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WWEdeadman

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Everything posted by WWEdeadman

  1. I didn't use the workaround much, but it sure had a few really nasty bugs that the official 64 bit doesn't have anymore. It never crashed for me though, as far as I remember. Neither did the official 64 bit version, apart from one in the pre-release and 2 caused by mods.
  2. I wish I had time to do this myself, but does anybody feel like making configs for the SpaceY mods Engines?
  3. Landed on the Mun's North Pole, as the second landing of my Polar Landings Operation.
  4. Also, on early career saves you might have a problem with your batteries running out, if you transmit a bunch. And: Yeah this is pretty old news to me. I've been doing this ever since my first career save, and most people will have at least seen Scott Manely suggest that method in his tutorial videos.
  5. Flew a plane to Kerbin's North Pole, to kick off my new 1.1 save where I want to land 3 Kerbals on every North Pole of every Planet and Moon in the game and in every Planet pack I can find.
  6. Oh, good, so release party. Nice. Then I just need to wait for a few more mods to get to 1.1, and I can start my new save.
  7. What happens if you release a single launch clamp, with the others staying on and no engines starting, cause staging is a mess.
  8. Re-built my stock Space Shuttle replica.
  9. Personally I watch Scott Manley, Ronin Pawn, Hazard-ish, ShadowZone, Danny2462, HMV, Hot Jupiter, and a German guy named MisterFlagg for KSP videos. And then of course I have my own multi hundred Episodes of KSP Let's Play...
  10. Can't wait for the pre-release to be available.
  11. I guess we should make sure the hype train is all set up pretty soon.
  12. Honestly, since 1.1 is upgrading to Unity 5, and seeing how much stuff Squad had to completely rework in the game for that, I expect pretty much every single mod in existence to not work the way it should,, without an update, on 1.1. That said, some might even break to an extent that the creators won't want to fix them. I don't expect that to be many, though. All in all, I'd say we'll see small mods updated within a few days, and bigger ones within 2 weeks or so. I doubt that a lot will be ready within hours, like on previous updates, though.
  13. My PC already is pretty bad-S, so I'm just looking forward to KSP finally USING all that power...
  14. Well, on one hand I'm like "Oh come on...", on the other hand, if pushing that to 1.2 means I get to play 1.1 sooner, I'm gladly taking that. On a side note: Every time someone on the forums tries to tell Squad how to focus their work and resources, a kitten dies. Save the cats, stop the unqualified comments.
  15. Oh, that's a REALLY long one. I'll actually mod the hell out of the game for my first 1.1 save. The entire list is of course if and when these mods are updated for 1.1 And Once I'm done planting flags on all stock Planets and Moons, I'll try every available "additional planets" mod, and plant flags on every single one of them.
  16. Yeah, that looks like a glitch to me. Like that roughly rectangular "lake" on Eve I found once, that I could drive on, which turned out to be a missing piece of texture. Wait, let me get a picture...
  17. Started my first "grand tour" kinda mission, with a tourist contract to go Orbit Mun & Minmus, then over to Eve, land on Gilly, go to Duna, Land on Ike, Land on Duna and go orbit Jool and back to Kerbin. That's over 8000 m/s of deltaV on the nukes. 7 on the center stack, and 4x2 on the outer tanks, that feed into the center. The Lander is designed for Duna, so it can do Gilly and Ike easily without dropping the outer tanks, which have the landing legs. On return I'll have to get some of the tourists with another capsule though, since the 3 Man pod is the only one with parachutes. But that's not a problem at all. Might need to send a refuler to Jool or Duna though, depending on how efficient I do my burns... Don't really know.
  18. Seriously, can we just stop asking that question? The only reasonable answer to the question "Is x cheating?" for any non-competitive single player game is neither "yes" nor is it "no". It's "Who cares?" Whatever it is, as long as you have fun doing it in the game it's fine. Just do it, if you find it fun, or don't do it if you find it to be cheaty. That's it, no discussions necessary.
  19. How does that make a difference? If the achievements turn out to be stupid, I'll just ignore them, as with 99% of my steam library. If they're fun, I'll go get them all. So, worst case scenario is you don't change anything by adding them, except for upsetting some completionists who think they'd HAVE TO get all achievements, or they'd die.
  20. Silly question indeed. As any question starting with "is it cheating" when it comes to KSP. This isn't a competitive game, so there is no cheating, apart from cheating yourself out of doing stuff without whatever you're using. Just play the game, and stop worrying what other people think is the "right" way to play. Wanna use craft files? Fine, go ahead. Wanna use mechjeb? Cool, go on. Wanna use the ALT+F12 Menu? OK, do it. Whatever it is, just DO IT. Do you feel something is cheaty? Well, then let it be if it makes you feel better to not do it. And that's the only reasonable answer to give to any "Is that cheating" question in KSP. Period.
  21. I don't know whether it's gonna be officially used, but I'm sure there's gonna be a bunch of awesome mods using it.
  22. On the topic of achievements: If you're already doing it for console, then there is literally no harm in including it on Steam. Honestly, I'd find it a nice addition.
  23. This looks a lot like the workaround on Windows. Good to see someone found a method for mac.
  24. Yeah, that happened to me in a tutorial mission once when 1.0 came out... Here: https://youtu.be/cvZWbEEyze4?t=29m23s Apart from the fact that the tutorials were bugged out like hell in general.
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