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Lewar

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Everything posted by Lewar

  1. Yeah, but unfortunatelly DMP handles universe without saves, so that is not going to work - save is going to get truncated to false value. Thanks for the reply anyway!
  2. I was trying to set BARIS on my DarkMultiplayer server where I would like to play with my friend, but it seems that DMP server is unable to read any other difficulty settings than those from stock. While it isn't a big issue with other mods, for BARIS it means that it is constantly turned off. Is there any way to change default "off" setting of BARIS to default "on" using file tweaking? Or any other way to work around this?
  3. I've stumbled upon a problem - I am trying to set a server with a couple of mods and custom difficulty settings. I would like to change the difficulty of any particular mod (done in "settings->DeepFreeze" for example in single player), but I don't know how to change it so the server saves the additional mod-related difficulties. Right now they are getting truncated each time I reload the game, and the only one difficulties saved by server are from "settings->Basic" and "settings->Advanced" tabs. Any ideas?
  4. I really tried to dug in this thread for info, but I gave up after an hour. Is there any way of rescaling the parts with wrong attachment nodes? It looks like the configs were written for previous ksp versions and they are too small. I started with magnetic nozzles, did some fixes (additional .cfg file) and it worked, but still the model was a bit too small - ok, something I can live with - but after that I looked at argon container and it just sucked - huge spaces between the container and nodes. And it's still too small... plz halp...
  5. I love this mod so much - seriously, rovers and satelittes now has their usages - and the idea of hard drives, but I've got some suggestions about them. Firstly, you could imho reconsider thier storage size - they're a bit heavy for a small part (I get it, full of electronics) - and with that weight they can store only a little amount of mits comparing to stock science parts. For example, Computing Nose Cone has data size of 200 mits (I think that's the "heaviest" experiment) and weights less (0.08t) than your hard drive. I'd love to be able to just decouple little satelitte with hard drives from the science unit and then send it to Kerbin, but right now I have to haul all experiments modules. Secondly, It would be nice if we were able to store experiments from eva - I don't know how hard it would be to implement this module in the drives, but maybe it's worth a try. And for the last, is it possible to integrate small drives with KAS? You know, sending a bunch of empty hd drives and just attaching them to satelittes traveling back if needed.
  6. Oh my God, EPD, WHY U DO DIS If you'd agree with me, then I'll be free and I could just close this tab. Now I have to still refresh it every day for next 3 months.
  7. Let EPD just finish that incoming update: polishing we can do on our own. I can't wait for those VTOL engines...
  8. Yeah, apparently it was all about He-3. I added 0.02 helium in cfg file of that engine and it works well so far. I thought that it's alternative propellant, just like ThF4 in fission reactors, and also consume of that resorce was confusing - there was no "resource deprived" info cause my small lithium backup was constantly making some of it. Looks like it's time for some He-3 Kerbal Facility! Thanks for help, everyone!
  9. Direct Drive generator is in use. Charget particles bar was full until reactor dropped it's activity, then they got consumed by Vista engine - same thing was happening to megajoules (as can be seen on screenshot). Theoretical power supply states that I should be able to generate about 10GW of power, and that isn't changing during reactor's activity drop. It just looks like it's decides not going to give supply anymore.
  10. Hi everyone, I've tried to build Antimatter Initiated Reactor-based ship using DT Vista engine and encountered this problem. After obtaining some antimatter to run reactor and turning engine on, everything works fine just for minute or two, but then reactor drops it's activity to near zero and it's still working, but doesn't supply enough power to run engine. Turning it off and on doesn't help at all - once reactor decides to go low-power, there is nothing I can do. No matter if I fly the ship or just burn engine on launch pad, same thing is happening although I still have resources to run reactor. Nothing gets broken or disconnected. What am I doing wrong? I've checked and the same thing is happening if I just connect DT Vista engine, 3,75 generator and antimatter reactor with some antimatter supply. I'm able to run reactor and burn engine for a while but all ships end the same way, crashed on surface due to no trust. Here is a screenshot just after reactor decided to stop working; previously it was saying "Active (19,884%)", then it's just dropping to 0,004%.
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