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KSP2 Release Notes
Everything posted by SlimeCrusher
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The zombie virus, it should wipe out humanity in a few days... Should...
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Edit: Nevermind, i will just do my animations directly in Unity, its far easier and doesn't give too much problems... Other than the rotation messed up, it works OK.
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It now appears and is selectable, i can place it where i want, BUT, it is invisible... The whole model is invisible, i cannot even select it after i placed it. I've tried making a separate object to put the MeshCollider component and i also tried to put it without any extra objects, but the result is the same. Also, now for some reason Unity gives me only the model.mu without any texture files, not sure why...
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noonespecial, i tried adding a collider (Copy-pasting the model, making it a little bit smaller than the actual model and renamed the mesh to "node_collider", i belive that method is out of date, the tutorial i saw was really old) but after that it didn't even appear on the parts list. nli2work, the animation name seems to be ok... I'll check if i had a minor error...
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Ok, so i've made my part, but when i go to the VAB/SPH, the part APPEARS to be ok, but when i click on it, it doesn't follow the mouse like a normal part, instead it just automatically places itself on the floor of the SPH (I only tested there), i can click as many times as i want to, but it always does the same thing... BTW, the part im talking about is a "clone" of the small landing gear with custom model, basically some landing skids i made, ME-163-lookalike. Im still a noob to modding though, my first prototypes failed horribly, i have to yet make a working mod . Here's an ingame pic (Notice the grey thing on the floor, and yes, it IS textured, its only a really white metal texture): It is retracted (the one on the floor), the "struts" that clip through are product of my lazyness, they won't be visible anyways! I believe the problem is in the model, but here's the .cfg: I just copy-pasted it from the landing gear and deleted useless modules. Edit: Its fixed now, all i had to do was add colliders and fix the texture. Thanks for your help guys!
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Non-IR Automatic Extending Wings
SlimeCrusher replied to ZooNamedGames's topic in KSP1 Mods Discussions
Im currently a noob at modding, im learning by making prototypes of not-working engines and fail aircraft capsules, but if no one takes the idea, i'll give it a try, because i ALWAYS wanted to make small planes that drop from bomb bay doors, but the wings were just too big to fit, i've tried IR but it just doesn't work. But first i want to see how i can make my rectractable landing skids work... -
What is the avatar of the person above you saying/thinking?
SlimeCrusher replied to Gojira's topic in Forum Games!
"Hello humans, we won't harm you, we will just make you all slaves and then we'll destroy your planet!" -
In a scale of 1 through 6, how efficient are you?
SlimeCrusher replied to Commissioner Tadpole's topic in KSP1 Discussion
I say about 2-3, if i try to make a microscopic vehicle, i tend to notice it barely gets to orbit, and then i go "Screw funds and that carrer stuff!" and build a huge rocket that WILL, no matter what, get the job done! I also tend to make my landers too big, i never make them "correct", because EVERY LANDER has to have 2 kerbals onboard, EVERY SINGLE LANDER HAS TO... And then i find myself using 3.75 parts for a simple Minmus landing... -
Floor 959: You enter a room with capsules filled with a liquid, they seem to have different species of creatures inside of them, 2 black-dressed man armed with M4A1s tell you to "Not say anything or your family dies", they escort you to floor 960.
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As im the head of my Kerbal Space Program, then i should be able to give blueprints to my engineers, right? *Presses* Press for an indestructible vehicle of your choosing, you can change it whenever you like to, making upgrades for it will be cheap, or even free. BUT! All vehicles in the world dissapear, and humans won't be able to rebuild them, so you'll have the only vehicle in the world.
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Floor 947: It has pretty much oblitterated floor 946, there's also a strange creature on the corner of the room.
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how do you do torque in MkII spaceplanes?
SlimeCrusher replied to Cirocco's topic in KSP1 Gameplay Questions and Tutorials
As far as i know you can place reaction wheels anywhere and they'll give you the same torque, it doesn't matter if its 5cm or 5m away from the COM, it will always give the same torque. So yea. -
Ask a stupid question, Get a stupid answer back.
SlimeCrusher replied to ThatKerbal's topic in Forum Games!
Its ,..,,, Why are rockets not exploding on the VAB? -
You think that's bad? No one in my class has the slight understandment of space mechanics!
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No dude, world of tanks is INCORRECT, THIS is a T28 Super Heavy: http://en.wikipedia.org/wiki/T28_Super_Heavy_Tank and THIS is a T95: http://en.wikipedia.org/wiki/T95_Medium_Tank ... Ok moving on... This one gives a LITTLE BIT more thrust than an ion thruster... Just a little...
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Pro: ADSnjfns aAGjdfn Ortgjalnks G anjkzbahbsdkjab! Cons: You'll look like an idiot responding to the random text i put there... The ability to survive gunshots, explosions and fire!
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You should make an inline version of it, if you need more weight, just place some more! Great mod BTW.
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Pros: You can teleport wherever you want, yay! Cons: You could teleport inside a volcano... The ability to make someone i want fall asleep for 15 minutes
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Floor 924: You find a crashed UFO and 2 aliens trying to figure out how to repair the ship.
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Pro: You've got protectors now, no one will steal you anything! Cons: They're somewhere you don't know, yes, you didn't specify for them to appear near you... The ability to turn into any animal i would like.
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What is the avatar of the person above you saying/thinking?
SlimeCrusher replied to Gojira's topic in Forum Games!
"Ok enough photos, can you please GET ME OUT OF THIS MUDDY PIT?!?!"