Jump to content

MrWizerd

Members
  • Posts

    280
  • Joined

  • Last visited

Everything posted by MrWizerd

  1. So I have been creating files to add third party resources to Modular Fuel Tanks. So far I have created them for TAC Life Support, KSP Interstellar, Extraplanetary Launchpads, and I have added Electric Charge to most of the tanks as well. The idea here was that I had a TON of tanks for all these different resources and I thought I could get rid of a lot of tanks using Tweak Scale and Modular Fuel Tanks. To this end I am offering these files to everyone so that they may do similar things with there tanks. Also, I have contacted the authors or caretakers for TACLS and EPL and they are balanced as of now. I have been unable to get any balance input for KSPI so I did the best that I could. I know that TACLS will be changing there units to a 1 unit = 1 liter, when he does I will be updating the TACLS file to a 5:1 ratio based on fuel being 1 unit per 5 liters of fuel. But for now I am leaving the current ratio until the next TACLS release. I am open to rebalancing the KSPI ratios and suggestions are welcome. ElectricCharge_MFT.cfg TACLifesupport_MFT.cfg KSPI_MFT.cfg EPL_MFT.cfg I did not know the best way to make these files public and in the end I figured that since they might warrant there own discussion on balancing and such that I would start there own thread. enjoy
  2. Squad_Probes_Tweak_Scale.cfg Thought this could be handy for some folks.
  3. What mod are you having a problem with? If you have tweak scale installed make sure like lack said that the cfg file in the tweak scale directory for LLL or SXT is deleted as the ones that are on/in LLL/SXT are newer and will resize all the parts in both mods were the ones inside tweak scale are only partial files. If you have any other specific questions I will be glad to help you, just let me know.
  4. I apologize I should have restated that the sxt cfg needed to be removed from the tweakscale directory. The next build of tweakscale which is being released this week hopefully will not have LLL or SXT cfgs in it.
  5. Ok, I got it done, I THINK that everything is correctly set to the correct size. Here is the SXT_TweakScale.cfg Please use and abuse, let me know any problems that come up! Thanks
  6. There is a tweak scale update scheduled to hit this Monday at the latest. It will no longer have the SXT and LLL tweak scale cfg's in it. They will be available here I am going to make sure all the new SXT stuff is tweakable. I will post a link when I finish.
  7. http://pastebin.com/pUzZwBRy thats the cfg file and the picture is below.
  8. Code, I hope that these changes are for the better and wish you happy times in the future! I wish that I had the knowledge and skill to take over for you, but alas I do not... I am trying to learn, maybe I will be able to in the future. Until then, Fly long and far and may your capsule never leak. Cheers
  9. Hello, I have done a quick search of the net trying to figure out what I am doing wrong but I cant figure it out. I am trying to merge copies of a single part into a larger three part version for a few different reasons. There is already a two part version of it, but when I set the parts in the cfg at 1m apart they collide with one another instead of being together properly like they are in unity. In unity I set them to 0, 0, -1 ; 0, 0, 0, ; 0, 0, 1 and they align perfect because they are 1 meter across. When I use these numbers in the cfg file, they overlap a bit. what am I doing wrong? Thanks in advance for any advice
  10. I spoke with the guy taking care of Tweakscale and he has not checked compatibility for MFT 5.* you may want to send him a message directly, he is on vacation right now, but is very willing to help. Biotronic is pretty cool and I am sure he will fix it if you give him a message. That link will bring you to his tweakscale page to message him.
  11. Yeah, its awesome, I tried to learn C# with this mod but I couldn't figure it out I was trying to connect it to the toolbar wrapper so it could use toolbar if it was installed but never figured out exactly how it all worked.
  12. Did you also copy module manager over? You need to have both in your gamedata folder, then you can right click on any tank that has a MFT cfg written for it and change the resource it holds by opening the tank gui.
  13. Wow I had posted at one point that this would super helpful diagnosing bugs... I will get do much use of this! Thanks a ton!
  14. Ok, I have a rewrite of the cfg's for modular fuel tanks, standardtanks.zip I also incorporated the engine fixes for the NaN error that was causing a problem for Center of Mass calcs. go forth and try to break
  15. Ok, I added that line to the cfg files. LLLEngines.zip you should be able to just extract it to your KSP directory I setup the directory structure correctly hopefully at least hehe. Let me know if it works
  16. Is that what is causing his problem? I don't know what CoM is off the top of my head so... I can add that to all the engines if they need them for him. I just don't know what CoM is, I tried looking it up but couldn't find it. Let me know and I will try to solve it for ya.
  17. Well I am not sure what name your looking for the actual name or the description name. Like 1x1NucENGRAD is the name that unity uses, and its description name is NE-400 Radial NERVA and the folder is radialnucengine. But I will try to help 1x1NucENGRAD 2x1RADTURBJETENG 2x1RADJETENG LLLRadEng 2x1ENG 1x1NucENG 4x2NucENG I think it is basically all of them other than the aerospike ones i think
  18. Who would be a good person to talk to about the ratios of the resources from KSPI to LiquidFuel? I sent a message directly to the OP but I have not received a response. I am trying to use ModularFuels to make it so I only need a few sized tanks for each type 1.25m, 2.5m, etc... to save on resources by eliminating superfluous tanks. To do this I would like to get input on these ratios, as these resources are not used the same way in some cases as LiquidFuels and some need extra infrastructure to contain them. If anyone could point me in the right direction it would be very helpful. I can be reached by direct pm or im's listed in my profile.
  19. So I am working on a new skin for the lifesupport box, because right now it is using the oxygen skin. I looked around to see if there was a standard then I thought, well it should be something that would stand out so I picked a orangish yellow, so for your viewing pleasure. Let me know what you guys think of the label... it is just a mock up for now, I am open to all changes, colors fonts etc. I still am looking for people to break my standardtanks.zip remember to remove the scale file for LLL from the tweakscale mod and also if your going to use modulartanks with any of the modular tank cfg files I made you will need this modulartanks.zip Just remove the two dll's from modular tanks plugin directory and use this one... If you have NOT upgraded to 5.0.1 you can skip this. My known bugs are as follows. 1. Skin wont change on underside of the double 2x1 2. Skin wont change for the lifesupport can Things that I can alter in the standardtanks.zip, I can add more colors to the list of colors, if you have one you would like please give me the hex or rgb code, or send me a file. The ratios on the Modular tanks is somewhat up for discussion. I spoke with TaranisElsu head of TAC and he stated that he is going to be moving his resources to 1 unit = 1 liter. Most fuel tanks run on a 1 unit = 5 liter according to taniwha lead for MFT, so TACLS will be 5:1 usage ratio, taniwha is also the head of Extraplanetary Launchpads and he is happy with the settings for it. I have NOT heard from the guys with KSPI and these ratios are probably some of the most complicated, I have reasons for my numbers BUT there not set in stone, and the LqdWater here is Different from Water from TACLS and I don't particularly like that but, it is what it is currently. I have not received any response from the OP of KSPI nor in the thread proper, I don't know who is currently in charge of it. I really would like suggestions and opinions of this work. Or any other ideas anyone has, for compatibility and such.
  20. Well I know right now that he is very busy with work, they moved some deadlines around so I know he doesn't have a ton of time right now for the parts. I will see if I can start a running tally of requests. If it's something I can do, I will, if not well, it will have to wait for Lack and building new parts is mostly firmly in his ball park for now.
  21. 5.0.1 has bugs. Check your private messages please. please delete the two dlls in the modularfueltaks plugin folder and use this one modularfueltanks.dll this is the version from before they did the update, and it runs correctly. you loose the right click open gui option but things work the way they should,. there are bugs in the 5.0.1 but I dont know all the specifics. Edit: I do confirm that the resized parts work correctly on my setup with the last version of MFT. Until they fix 5.0.1 I suggest not using it, I know it also does some wierd things when going from the VAB to launchpad as well.
  22. Yes, sorry I forgot that that file is in the TweakScale folder, it is supposed to be removed. I don't think he has updated it yet. I HAVE NOT changed the SXT file at all however. Please delete the LLL cfg in the tweakscale directory. He has asked us to keep that cfg file in the base LLL directory and on the next release it should be in there. As for the kethane tanks, they DO work for me. Yeah I like the idea of the standard tanks too, the NEW version of MFT has a right click option to open the tank U.I. however when they released that they changed the way that they deleted the non MFT managed resources and the change in the TankTypes.cfg, at least when I change it with Modulemanager breaks the whole MFT system. I spoke with one of the programmers he is supposed to be addressing the problem. But yes to actually switch between tank types like set tank types on the right click menu would be an MFT option. That being said, It would be a neat option to be able to right click and cycle through the default tank types, but you would need to request that with them. That duplicate part name is actually a bug in the LLL release, Lack actually accidently left the Circ25FuelTank folder in the 2-50m folder under fueltank. //lll/parts/fueltank/2-50m/heattile/circ25fueltank I think its labeled if you delete that folder so that you JUST have the Circ25FuelTankHT and Circ25FuelTankSmlHT then it will resolve that problem. I have been meinging to mention it to Lack, I thought it was my fault when I had coppied over some other parts. but yeah that should solve the problem. THANKS for testing. please let me know of any other problems you have. Edit: In respect to the extra parts, in career mode the extra parts are removed, Well the extra larger parts. I don't know if we will be bundling these without the other tanks, I have not spoken with lack about this. My personal folders will eventually only have the standard tanks. I want to get rid of a ton of tanks so I can lower the amount of parts loading in my system. So basically I will be ripping tons of parts out of my mods because I will only be using like a set number of tanks from each size and removing the rest. This is a little extreme but my install is huge and I am Forever hitting the 4g limit even with textures reduced as much as possible. But yeah in career mode you note that the 4x2 parts and such are gone. In sandbox mode however there not.
  23. I have added a standard 2x1 Third Length tank. Zip file is updated.
  24. Thats funny I was working on something setup just like that. Are you perchance willing to share the craft file, I cant see how you did the vtol engine swivels
  25. So I thought maybe it would behoove me to point out were tweekscale was. then show you what it does!
×
×
  • Create New...