convention that allows us to expand later on. I love it! Sure, why not I'm wrapping up some changes on 0.1.1 - all of the stuff folks have reported thus far - and I have even made a new video on how to use ORS to get resources, and how to use SCANSat... which should chop the posts in this thread in half
  16. Kethane and Karbonite are apples and tractors No issue with compatibility, just two different ways to get stuff - so have at it! This will change a bit in release Thanks! I'm just happy so many folks joined in, otherwise you guys would be stuck with white cylinders for models still
  17. Yep. It forces you to sift through a larger initial quantity during the physics tick, then kicks back what you didn't sift through. Subtle but intentional difference. You're basically sifting the Karbonite. Thank - let me go grab a new one
  18. You're probably right there on the edge given it's max is 75,985m... The particle collector is an atmosphere skimmer meant to ride the very edge of orbit. 100K is way out of it's range. That 0.01 was probably luck when your PE dipped
  19. Yep, I expect it did given all the parts moved to their final versions. btw- i I can run a converter or a drill on four RTG's... which feels about right. Since we can get Karbonite almost anywhere, there has to be a penalty.. in this case, the penalty of needing lots of power, which I am ok with.
  20. That's odd... I'll check, but no changes occured with power consumption Sold
×
×
  • Create New...