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Everything posted by SkyRender
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I'd say go for it! There's already a lot of content already there to keep you busy, and if your experience is similar to most players, you'll probably spend most of the wait for 0.24 getting accustomed to the rigors of orbital mechanics. And enjoying a mass of explosions prior to mastery of said mechanics, which is always a delight.
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Lately I haven't done much of either. Mostly I've been playing Terraria instead. Not because I don't like KSP any longer; far from it. I just needed a change of pace for a bit.
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May Every Kerbal Damsel's Dress Jump Excitingly: planet mnemonics
SkyRender replied to Justy's topic in KSP1 Discussion
Most Educated Kerbals Desire Due Justice Equally. -
It's terrible because he's not using the Hitchhiker pods instead. He could be getting 4 times as many Kerbals (and thus 33% more Kethane) per part!
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Proposal for standard "no cheating" challenge rules
SkyRender replied to zarakon's topic in KSP1 Challenges & Mission ideas
Should probably also have a variant of the universal no-cheating clause that also includes "no MechJeb". That one tends to come up a lot, particularly for challenges where MechJeb could basically complete the challenge for the player. In the case of challenges like that, MechJeb really IS cheating! -
I think the only really interesting checklist I have is the one for rocket design, to be honest. Launch, orbital maneuvers, aerobraking, landing... All very standard processes that don't need any sort of special planning, because I do all the planning during my rocket design. Rocket Design Checklist [ ] Are all desired payload components present? [ ] Does the payload function the way it's supposed to? [ ] Are necessary support systems (ie. power storage and generation, life support if TAC is installed) present? [ ] Are ancillary support systems (ie. RCS and reaction wheels) desired and/or present? [ ] Does the payload have enough delta-V and TWR to perform its mission with a 10% margin of error or better? [ ] Can the transfer stage get the payload where it needs to be with a 5% margin of error or better? [ ] Can the lifter rig get the craft off Kerbin and into LKO successfully (ie. sufficient delta-V and no rocket-crushing TWR issues)? [ ] Did you remember to strut everything together properly? [ ] Is the staging set up correctly? [ ] Are the action groups set up correctly? [ ] Did you remember to put on a payload shroud? (only if FAR is installed) Get all that checked off, and the only real obstacle in any space mission is just good old-fashioned spur-of-the-moment ineptitude, I find.
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It's not completely accurate, but... I slapped together a quick copy, called the Moho 3 (using the MPLV, or Moho-Purplerock Launch Vehicle, as its booster stage).
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I heard Laythe looks quite lovely with the volumetric cloud mod, so I decided to check it out myself by sending up a small flotilla base. I must concur with the consensus.
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That's almost exactly warp factor 11,111 on the original scale. On the new one it would be over 9.999999999999999 (which is the practical limit for most of the calculators). I'm pretty sure 13.7 trillion times the speed of light is in fact a new speed record.
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My great failure... and great triumph
SkyRender replied to RocketBlam's topic in KSP1 Mission Reports
I suggest, if you want to get the fullest thrill possible from a vanilla save, you also try playing sans MechJeb and with no quicksaves. Missions get a lot more interesting when you have no autopilot to fall back on and no way to save a pilot if you botch your landing maneuvers. Anyway, well done on having an unexpected contingency in place. It's a good thing you packed extra fuel for the mission! One relevant tip for future missions: always test your landers on the launchpad to make sure they operate as intended! It can save a lot of embarrassment and avert catastrophes. -
Give me your favorite KSP ship names you've come up with?
SkyRender replied to The Yellow Dart's topic in KSP1 Discussion
Most of my favorite ship names are silly puns. In particular, the Dunaverse and Eeloosive stand out in my memory. -
The only parts that ever tripped me up for rotation at all were the two control surface flaps, and that stopped being the case recently (small flaps you hit S; big ones you hit Q). Really, I think the rotational issues on those two parts are just because they were originally designed when the VAB was the only building, since they used to be part of the NovaPunch Pack. It made sense back then for their default orientation to be in such strange directions because that translated out to properly positioned when placed on a spaceplane being built in the VAB.
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Most of my friends think KSP is too complicated, even after I've demonstrated that it really isn't. They don't really see the appeal of testing and perfecting your understanding of orbital physics, or in some cases they just don't want to have to spend hours figuring it all out. It really is a shame, but what can you do? If someone is unwilling to learn, forcing the matter won't help anything.
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My own terms are generally fairly standard, with a little variation. Mun: Munar Minmus: Minmal Duna: Dunan Ike: Ikish Eve: Eval Gilly: Gillish Dres: Dresan Jool: Joolian Laythe: Laythian Vall: Vallish Tylo: Tylian Bop: Bopish Pol: Pollen Eeloo: Eeloon
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It's more a comedic thing I add to my signature all over the place, but I have to admit that "sanity is for the weak" applies nicely to how many play KSP. Certainly to nearly anything Danny2462 comes up with.
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Everything in KSP has approximately 100 less I(sp) than real-world equivalent rockets. The LV-N has 800 I(sp) in vacuum, so it's about on par with the real deal there. The other discrepancies are mostly due to gameplay balance issues: the LV-N was introduced when sandbox was the only mode, and thus all parts had to have parity of some sort with all other parts.
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I hate it when KER clutters up the flight scene too, make no mistake. But it doesn't get on my nerves quite as much since it hogs around a quarter to a third of the screen real estate, whereas MechJeb consistently robs almost all of it in shots featuring it.
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Even though I don't really have an issue with people using it, I silently seethe whenever I see MechJeb windows open in a screenshot. Or any screen-stealing mod, really, but MechJeb is definitely the most frequent offender here. Nothing spoils the view from space more than a half-dozen info and autopilot windows covering 2/3rds of it up.
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The Hitchhiker's Guide to Kerbals: A Primer on the Species
SkyRender replied to SkyRender's topic in KSP Fan Works
A Guide to Vacationing on Kerbin While a handful of the more eccentric sorts in the galaxy have taken a vested interest in visiting some of the more exotic worlds the Milky Way has to offer, it's generally advised even by them that you give Kerbin a miss on your itinerary. If you decide that you would like to take the risk and do so, the Guide takes no responsibility for your inevitable demise in the aftermath of your poor decision. That said, here is a brief synopsis of what to expect when vacationing on Kerbin. First of all, get used to abnormally high density, as everything in the Kerbal solar system is several times too massive to be possible. This can lead to severe discomfort when visiting the surface of any body in the system, excepting perhaps the tiny asteroid moon of Gilly. Second, do not eat any of the local food. While this advice is generally good for most worlds, Kerbal food in particular is generally agreed to be unpalatable by any species save Kerbals (and possibly a few backwater civilizations that nobody really cares to talk about). Never accept any offerings of mun, minmus, gilly, laythe, tylo, vall, pol, or especially bop. Whatever you do, do not get within 100 meters of any of "Jeb's coffee", unless you aren't particularly fond of having facial features. Ike is generally safe to eat, as the sole exception in Kerbal cuisine. Third, do not accept any offers for transportation of any kind from a Kerbal. On the off-chance that you don't find yourself strapped to the top of a solid rocket booster and launched on a sub-orbital trajectory, you will probably end up going on a joyride across the countryside in a wheeled rover designed specifically to flip over at speeds half as fast as the Kerbals tend to drive. Why Kerbals enjoy crashing their own vehicles so much remains a mystery, but unless you're sustained by kinetic impacts or explosions, it's considered to be a bad idea to humor them on their offers to give you a ride. Assuming you manage to follow the above cautions properly and don't get killed by a random rocket explosion or falling debris, you will find that Kerbin is quite a scenic place to visit. The planet features a multitude of diverse biomes in occasionally improbable locations, as well as a fascinating lack of clouds despite its thick atmosphere and abundant seas. It is an ideal planet to practice flying, as there is quite a lot of ground to miss and very few structures to accidentally ram into when attempting to do so. It is recommended that you avoid swimming in Kerbin's ocean unless you are a particularly strong swimmer, however, as the tidal forces from two different moons pull the waves in several directions that were previously believed to only be theoretical. One assistant Kerbologist reportedly was folded into a temporary fractal dimension briefly by a Kerbin ocean wave, which he reported was "slightly more pleasant than being drunk". The potential applications of Kerbin waves for interstellar travel are currently under investigation as a result, although thus far the results have been six dead investigation crews and an awful lot of explosions. -
How close to reality does FAR + Real Solar System get you?
SkyRender replied to DerpenWolf's topic in KSP1 Mods Discussions
I think you need to apply a re-balance patch for mass of items and fuel densities. Everything in KSP is several times denser than it would be in real life; you're effectively trying to launch rockets made out of solid osmium, which doesn't work so great with a realistically-sized Kerbin. -
The most rage-summoning crash/bug/failure you have ever had in ksp?
SkyRender replied to pauldbk99's topic in KSP1 Discussion
Way back in 0.18, during the Dark Age of the Kraken, I had a massive geosynchronous station that was consumed due to the then-infamous "physics-less part with docking port causes spontaneous unplanned disassembly" bug (which has thankfully been fixed since then). My poor, poor station... I may have trumped you since, but you are not forgotten, my old friend... -
[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
SkyRender replied to ferram4's topic in KSP1 Mod Releases
Yeah, I realized that a file hadn't extracted correctly when I installed FAR. Once I re-extracted it and overwrote the corrupted version, the tweakables returned. Thanks!- 14,073 replies
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
SkyRender replied to ferram4's topic in KSP1 Mod Releases
Quick question: what happened to the many features that FAR added to winglets (such as Control Max and Flap/Brake Max adjustment bars)? I rather appreciated those features, given that the default values tend to cause pretty much anything not grossly over-engineered to go into an absurd flat spin when above mach 2 due to massively over-responsive controls. Are they still there and my install is just being stupid, or did they get nixed at some point? If it's the latter, I'd like to request they be returned, as those default values make oversteering and loss of control at high mach speeds a guarantee.- 14,073 replies
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Docking is really quite easy as long as you know how and are not spatially challenged. I even wrote a brief tutorial on it with the tagline "How I learned to stop worrying and love the navball".
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The Hitchhiker's Guide to Kerbals: A Primer on the Species
SkyRender replied to SkyRender's topic in KSP Fan Works
The Asteroid Belt of Kerbin A strange and unexpected development in the Kerbals' solar system of late has been the spontaneous and completely unexpected appearance of an asteroid belt between the planets of Kerbin and Duna. No prior record existed of these massive space rocks from previous trips to examine the Kerbal solar system, although one of the leading Kerbologists has stated in his defense that he wasn't very keen on staying in the system due to the rampant problems with absurd density and the risk of being tricked into taking random solid rocket booster joyrides. The other leading Kerbologist was unavailable for comment on the matter, having relocated to the Horsehead Nebula to evade copyright infringement notices from a breakfast cereal company regarding his previous entries on Kerbals. Regardless, this newly-formed asteroid belt consists almost exclusively of asteroids on orbit-crossing paths with Kerbin, quite a number of them on impact trajectories over the next few Kerbal years. The unlikeliness of this has led to a number of theories regarding the formation of the asteroid belt. The Kerbals themselves are divided between believing that it is punishment from the Space Kraken for their lack of hubris in exploring their solar system, and believing that Jebediah Kerman just got a little overenthusiastic in trying to build "Kerbin Two". The leading Kerbologist in the galaxy has postulated that the asteroids were probably put there by one of the races that has previously had contact with the Kerbals and realized that the galaxy would be better off without such an explosion-happy species. Although no solid facts can be found on the matter, apparently a receipt for several megatons of asteroids to be delivered COD to the Kerbin system was found recently. However, as it was found in a disused lavatory in the basement of a building on a horribly unfashionable planet where the local lifeforms are still so backwards that they think digital watches are pretty neat, nobody is particularly inclined to believe it to be authentic.