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Bottle Rocketeer
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[1.1] AFBW v1.7-beta (Joystick & controller mod)
gmcr70 replied to nlight's topic in KSP1 Mod Releases
yep! THANK YOU!!! -
[1.1] AFBW v1.7-beta (Joystick & controller mod)
gmcr70 replied to nlight's topic in KSP1 Mod Releases
I'm having an issue where config window is just a blank grey box... and 'cntl-L' does nothing.. so hoping this would work with my x-55... Win8.1 64x 1.1.2... thanks -
Thank you so much for updating this... I have missed it so much. However, 1.1.2 it does not show up for me up on the toolbar icon list, nor can I find any other way to open the window... nvm... reinstalled toolbar..works great! Best tool mod!!
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[1.1] Track IR not detected in x64
gmcr70 replied to Braker's topic in KSP1 Technical Support (PC, unmodded installs)
Thank you so much for this!.. though I cant seem to find the options panel. I had it working in 1.0.4 x64, and when I hit 'esc' key would get tracking options.. -
How to get TrackIR to work?
gmcr70 replied to KerbonautInTraining's topic in KSP1 Gameplay Questions and Tutorials
I too am looking for tracking help... If I hit the esc key in game I can see the tracking config window, but the camera will not react. Edit. this fix.. ...it works, but now the config window does not show up.. go figure. -
My son and I are looking for a more effective way of saving test pilots. any progress on this?
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Hi Folks Been using 64x on 1.0.4 for months now, with great success. Decided it was time to update 1.0.5... but when I try to start it I get an error that says the KSP_Data folder can't be found, even though it's right there... thanks..
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gmcr70 changed their profile photo
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a little trial and error has resulted in good frame rates again... Remove SovetPack. Romfarer (lazor) will cause Kerbin to disappear. hooligan seems to work but I cant get the GUI to appear so its pretty useless. I dont have any crash logs to show, where is there another log file? I had both of these running pretty well in .90 x32, wish I could get them back.
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Thanks for getting back to me. I am not much of a hacker, what is "-force-d3d11"... did I miss this in the instructions? strange part is that VAB works perfectly. windows7 (on a MacPro) Dual Xeon E5462 2.8G 10GB Ram/ AMD Radeon HD5800 series 2Gig. Mods: toolbar aviation lights wayland corp biodomes boulder co EVE FASA hooligan labs KAS infernal robotics mechjeb2 near future part wizard soviet pack sbd squad
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I made the 64 workaround, so far seems very stable with many mods. However the frame rate is deplorable, even a single SRB will lag enough to make the game unplayable. I run x32 with no issues (aside from memory crashes), and 1.0 really seemed to make graphics smoother. so close, and yet so far... any ideas? thx
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mechjeb landing guidence
gmcr70 replied to gmcr70's topic in KSP1 Technical Support (PC, modded installs)
thanks.. I will repost there. I am using it from all sorts of altitudes, from orbit to ~1600m, perhaps I should try lower.. -
Hi, Using landing guidance causes ships to crash into ground, they never slow to specified 0.5m/s. Landing Interface says "Debug Info: PowerCoastDecentSpeedPolicy" Opened debug log window and found this: "[Exception]: NullReferenceException: Object reference not set to an instance of an object", and no reference to a "Policy" option. Is there some way to have mechjeb gradually descend, rather then wait till the last second to fire engines? and what does the exception mean? thanks, G, brooklyn
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Loaded new version and verified it worked. Loaded game data/saved game from vers .25. Everything works perfectly except for loading ships... get the same error in both VAB and Space Center. ships in orbit seem to operate normally. thanks!