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Everything posted by Angelo Kerman
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[1.12.2] BARIS - Building A Rocket Isn't Simple
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
BARIS 1.1.0 is now available: - Created a bridging dll for those who want to optionally incorporate BARIS into their mods. - Event cards won't spawn during high timewarp, but if the timer expires then you'll receive an event card once you exit timewarp. - New debug option: In the editor, you can add flight experience to parts in the currently loaded vessel. Similarly, you can do the same for the active vessel in flight. This should help players integrate BARIS into existing saves. - Vessels will make a Reliability check a few minutes after launch if you haven't already achieved orbit. This will cover SSTOs and add extra pucker factor. - Added new "Event Card" hints for first-time players. - Clarified KSPedia entry for KCT support. - Moved stock launch clamp to Engineering 101 to help with early-game static fire tests. - When staging events fail, parts might still gain flight experience. The odds of that happening is configurable from the BARIS settings screen. - Fixed issue with Astronaut payroll not showing up when KCT is installed. - Dropped support for KSP 1.2.2; you can thank the bridging dll for that...- 571 replies
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That is the start of Pathfinder's Project Sandcastle. Think Firma for Pathfinder, with custom IVAs, with both building blocks and custom parts, all 3D printed on site by robots. Inspiration comes from: I have DSEV to work on and BARIS to fix, but Sandcastle is back on my radar.
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Ohhh, you're going to like this then...
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[1.12.2] BARIS - Building A Rocket Isn't Simple
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
Re: launch failures - why does SpaceX conduct static fire tests?- 571 replies
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[1.12.2] BARIS - Building A Rocket Isn't Simple
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
This should help clear up questions about KCT integration:- 571 replies
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Hm... Found it, the MM patch is using the wrong part name. Now using correct name, should be fixed in next release. Turns out, Snacks would have the same problem...
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[1.12.2] BARIS - Building A Rocket Isn't Simple
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
Some good news: I think I finally have a working solution to make BARIS optional for my mods. Like I said, this is something I wanted to do but couldn't figure out how for the initial release. BARIS will be bundled with MOLE- it's part of the original vision for the mod- but you'll be able to delete BARIS if you really want. A couple of other things I'm doing: - Fixing a bug where, if KCT is installed, the astronaut payroll isn't available. - Once per launch, BARIS will make a vessel reliability check, just like it does for each staging event. This will cover SSTO craft as well as add one more random element to launches. The launch reliability check will happen within a certain time frame, and if you attain orbit before the timer goes off, then nothing happens. - Dropping KSP 1.2.2 support- that's the price you pay for BARIS being optional in my mods.- 571 replies
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For the life of me I can't figure out why. The TAC greenhouse is a straight up ModuleResourceConverter that uses nothing but TAC resources: CarbonDioxide, Water, Waste turn into Oxygen, WasteWater, and Food.
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Technically MOLE does have a USI-LS ModuleManager patch but it's horribly out of date. I also don't know how the converters work for USI; all my mods use ModuleResourceConverter, and BARIS is no exception. Also, I don't know how USI mods categorize their parts; BARIS uses standard stock part categories, and if parts don't show up there then BARIS won't detect them. These aren't insurmountable problems, you can definitely include the BARIS part modules yourself. The BARIS wiki tells you how to do that.
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@Angel-125, Could you expand on that? Is there specific issues with the USI mods or have you just not done anything in particular to ensure compatibility? This is great stuff btw. I have looked around at other mods that introduce part failures and such but have never been really happy with the other implementations. This one seems like it's going to be pretty much exactly what I've been looking for. One other question: If I'm using KCT, does building a craft in KCT have the same effect on part quality as taking the full amount of (without KCT) vehicle integration time? EDIT: One more question: I'm using CustomBarnKit to add additional levels to various facilities (using the SETI configs.) When calculating the bonus for the VAB/SPH facility level does it take into account the number or possible levels for the facility or does it assume it is the default three levels? EDIT2: And another, if using KCT do the "Workers cost money" or "Astronauts cost money" options have any effect? I'm assuming workers don't but astronauts isn't so obvious. If the astronauts cost money is there anywhere we can see the costs in the gui? (Assuming I'm using KCT so no gui in the VAB.) USI changes too much for me to keep the MM patches up to date. I've heard many times that it's easy to balance parts with it, but I don't use USI mods, and nobody has stepped up to do the work. If somebody does, I can post a link on the OP. When KCT is installed, once your vessels are built, they act as though they've been fully integrated. BARIS assumes the default 3 levels. With KCT installed, Astronaut payroll is still an option (there's a bug right now where they aren't shown, it'll get fixed in the next release). You'll be able to see their costs in the space center screen.
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Should no longer be a problem, Aurum+Ore template was removed. Congrats on the new templates.
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[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
It was awhile ago, but yes, I think I fixed that issue. ExConverter doesn't work for pathfinder (or BARIS for that matter); the plugins are built off of ModuleResourceConverter.- 3,523 replies
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It looks like the tanks aren't correctly calibrated for cryo, and the active cooling system isn't there. Next update will fix that. I can see from my config files that in career you have to purchase the Zero Boiloff Tanks upgrade at the Science Tech node.
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[1.12.2] BARIS - Building A Rocket Isn't Simple
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
100 per crew is about right, those command pods tend to be a bit cramped. I think I figured out how to make a bridging plugin for BARIS. The plugin lets BARIS be an optional download and provides the basic interface needed for mods. BARIS will still be bundled with MOLE but won't be included in my other mods- only the bridging plugin will.- 571 replies
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enableMPLModules is only needed for stock mpl functionality. WBIDataTransferUtility lets you transfer data between labs on the same ship. You need isKISInventory to give KIS inventories the proper storage amount.
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Have you tired starting with the Science Lab template? The only thing I did was fix a missing curly bracket. I've been busy today building a bridge plugin for BARIS- it lets BARIS be an optional download. I wanted to do that before the 1.0 release but ran out of time. Anyway, didn't have enough time to finish another tank reworking but did make this:
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[1.12.2] BARIS - Building A Rocket Isn't Simple
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
As I mentioned, making BARIS more optional is on my radar, but the current version doesn't support that- if you delete BARIS and installed my other mods, they'll complain.- 571 replies
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[1.12.2] BARIS - Building A Rocket Isn't Simple
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
At the present time, KCT doesn't have an interface to tell me when a vessel's construction has been completed. Once it has that, then I can do vessel integration as well. So for the time being, I simply disable vessel integration and pretend it was done during KCT's vessel construction. Good suggestion though.- 571 replies
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Kerbin Elcano Exploration Project - Epilogue
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mission Reports
Yup, the Akron has a large stash of Snacks as well as a greenhouse. I'm also using BARIS, though with launch failures disabled until I can work on a cheat way to give flight experience to parts in existing saves. -
[1.12.2] BARIS - Building A Rocket Isn't Simple
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
I suggest you revert your mods to the previous version then. Having BARIS as an optional install is on my list but currently not possible due to design limitations that I'm currently working on. Once I get that sorted though, BARIS will be bundled with MOLE, as its functionality was intended since the beginning of the mod.- 571 replies
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[1.12.2] BARIS - Building A Rocket Isn't Simple
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
If you're seeing a white square in the toolbar button then it means that BARIS isn't properly installed. BARIS goes in the GameData/WildBlueIndustries/000BARIS folder. Also be sure to install ModuleManager, it's required. You should always see the BARIS toobar button since BARIS can be enabled at any time.- 571 replies
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I thought I added cryo tank support already as one of the storage options, is it not showing up?