Jump to content

Engineer of Stuff

Members
  • Posts

    589
  • Joined

  • Last visited

Everything posted by Engineer of Stuff

  1. My biggest question about FAR/NEAR is how other major mods are getting implemented, but FAR/NEAR is not.
  2. What about a deployable MK3 ramp, like aircraft cargo bay doors?
  3. I can get the menu up, but I would like an explanation of the coloring of parts with the mod.
  4. There is a add-on for that. It's called KInsterments.
  5. Real-life wheels don't break at ~180 mph. So why do KSP wheels break at 60 m/s?
  6. Can someone please explain to me how to use KerbPaint? I got it recently, but I need some help with how to use it. Thanks!
  7. I would mostly use it for fun, but a passenger role would be ideal. --------------â€â€Ã¢â‚¬â€------------------------------------------------------------ The rocket engines are preferred, but if you can't get it to work with rockets, jet engines are fine. Thanks!
  8. If you guys want some advertising, I could put the project logo in my signature.
  9. Granted, but they don't follow them. I wish for a little kitty cat.
  10. When a Kerbal falls out of the 'External Command Seat', they are uncontrollable and counted as 'debris'. They stand back up after falling out, but they are just standing there, uncontrollable. I have do do some fancy save-editing to get them to be counted as EVAing Kerbals. Is there a quick fix for this? Is anyone else having this problem too? Thanks!
×
×
  • Create New...