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AlphaAsh

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Everything posted by AlphaAsh

  1. The KK version with the All in 1 is a little out-dated. You can grab the most up-to-date Kerbal Konstructs here.
  2. I'll be sticking with tga for now. DDS isn't properly native to KSP and pngs often end up with a bigger memory footprint than tgas. The TGA loader problem in 0.25 hasn't shown up on 0.90 for me. There's quite a lot of discussion (or rather me shooting things down) in this thread about the various merits of texture formats (and use of ATM) etc. I'd recommend perusing. Some of it might have to go in the FAQ - I seem to be repeating myself rather a lot again *cheek mode off*
  3. What version of Kerbal Konstructs are you using? Paying funds to unlock bases has been a feature for some time now. Or use the Nav Guidance System in Kerbal Konstructs to get Lat. and Lon. (degress anyway) that's been a feature for a couple of weeks now EDIT - Glad you figured out your other issue for yourself chap. Well done.
  4. When you hover over the KK button, you are told what is currently selected. Select your alternative launch-site (in Sandbox, just click the button with the launchsite name, in Career click the button in the right pane). Now when you hover over the KK icon again, tada, it tells you the alternative launch site has been selected. In this case, it really isn't rocket science.
  5. Unless Squad changed Kerbin's terrain map, that can only happen if your terrain details aren't set to high. KerbinSide's static placement is done on high terrain detail. On default and low, some buildings may appear to float above or be submerged under the surface of the planet.
  6. v0.7.0 available from KerbalStuff. Changelog: Upgradeable facility initialisation should now only happen once at the start of a career game. Video lag in the Space Center, Administration and Control scenes that was caused by this is now gone. NGS display orphaned from Base Boss. You still use Base Boss in the flight scene to switch NGS on and off but the display is not dependent on the Base Boss window being open. Instance Editor size tweaked again. The delete button kept vanishing off the bottom.
  7. v0.6.9 available from KerbalStuff. Changelog: FPS loss/video lag in editors and in flight around the KSC, that was caused by the last bug fix, eliminated. The fix now only checks for initialisation of and initialises the upgradeable facilities in the Space Center scene, not all scenes.
  8. Yup, you're good to roll-back if the frame drop is intolerable chap. I should have a new version out later today.
  9. Just a quick heads-up that I'm aware of this latest version causing some additional video lag/FPS loss in the vicinity of the KSC. This is a result of the fix for upgradeable facilities and I'm already working to deal with this side-affect.
  10. ksideshipcontainer EDIT - If you go to a location with an example of something unwanted and open the editor (Ctrl+K), you can use Local Instances to list just those objects nearby. That should help you identify the model name.
  11. http://forum.kerbalspaceprogram.com/threads/93699-0-90-WIP-Kerbal-Konstructs-v0-6-6-%28Dec-16%29-Static-Objects-and-Launch-Sites!?p=1535333&viewfull=1#post1535333 then http://forum.kerbalspaceprogram.com/threads/93699-0-90-WIP-Kerbal-Konstructs-v0-6-6-%28Dec-16%29-Static-Objects-and-Launch-Sites!?p=1580905&viewfull=1#post1580905 A little out-of-date. And yes, you need some content, like KerbinSide.
  12. v0.6.8 available from KerbalStuff. Changelog: Fixed the bug where all upgradeable facilities were maxed out when starting a new career game. Black magic was involved. If you encounter a bug or your computer explodes, buy a new computer and then come and let us know here. Please note we are not responsible for exploding computers.
  13. No you're good. Thanks for doing that chap.
  14. Not sure what's happening here. I tried adding rescaleFactor = 1.25 in Part Revamp-MM.cfg to the cockpit to see if it would fix it. It didn't. EDIT - What's even odder is there's no issue in the SPH. EDIT 2 - Nevermind. Second launch from the SPH and it's now fine. I guess KSP had a brainfart.
  15. ATM's default functionality is clearly to munch the tiniest textures and that a .cfg is required for each mod where you don't want it to do that. ATM is a popular mod for obvious reasons. Whilst it will give little to no benefit for a mod like KerbinSide with a relatively small batch of tiny textures (I don't use UV maps - it's overkill and too much work), apparently a .cfg is still required to avoid the chomping. This thread has a number of ATM users pointing out the chomping of the various icons used in KerbinSide. In several cases I've suggested they should go talk to the ATM devs. At no point has anyone shared an ATM .cfg for KerbinSide. The expectation is that I have to do it. I don't use ATM. I think it's fairly obvious by now that I think its default functionality is excessive, to say the least. Using KerbinSide with ATM is the players choice. I'm not going to support it until ATM is improved to handle more exceptions in its default functionality. The ATM thread is stuffed full of posts about corrupted icons and yet no improvements. Just "make a .cfg". Having looked at an ATM .cfg, hazarding a guess, here's what it should look like for KerbinSide: ACTIVE_TEXTURE_MANAGER_CONFIG { folder = KerbinSide enabled = false } That's a guess. I don't use ATM. EDIT: For Kerbal Konstructs, which is where most of the issues with ATM will show up, the .cfg should probably be: ACTIVE_TEXTURE_MANAGER_CONFIG { folder = medsouz enabled = false } Again a guess. I've tried unsuccessfully in the past to find documentation for configuring ATM.
  16. I get it. I don't want to grind science. I don't want to grind surveys and test contracts for pocket-change to upgrade facilities to give me features I started with in previous versions of KSP. Upgradeable facilities was a nice idea but turns out it's just a nerf-fest with the current costs. Add features. Don't take them away.
  17. Here's what I just did: 1 - Shut down KSP. 2 - Delete ActiveTextureManagement 3 - Restarted KSP Tada. Indicator is now an indicator and not a black square.
  18. v0.6.7 available from KerbalStuff. Changelog: Added some textures and a cfg update that got missed because I forgot to update GIT. Sorry medsouz, sorry downloaders. I blame 0.90.
  19. That might be some missing assets in the latest separate release of KK. That's an indicator as to whether a site is open or not. Use the KK in the latest KerbinSide which has the necessary assets. I'll get KK updated.
  20. @nlight Good stuff. If I'm reading your code right, you just change the costs in the persistence file. This might actually be the work-around needed in another mod for a bug related to upgradeable facilities. Again good stuff and thank you sir.
  21. The maneuver planner is sorta there - it's just an odd looking unusable box near the warp control atm. Probably just a GUI problem sarbian needs to look at. Not sure what 0.90 changed to cause that though. The main issue I'm having at the moment is that Ascent Guidance is refusing to circularize an orbit. EDIT - I'd guess MJ is having a brain-fart on something parsing the GUI window, so it doesn't show anything in the window except the odd four corners thang.
  22. Kerbal Konstructs v0.6.6 has restored functionality to custom launchsites and KerbinSide is now compatible with KSP 0.90, assuming you have the latest KK. I'll get 0.41 of the All of It In 1 up shortly. It'll just have the latest KK added to it. Please note that whilst KK is now working it has a new bug to contend with - when starting a new career game, all KSC buildings are maxed at tier 3 already. I'm starting to wonder whether that's a feature myself. No I don't like the restrictions that the upgradeable buildings present, especially at the current upgrade costs. Major nerf isn't my idea of fun. EDIT - v0.41 of the All of It In 1 is now available on KerbalStuff.
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