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Everything posted by RoverDude
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totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
Yep - that all looks correct to me. -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
It's as simple as putting a config file in your gamedata folder. Community Resource Pack's current (not bleeding edge) release includes resources that do this. -
Sure, ModuleManager is your friend.
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See if the problem replicates itself on a new save, then with a new save only using the USI suite.
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totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
Your WOLF resources are going to have the same ratios as resources for extraction, so a standard resource scan will reveal these. Which also means the distributions are based on your game seed. If you always want resources somewhere, the best way to do that is with a .cfg file and a biome override and leverage how stock works. I would not recommend Rational Resources. -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
Can all be done via module manager configs - but remember you'll need a way to get something *into* WOLF - either a harvester or converter of some kind. -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
Nothing specific for this is added or removed - I've had no issues using the stuff as-is for stock contracts though. -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
Yep the constellation preview is pretty close to the next release (still have a few more textures to do!). -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
hmm... they should be volume scaled - likely a config goof. -
All things USI are now in the UmbraSpaceIndustries repo not my personal one (anything in my personal repo is a fork off of the official ones).
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KSP version, and what version of the mods? Also let me know what that error is.
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totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
Do you have WOLF cargo crates? -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
No need to connect them, since if they all have resource storage, stuff can be shared. Hab space is also shared automatically. -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
Yep. the downside is it puts you outside of the stock chain (which is temporally coupled). the plus is that it's really really good for giant multi-body and multi-installation chains. And with hoppers as the faucet, it dovetails pretty well. -
Likely need to set them up as a cargo part with the stock system for EVA construction to work.
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totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
Because you have to have all of the ingredients available to do a recipe. -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
It's part of Konstruction, but likely still in pre-release. And nope - specialized parts require space. Early on, it's really better to just drop off a box of machinery. -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
I like having a terminal right off of the runway since I tend to not use it a lot late career anyway. -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
Yeah FTT is getting a few goodies. For a spoiler alert, it will probably end up split across a few mods based on the USI roadmap (all of the structural pieces are being moved to a new to-be-announced USI mod). -
Make sure you also have USITools and CRP.
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totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
Some parts are being deprecated unfortunately. You can steal the part config, etc. from an earlier distro.